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− | [[File:caravan. | + | [[File:SS2024-01-31-Video-29:15.81.png|thumb|[[Alpha-2]] [[Caravans|caravan]] being escorted to the [[Miraleth]] [[Nodes|node]].{{video|2024-01-31|29m15|yXGAFVQYVxQ}} <blockquote>''The Caravan System is a major aspect of the economy in Ashes of Creation. While the rewards can be great for moving massive amounts of Commodities and other materials across the world of Verra, players can choose to be Caravan attackers or defenders, making these hotspots for PvP battles.''{{web|https://mailchi.mp/intrepidstudios.com/ashes-of-creation-january-2024-development-update|Newsletter - January 2024.}}]] |
+ | [[File:CLIP2024-01-31-Video-5:22.mp4|thumb|start=12|end=85|[[Caravan PvP]] in [[Alpha-2]].{{video|2024-01-31|5m22|yXGAFVQYVxQ}}]] | ||
− | + | [[Caravans]] are [[Vehicles|vehicles]] that facilitate the transfer of [[Cargo|cargo]] across [[Verra]].{{livestream|2023-10-31|1h30m52|sNfwQILIasQ}}{{livestream|2023-10-31|1h06m32|sNfwQILIasQ}}{{livestream|2023-08-31|2h10m23|JvsXn43Gak0}}{{video|2019-07-15|2m12|yCRwYIc7sQ0}}{{livestream|2022-08-26|1h20m17|4XLJelgfO3g}}{{livestream|2022-07-29|3m21|23GSdvV1dB0}}{{interview|2018-05-11|28m21|ZnoHtzaQeMs}}{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{web|https://web.archive.org/web/20180330060949/https://web.archive.org/web/20200824033053/https://ashesofcreation.com/mmo|About Ashes of Creation.}} | |
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− | * Caravans | + | : ''Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.''{{livestream|2024-01-31|57m26|RetA3thzdiM}}{{ndash|[[Steven Sharif]]}} |
− | * Caravans create an [[PvP | + | |
− | + | * [[Personal caravans]] are used to transport cargo for one or more players.{{livestream|2022-08-26|1h20m17|4XLJelgfO3g}}{{livestream|2022-07-29|3m21|23GSdvV1dB0}}{{interview|2018-05-11|28m21|ZnoHtzaQeMs}} | |
− | * | + | |
− | + | * [[Mayoral caravans]] are used by [[Mayors]] to transfer cargo between [[Nodes|nodes]] with established [[Trade agreements|trade agreements]] or [[Node alliances|alliances]].{{livestream|2023-08-31|2h10m23|JvsXn43Gak0}}{{video|2019-07-15|2m12|yCRwYIc7sQ0}} | |
− | * | + | |
− | + | * Caravans are [[Caravan initiation|initiated]] from and arrive at [[Caravansary|caravansary]] [[Node buildings|node buildings]] within {{nodestage|3}} [[Nodes|nodes]] and above.{{video|2023-10-31|10m13|Sc7HJknNqjQ}}{{livestream|2022-08-26|1h20m17|4XLJelgfO3g}}{{livestream|2020-05-29|46m36|ZKdaKuYLtiw}}{{livestream|2017-07-28|20m56|rx6xdibiRIk}} | |
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+ | * [[Caravans]] create an [[Objective-based PvP|objective-based]] [[Caravan PvP|PvP event]] in the [[Open-world|open-world]] that players can choose to attack, defend, or opt-out of.{{interview|2020-03-27|16m19|TzD_u7C8NxA}}{{quote|caravan UI.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/303706826963156993}}{{livestream|2017-05-22|40m40|dT7KJT_NYEk}}{{quote|caravan zone.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305502316591710208}} | ||
+ | |||
+ | * [[Caravan events|PvE caravan events]] can cause [[Roads|roadways]] to be blocked off or [[Mobs|hostile mobs]] to spawn to attack the [[Caravans|caravan]].{{video|2023-10-31|34m12|Sc7HJknNqjQ}}{{podcast|2021-04-11|23m36|kP-lOFzYkCM}} | ||
+ | |||
+ | * It is possible to launch decoy caravans and [[Merchant ships|merchant ships]], but there are [[Cargo visuals|visual hints]] of what is contained in a caravan.{{livestream|2024-01-31|1h15m05|RetA3thzdiM}}{{video|2023-10-31|29m36|Sc7HJknNqjQ}}{{livestream|2021-01-29|1h25m14|D-fU0DJL7wY}} Decoy crates may be available via [[Social organization progression|social organization progression]].{{livestream|2024-01-31|1h15m05|RetA3thzdiM}} |
Versione attuale delle 21:36, 12 feb 2024
Caravan are vehicles that facilitate the transfer of cargo across Verra.[4][5][6][7][8][9][10][11][12]
- Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[13] – Steven Sharif
- Personal caravans are used to transport cargo for one or more players.[8][9][10]
- Mayoral caravans are used by Mayors to transfer cargo between nodes with established trade agreements or alliances.[6][7]
- Caravans are initiated from and arrive at caravansary node buildings within Village (fase 3) nodes and above.[14][8][15][16]
- Caravan create an objective-based PvP event in the open-world that players can choose to attack, defend, or opt-out of.[17][18][19][20]
- PvE caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[21][22]
- It is possible to launch decoy caravans and merchant ships, but there are visual hints of what is contained in a caravan.[23][24][25] Decoy crates may be available via social organization progression.[23]