Differenze tra le versioni di "Group dynamics"

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[[Category:Reactive world]]
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[[Category:Player interaction]]

Versione delle 05:34, 17 ott 2017

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Group dynamics aim to bring players together.[1]

Ashes of Creation is still very much in-development. These systems could change through playtesting and player feedback.[1]

Group sizes

Ashes of Creation is designed for both solo players as well as large and small Gilde.[2] Mechanics exist within larger conflicts for small groups and even solo players to impact the battle. These include systems that will likely focus on single group sized participants while the larger battle is occurring.[3]

Looting rules

Ashes of Creation intends to use traditional loot rules, selected by the party leader.[1]

Lootmaster

A lootmaster (or master looter) is a player designated by the party leader to decide how loot is distributed in a party or raid.[6]

Round-robin

With round-robin looting, party members take turns looting.[7]

Need before greed

This is a traditional need before greed system based on dice rolls.

Bidding system

Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[1]

  • The highest bidder wins the item.
  • The gold then goes into a pool that is split among the rest of the party members.

Party Roles

There will be traditional Tank, DPS, and Support roles in Ashes of Creation.[1]

  • Although traditional roles are present, players should not feel branded by their primary archetype.
  • Skill augments available through the class system allow characters to be personalized outside of their primary role.
  • Players can also double down on their archetype choice to strengthen their primary role.

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