Differenze tra le versioni di "Cosmetics"

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Versione delle 03:20, 4 lug 2018

Cosmetici provide a wide array of customization in Ashes of Creation.[2]

Obtaining cosmetics

Some cosmetics can be obtained in-game:[3]

Successi may unlock some cosmetics.[3]

Not all cosmetics are obtainable through in-game means. These will be purchasable through the cosmetic store.[3]

Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[4]Steven Sharif

Negozio di cosmetici

Ashes of Creation cosmetic store.[5]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[6]Steven Sharif

The Negozio di cosmetici enables players to purchase Cosmetici for use in Ashes of Creation.[3] The cosmetic store offers limited time, limited quantity items to help sustain game development.[7]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[7]
  • Nothing in the cosmetic store will be pay to win.[8]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[8]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[9]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[7]Steven Sharif

  • All cosmetic store items will be non-tradeable.[10] There will be no gifting mechanism for cosmetic items.[11]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[11]Steven Sharif

Pre-order packs

Pre-order packs were available from the Negozio di cosmetici up until they ended on January 17, 2024 at 11:00 a.m. Pacific.[12][5]

We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well.[13]Steven Sharif

Cosmetic items

I Cosmetic items permettono ai giocatori di modificare i loro character all'interno del gioco.[14]

  • Colore degli occhi.
  • Colore della pelle.
  • Colore dei capelli.
  • Pettinature.
  • Tattoos.
  • Cicatrici.

Oggetti cosmetici che producono effetti cosmetici all'interno del gioco saranno disponibili.[15]

  • Fuochi d'artificio.
  • Picnic.
  • Campeggi.

Dyes

Dyes in Ashes of Creation may refer to:

Dye usage

Dyes are one-time use items that apply a cosmetic color change across all dyeable items that are equipped on a player's character (paper-doll).[18][19][20]

  • Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.[18]
    • The first dye channel is for lower grade dyes that influence 10 to 20% of armor appearance on that character.[18]
    • The second dye channel is for higher tier dyes that influence up to 30% of armor appearance on that character.[18]
  • The original design allowed individual items to be dyed with different dyes.[19]
One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.[18]

The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.[21]

  • They are assigned to a character from a user's account management page.[21]
  • They do not expire, so they may be used to continually override dye colors.[21]
  • Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.[21]
  • When an item is sold or transferred, color changes are reverted.[21]

Dyeable items

Dyes only affect tagged portions of dyeable armor or cosmetic items.[22]

  • The dyeability of costumes depends on the specific costume.[22]

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[22]Steven Sharif

Seasonal cosmetics

There are seasonal cosmetics in Ashes of Creation.[3][24]

  • Seasonal cosmetics can be obtained in-game.[3]

Armor appearance

Alpha-1 female plate armor 3D render.[25]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[25]Steven Sharif

  • Armor will not be overly sexual in appearance.[25][27]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[26]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[29]
    There might be sliders, but there are not gonna be naked sliders.[29]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[33]Steven Sharif
  • Cosmetici can be used by all races but there may be slight variations to make them work with the body builds of each race.[38]
  • Hair will likely be masked if helmet display is toggled on.[41]

Items on back and belt

Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[44][45][46]

  • Only one item can show at a time, and that is determined by player choice.[42]

Character appearance

Regolazioni del volto nel creatore del personaggio nell'Alpha-2 (prima versione).[52]

Sarà presente un'ampia possibilità di scelta nella creazione del personaggio, specialmente nel volto. Che si tratti della forma della mandibola, le guance, le orecchie, il naso, le labbra. Sapete che vogliamo offrire molteplici opzioni al giocatore di personalizzare il proprio personaggio.[53]Steven Sharif

Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[54]Steven Sharif

L'aspetto del personaggio può essere modificato nel creatore del personaggio (CC)[55] ed attraverso saloni/barbieri all'interno del gioco.[56][57]

  • I modelli dei personaggi sono realistici.[58]
  • Il giocatore vedrà un personaggio generico prima delle modifiche.[59]
  • I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[60]
  • Le "Loli" non saranno presenti nel gioco.[61][62]
  • Gli slider e altri modificatori, come le palette di colori, offriranno flessibilità nella personalizzazione ma ci saranno limiti dettati da razza, genere, e le linee guida artistiche concordate dagli sviluppatori. [63][64][61][65][66]
Gli slider avranno dei limiti, questa era una delle grandi domande una volta iniziato il lavoro sul creatore del personaggio: quanta possibilità vuoi dare nel permettere, per esempio, di spingere il labbro in basso fino a farlo deformare, oppure spostare una guancia in modo da rendere il volto asimmetrico. Non ci sarà la possibilità di creare quel tipo di personaggio. Nonostante questo si avrà la possibilità di muovere, cambiare, ingrandire, diminuire tutte queste parti, mantenendole più ragionevoli e considerate, nello stesso senso per cui non si avrà la possibilità di cambiare l'aspetto di un nano, né del Dünir né nel Niküan, per creare qualcosa che, in mia opinione, verrebbe considerato un personaggio Loli.[61]Steven Sharif

Corpo

Vaelune, Dünir e Empyrean nei primi render 3D dei modelli dei personaggi dell'Alpha-1 .[67]

Tante opzioni in arrivo. Il nostro team dei personaggio continua a rifinire le nostre opzioni di personalizzazione![68]Steven Sharif

