Personaggio

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Character page

There is no planned in-game functionality to leave personal notes regarding player characters.[2]

We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[2]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

A character sheet will be available closer to live launch that shows the following:[3]

  • What a character looks like.[3]
  • Successi and server firsts.[3]
  • Info on a player's class.[3]
  • Character's back story via journal entries (that are shared publicly by the player).[4][5]
  • Traits can be applied that describe a character's history.[5]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[5]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[4]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[4]Steven Sharif

The player can manage what info is shown on the character page.[3]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[6]

  • Number of successful siege defenses.[6]
  • Number of successful siege assaults.[6]
  • Number of Pvp kills.[7][6]
  • Number of Pvp deaths.[7]
  • Raid participation points.[6]
  • Number of firsts.[6]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[6]Steven Sharif

Mobile/web application

Template:Mobile/web interface

Character appearance

Regolazioni del volto nel creatore del personaggio nell'Alpha-2 (prima versione).[8]

Sarà presente un'ampia possibilità di scelta nella creazione del personaggio, specialmente nel volto. Che si tratti della forma della mandibola, le guance, le orecchie, il naso, le labbra. Sapete che vogliamo offrire molteplici opzioni al giocatore di personalizzare il proprio personaggio.[9]Steven Sharif

Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[10]Steven Sharif

L'aspetto del personaggio può essere modificato nel creatore del personaggio (CC)[11] ed attraverso saloni/barbieri all'interno del gioco.[12][13]

  • I modelli dei personaggi sono realistici.[14]
  • Il giocatore vedrà un personaggio generico prima delle modifiche.[15]
  • I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[16]
  • Le "Loli" non saranno presenti nel gioco.[17][18]
  • Gli slider e altri modificatori, come le palette di colori, offriranno flessibilità nella personalizzazione ma ci saranno limiti dettati da razza, genere, e le linee guida artistiche concordate dagli sviluppatori. [19][20][17][21][22]
Gli slider avranno dei limiti, questa era una delle grandi domande una volta iniziato il lavoro sul creatore del personaggio: quanta possibilità vuoi dare nel permettere, per esempio, di spingere il labbro in basso fino a farlo deformare, oppure spostare una guancia in modo da rendere il volto asimmetrico. Non ci sarà la possibilità di creare quel tipo di personaggio. Nonostante questo si avrà la possibilità di muovere, cambiare, ingrandire, diminuire tutte queste parti, mantenendole più ragionevoli e considerate, nello stesso senso per cui non si avrà la possibilità di cambiare l'aspetto di un nano, né del Dünir né nel Niküan, per creare qualcosa che, in mia opinione, verrebbe considerato un personaggio Loli.[17]Steven Sharif

Corpo

Vaelune, Dünir e Empyrean nei primi render 3D dei modelli dei personaggi dell'Alpha-1 .[23]

Tante opzioni in arrivo. Il nostro team dei personaggio continua a rifinire le nostre opzioni di personalizzazione![24]Steven Sharif

  • Corpi preimpostati.[25]
    • Massa corporea: sovrappeso, magro, muscoloso.[26][27]
    • Percentuale di massa grassa.[10]
    • Struttura ossea.[20][10]

Testa

Personalizzazione di capelli e barba nel creatore del personaggio dell'Alpha-2 (prima versione).[36]

Ogni colore dei capelli usa accenti e base diversamente, ma solitamente la base è il colore delle radici e l'accento quello sulle punte.[36]Zachary Mallet

Il preset Vek nel creatore del personaggio dell'Alpha-2 (prima versione).[37]

Le teste saranno proporzionate alla dimensione del corpo, con poche limitatate variazioni.[38]

Volto

  • Tratti del volto.[45]
    • Fronti preimpostate.[45]
    • Sopracciglia preimpostate.[45][29][35]
    • Occhi preimpostati.[45]
    • Orecchie preimpostate.[45]
    • Guance preimpostate.[45]
    • Bocche preimpostate.[45]

Dettagli

Potrebbe essere applicato un "aspetto base" del personaggio durante gli assedi o altri contenuti di larga scala per favorire le prestazioni dei giocatori.[49][50][51]

Creatore del personaggio

Il character creator (o schermata di modifica del personaggio) permette ai giocatori di definire l'aspetto del loro character in Ashes of Creation.[53]

Avremo una vasta gamma di modifiche già dall'uscita.[35]

Se dovessi fare un'analogia, userei BDO come esempio di quello che cercherà di fare la nostra Creazione Personaggio.[54]

Sarà possibile selezionare la voce del personaggio da opzioni predefinite.[55]

Early access

Template:Character creator early access

Early access character limits

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[56]

  • Allow testing of different builds as needed.[56]
  • Provide equipment needed to test various scenarios.[56]

There will be a "comfortable" number of character slots on launch.[57]

Character naming

Personaggios will have a first-name and an optional surname (last name).[58]

  • There is a minimum length of three for a character name.[60]
  • Special characters, including apostrophes and hyphens, are currently not allowed in character names.[61]
Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[61]Ry Schueller

Character names will appear on the character sheet and optionally on the character website page.[62]

  • In-game a character's name is displayed above their head. This can be the first or last name.[62]

Name reservation availability

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Name reservations were slated to begin during Alpha-1.[63]

Guild name

Name of Guild displayed next to character name.[64]

Character birthday rewards

Personaggios will receive rewards on their in-game birthday.[65]

  • Daily rewards are not currently on the roadmap.

Daily login rewards or something we really have to think about in terms of what we want to offer... We want the game itself to offer enough reward to log in daily rather than trying to make it an explicit like gamified reward.[65]Jeffrey Bard

Alts

Ci sarà un numero "soddisfacente" di slot personaggio disponibile per personaggi alternativi.[66][57]

Ci sarà un un numero soddisfacente di slot personaggio perché siamo un gioco basato su sottoscrizione.[57]Steven Sharif

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[74]

Character limits

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[56]

  • Allow testing of different builds as needed.[56]
  • Provide equipment needed to test various scenarios.[56]

There will be a "comfortable" number of character slots on launch.[57]

Player to player trading

There is player-to-player trading in Ashes of Creation.[77][78][79][80]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[79]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[78]Steven Sharif

Account management

Ashes of Creation web site design preview (WIP).[88]

The account management page is used to assign or reassign cosmetics to characters within an account.[70][89][71][72]

  • Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[70][71][72]
  • There will likely be a cooldown for reassigning cosmetics between characters.[70]

Gear

Alpha-2 Fighter character sheet UI.[90]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[91]Colby Marchi

There are multiple gear slots in Ashes of Creation.[91]

  • Previously it was stated there were 16 gear slots.[102]

Gear sets

2nd Sword Division non-cosmetic gear set 3D renders. 3D model by Keith Kovach.[115]

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[116]Steven Sharif

Equipping the Titanbark gear set in Alpha-2.[117]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[118]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[119][118][120]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[119]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • There are passive abilities that can be chosen to become more adept with certain set types.[120]
  • There will be viable non-set builds.[124]

Gear appearance

Alpha-1 female plate armor 3D render.[125]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[125]Steven Sharif

  • Armor will not be overly sexual in appearance.[125][127]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[126]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[129]
    There might be sliders, but there are not gonna be naked sliders.[129]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[133]Steven Sharif
  • Cosmetici can be used by all races but there may be slight variations to make them work with the body builds of each race.[138]
  • Hair will likely be masked if helmet display is toggled on.[142]

Items on back and belt

Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[94][101][144]

  • Only one item can show at a time, and that is determined by player choice.[95]

Artwork

See also

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