Library

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Versione del 23 mag 2019 alle 20:34 di Lex (discussione | contributi) (Created)

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At Village (fase 3) the academic node's unique building is the Library.[1]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[2]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Players can use the Library to access information, including (but not limited to) the following:[1]

Scientific nodes

Alpha-2 Kaelar Academic node architecture.[3]

A great Verran philosopher once stated, "To know the Gods, we must first know ourselves. Science is our looking glass." On Verra, the Essence flows through the fabric of the world. Each location focuses the Essence in different ways, allowing for interactions with the Essence that yield a variety of results. Nodes exist near these locations in the world that focus the Essence, and one such focus is that of the Scientific Node Type. Those who seek knowledge, technological advancement, and want to understand why the world is the way it is will find the Scientific Node is for them. In these Nodes, you’ll find sprawling questlines and rewards for crafters, gatherers, and those who seek the highest reaches of Artisan knowledge.[1]

Academic nodes (also referred to as Scientific nodes)[4] are focused on artisan classes and construction.[5]

Upon first glance at a Scientific Node, players will find Scholars on an Expedition out in the wilderness, requesting aid in finding alchemical or natural reagents. If you should choose to help them, you may progress a Scientific Node beyond a lowly Expedition into something magnificent.[1]
Specialization in Artisanship and Construction mechanics are granted through many of the NPC merchants and through the ancillary quest points within the Scientific Node Type. This will unlock abilities within many professions and allow specialization in the Gathering, Processing, and Crafting aspects of the Artisan system.[1]

Scientific node benefits

Academic nodes that have reached Metropolis (fase 6) unlock teleportation within their vassal network, which can extend across seas, and also include islands.[6][7][8]

  • If there are multiple scientific metropolises, then an airship will provide faster travel between those scientific metropolises for citizens of those nodes and their vassal nodes, so long as the metropolises are not at war.[1]
  • Previously this was stated to be limited to citizens of metropolis academic nodes regardless of the stage of the vassal node, so long as the vassal node is not at war.[1]
This will allow Citizens and Vassals of Scientific Metropolises to do things more quickly than others, as fast travel is limited in the world of Ashes of Creation. They’ll be able to exchange goods and information with ease and get to locations in the world at a quicker speed in order to gather crafting materials to create recipes, as well as participate in limited-time events.[1]

Unique node buildings

Template:Unique node building

Artwork

See also

Riferimenti