Differenze tra le versioni di "2022-01-14 MMORPG-Ashes of Creation Interview with Steven Sharif"
Jump to navigation
Jump to search
Lex (discussione | contributi) (Created) |
Lex (discussione | contributi) (Update DPL) |
||
Riga 11: | Riga 11: | ||
|noresultsheader = No references | |noresultsheader = No references | ||
|notnamespace = Template | |notnamespace = Template | ||
− | |linkstoexternal = %mmorpg.com/videos/ashes-of-creation-interview-with-steven-sharif-this-will-be-one-of-the-largest-and-most-successful-mmos-2000124090% | + | |linkstoexternal = %mmorpg.com/videos/ashes-of-creation-interview-with-steven-sharif-this-will-be-one-of-the-largest-and-most-successful-mmos-2000124090% ¦ %mDhg3TNpNP4% |
}} | }} | ||
[[Category: Interviews|^2022^]] | [[Category: Interviews|^2022^]] |
Versione delle 20:49, 14 gen 2022
The past 6 years have been pretty wild for Intrepid Studios, with their flagship title, Ashes of Creation, pushing through the different stages of development. With Alpha 2 on the horizon, and their recent transition from Unreal Engine 4 to Unreal Engine 5, there is plenty to get excited about when it comes to Ashes of Creation.
Referenced by
- Alpha-1
- Alpha-1 castle sieges
- Alpha-1 starting area
- Alpha-1 testing
- Alpha island
- Animal husbandry
- Archetipi
- Ashes of Creation
- Beastmaster
- Betas
- Breeding mechanics
- Brood Warden
- Class kits
- Combattimento
- Combat pets
- Conjurer
- Crowdfunding
- Enchanter
- Hunting
- Pietre miliari
- Necromancer
- Open development
- Pet progression
- Pets
- Primary skills
- Progressione
- Programma di rilascio
- Shadowmancer
- Abilità
- Spellmancer
- Summon appearance
- Summoner
- Summoner classes
- Summoner skills
- Summons
- Tropics
- Wild Blade
- Mappa del mondo
- World size