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Differenze tra le pagine "Template:Class abilities" e "Social organizations"

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As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
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{{Stub}}
  
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up augments that can be applied to skills in their primary skill tree.
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
  
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
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== Types ==
  
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal [[Progression|progression]].
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
  
{{{1|==}}} Archetypes {{{1|==}}}
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
  
Players may choose primary and secondary [[Archetypes]] for their [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref>
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== Joining ==
  
* [[Bard]]
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
* [[Cleric]]
 
* [[Fighter]]
 
* [[Mage]]
 
* [[Ranger]]
 
* [[Rogue]]
 
* [[Summoner]]
 
* [[Tank]]
 
  
{{{1|==}}} Classes by Archetype Combination {{{1|==}}}
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* Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
  
With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:
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== Leaving ==
  
{| class="wikitable" style="border: none; background: none;"
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
! colspan="10"| Secondary
 
|-
 
! !! !! Bard !! Cleric !! Fighter !! Mage !! Ranger !! Rogue !! Summoner !! Tank
 
|-
 
! rowspan="8"| Primary
 
! Bard
 
| - || - || - || - || - || - || - || -
 
|-
 
! Cleric
 
| - || - || - || - || - || - || - || -
 
|-
 
! Fighter
 
| - || - || - || Spellsword || - || - || - || -
 
|-
 
! Mage
 
| - || - || - || - || - || - || - || -
 
|-
 
! Ranger
 
| - || - || - || - || - || Predator || - || -
 
|-
 
! Rogue
 
| - || - || - || - || - || - || - || -
 
|-
 
! Summoner
 
| - || - || - || - || - || - || - || -
 
|-
 
! Tank
 
| - || Paladin || - || - || - || - || - || -
 
|}
 
  
{{{1|==}}} Class abilities {{{1|==}}}
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== Benefits ==
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
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* Choosing the same primary and secondary archetype will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
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* Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
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== Progression ==
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
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* Cleaving will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
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* There will be racial skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
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== Sharemarkets ==
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{{Sharemarkets}}
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== See also ==
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 +
* [[Nodes]]
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* [[Guilds]]
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* [[Social organizations]]
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{{Notes}}
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[[Category:Player interaction]]

Versione delle 00:30, 22 ott 2017

box warning orange.pngQuesto articolo è attualmente uno stub. Aiutaci espandendolo.

Organizzazioni sociali are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Organizzazioni sociali have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

  • Social organizations are system generated. They are not owned by players.[2]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progressione

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodi, Gilde and Organizzazioni sociali.[3][4][5]

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[6]

See also

Riferimenti