  • Corpi preimpostati.[69]
    • Massa corporea: sovrappeso, magro, muscoloso.[70][71]
    • Percentuale di massa grassa.[54]
    • Struttura ossea.[64][54]

Testa

Personalizzazione di capelli e barba nel creatore del personaggio dell'Alpha-2 (prima versione).[79]

Ogni colore dei capelli usa accenti e base diversamente, ma solitamente la base è il colore delle radici e l'accento quello sulle punte.[79]Zachary Mallet

Il preset Vek nel creatore del personaggio dell'Alpha-2 (prima versione).[80]

Le teste saranno proporzionate alla dimensione del corpo, con poche limitatate variazioni.[81]

Volto

  • Tratti del volto.[88]
    • Fronti preimpostate.[88]
    • Sopracciglia preimpostate.[88][73][14]
    • Occhi preimpostati.[88]
    • Orecchie preimpostate.[88]
    • Guance preimpostate.[88]
    • Bocche preimpostate.[88]

Dettagli

Potrebbe essere applicato un "aspetto base" del personaggio durante gli assedi o altri contenuti di larga scala per favorire le prestazioni dei giocatori.[92][93][94]

Emoji

Emoji adds additional flare either for chat or character representation (social animations).[95][96][14]

Skins

Racial skins

Racial skins are cosmetics that enable a player to change their character's racial appearance.[98][99][100][101]

  • Racial skins transform the appearance of the character to that skin. The original racial appearance of the character is entirely replaced.[98]
  • There are plans to create other racial skins.[105]
  • Some potential future ideas include undead and werewolf (lycan) skins.[106]
  • Racial skins can be toggled on and off.[101]
You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[98]Steven Sharif

Freehold skins

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[107]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[108]

Freehold building skins were offered as Kickstarter and Estate crowdfunding rewards and were available in pre-order packs.[109][110][111][112][113]

  • Freehold building skins can also be achieved in-game.[114]
  • Freehold building cosmetics cannot be sold or traded with other players.[115][109]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[114]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[123]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[114]Steven Sharif


Caravan skins

Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[126]

You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[127]Sarah Flanagan

Ship skins

Ship skins apply to certain ship types.[129]

Mount skins

Cavalcature are obtained through an early quest that is available to players in starting areas.[131]

  • Mounts will be purchasable from players utilizing Animal husbandry and taming.[142]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[144]
  • There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[145]
  • The majority of mounts are based on animals, but there may be some mounts based on inanimate objects in the future.[146]

Pet skins

Cosmetic pets were available for purchase from the cosmetic store.[147]

Cosmetic pets, since non-functional from a gameplay perspective, can be summoned at lvl 1.[119]Steven Sharif

Guild hall skins

Accessories

Costumes

Housing decoration

Template:Housing decoration

Crowdfunding mounts

Kickstarter/Estate crowdfunding mount rewards are obtained and utilized by applicable backers in the following way:[131]

  1. Basic mounts are obtained through an early quest that is available to all players in starting areas.
  2. Players assign cosmetic skins to a character on their account from the account management page.
  3. The skin can then be applied to change the appearance of the mount that was earned in game.
    • This does not remove the skin itself. It can be applied again to any other applicable mount in the future.
    • Players may remove the skin from a character and assign it to another character on their account.
    • Skins can only ever be active on one character and one mount.

The Dawnbreaker mount skin is used in a similar fashion as described, but is only applicable to a certain class of mounts. Aquatic mount skins, like the Tidesnapper, are also used in a similar fashion, but are only applicable to the aquatic class of mounts.[131]

See also

Riferimenti

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  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 cosmetics obtaining.png
  4. Trasmissione in diretta, 2018-07-09 (55:20).
  5. 5.0 5.1 Ashes of Creation cosmetic store.
  6. Trasmissione in diretta, 2020-07-25 (1:53:46).
  7. 7.0 7.1 7.2 Trasmissione in diretta, 2018-04-8 (PM) (58:29).
  8. 8.0 8.1 kickstarter microtransactions.png
  9. equitable-cosmetics-quote.png
  10. cash shop non tradable.jpg
  11. 11.0 11.1 Colloquio, 2018-05-11 (32:36).
  12. Newsletter - Pre-order packages are ending reminder.
  13. steven-cosmetics.png
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  23. Ashes of Creation Store: Festive Protector's Garments
  24. Seasonal cosmetics.png
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  42. 42.0 42.1 42.2 weaponslots.png
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  44. belt items.jpg
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  68. steven-friday-sneak-peek.png
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  81. steven-cc-heads.png
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  111. What is included with my Pre-Order package?
  112. Warrior of Old.png
  113. Summer Warrior of Old.png
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  121. steven-freehold-skin-types.png
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  126. Pimp your caravan.jpg
  127. 127.0 127.1 127.2 toast-caravan-skins.png
  128. 128.0 128.1 margaret-caravan-skins.png
  129. Cygnus.png
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  131. 131.0 131.1 131.2 kickstarter mounts.png
  132. racial mounts.jpg
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  145. Trasmissione in diretta, 2022-04-29 (1:04:52).
  146. 146.0 146.1 Trasmissione in diretta, 2023-03-31 (1:17:42).
  147. cosmetic skins.png