Class progression
Come un giocatore progresses con il suo archetype primario (classe primaria), avranno l'opportunità di scegliere un archetipo secondario per augment le loro abilità primarie con gli effetti dell'archetipo secondario (classe secondaria).[1] La combinazione di archetipi primari and secondari è riferita come una Class.[2][3]
Se un Fighter scegliesse il Mage come archetipo secondario, il combattente diventerebbe uno Spellsword. Questa combinazione sblocca augments che possono essere applicati alle abilità nel loro skill tree primario. I combattenti hanno una abilità Rush che gli permette di scagliarsi contro un bersaglio; ed una volta raggiunto, infliggere del danno con una possibiltà di atterarlo. Un potenziamento Mage's escape può essere applicato all'abilità di carica, che può ora teletrasportare il giocatore verso il bersaglio; eliminando quindi il tempo di carica richiesto per l'abilità.[1]
Ogni abilità nel primary tree avrà diverse opzioni di augment dall'albero secondario. Questo è un esempio di horizontal progression.[1]
I giocatori ricevono skill points quando level. Questi possono essere usati per potenziare le abilità all'interno del loro albero.[4]
- Non sarà possibile potenziare al massimo tutte le abilità di un albero.[4]
Classes by archetype combination
Con 8 Archetipi da combinare, i giocatori potranno scegliere da 64 combinazioni totali per creare la loro class.[2][3]
Class abilities
Primary skills (class abilities) are based on a player's archetype.[8][1]
- A player may choose a secondary archetype when they reach level 25.[9][10] The player can then augment their primary skills with effects from their secondary archetype.[8][9][10][1][11]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[12]
- Class skills are not affected by the type of weapon that is equipped.[13]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[14]
Skill points
Players receive skill points at specific points as they level.[16] These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[17][18][19][4]
- Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[20] – Steven Sharif
- Skill points will accrue at specific XP milestones, such as 1/4, 1/2, 3/4 progress through the level, so as to avoid creating an imbalance with experience debt.[16]
- We do have this concept of experience debt that does accrue and we don't want to create an imbalance between skill points acquired versus experience, so we're going to predicate your skill points acquisition based on benchmarks you reach when leveling through a level. So these are going to be at specific points in the level, like one quarter progress, to half progress, to three quarters progress: you're going to get an influx of skill points and then you'll be able to allocate them into your skill tree.[16] – Steven Sharif
- Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[21]
- Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[22][23]
- Augments do not cost skill points.[24] It was previously stated that certain augments will have more expense required on the skill point side.[25]
- It will not be possible to max all skills in a skill tree.[4]
- In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[26]
Class-specific quests
There will be class-specific quests in Ashes of Creation.[27]
There's going to be a lot of shared quests but there's also going to be class-specific quests; and the reason for that is that some classes are better at others than doing certain things and that'll play itself out through the general community quests. That's fine, but there are certain periods from a designer's perspective where you want to make an encounter be the antithesis of what a player is good at. It also gives them perspective because we have a more fluid class combination system where you can play the line in your traditional role by adding a secondary class that's different from your primary classes role. The benefit of having these class-specific quests early on especially in an archetype is that you can come to a determination and have greater experience for the things you're not good at. So you know how to progress your class in the future with the things you have access to that are different from what you're good at.'[27] – Steven Sharif
- Those Missioni will be influenced by the player's class progression via their choice of primary and secondary archetypes.[27]
So you want to give them storyline that's relevant and make sense for them to their class progression. If I'm a fighter I should be going to a barracks and learning from this dude early on. Later on if I want to take on that mage secondary and I'm more arcane in the things I do, or more based in the essence, then yeah it makes sense for my also again for a catered quest to me that lets me focus on that route in the narrative.[28] – Steven Sharif
See also
Riferimenti
- ↑ 1.0 1.1 1.2 1.3 1.4
- ↑ 2.0 2.1
- ↑ 3.0 3.1 Ashes of Creation class list.
- ↑ 4.0 4.1 4.2 4.3 Trasmissione in diretta, 2017-07-28 (19:05).
- ↑
- ↑ Trasmissione in diretta, 2017-10-16 (1:00:44).
- ↑ Colloquio, 2018-08-08 (22:27).
- ↑ 8.0 8.1 Trasmissione in diretta, 2023-12-19 (1:20:41).
- ↑ 9.0 9.1 Trasmissione in diretta, 2023-07-28 (1:04:27).
- ↑ 10.0 10.1 Colloquio, 2020-07-18 (1:05:04).
- ↑
- ↑ Trasmissione in diretta, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Trasmissione in diretta, 2021-09-24 (1:18:06).
- ↑ 15.0 15.1 Video, 2023-12-19 (5:29).
- ↑ 16.0 16.1 16.2 Trasmissione in diretta, 2023-07-28 (1:03:27).
- ↑ Colloquio, 2020-07-29 (55:44).
- ↑ Colloquio, 2020-07-19 (53:59).
- ↑ Colloquio, 2020-07-18 (1:07:51).
- ↑ Trasmissione in diretta, 2020-08-28 (1:19:24).
- ↑ Trasmissione in diretta, 2023-12-19 (1:49:56).
- ↑ Trasmissione in diretta, 2023-12-19 (1:46:12).
- ↑ Colloquio, 2020-07-29 (54:44).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ Colloquio, 2020-07-18 (1:07:06).
- ↑ Trasmissione in diretta, 2017-11-16 (30:02).
- ↑ 27.0 27.1 27.2 Podcast, 2021-04-11 (44:29).
- ↑ Podcast, 2021-04-11 (46:10).