Differenze tra le pagine "Player stalls" e "Social organizations"

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{{Player stalls}}
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{{Stub}}
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
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== Types ==
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
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== Joining ==
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
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* Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
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== Leaving ==
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
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== Benefits ==
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
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== Progression ==
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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== Sharemarkets ==
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{{Sharemarkets}}
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== See also ==
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* [[Nodes]]
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* [[Guilds]]
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* [[Social organizations]]
  
 
{{Notes}}
 
{{Notes}}
  
[[Category: Reactive world]]
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[[Category:Player interaction]]

Versione delle 00:30, 22 ott 2017

box warning orange.pngQuesto articolo è attualmente uno stub. Aiutaci espandendolo.

Organizzazioni sociali are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Organizzazioni sociali have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

  • Social organizations are system generated. They are not owned by players.[2]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progressione

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodi, Gilde and Organizzazioni sociali.[3][4][5]

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[6]

See also

Riferimenti