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Differenze tra le versioni di "Guilds"

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[[Category:Reactive world]]
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[[Category:Reactive world]][[Category:Guilds]]

Versione delle 05:23, 17 ott 2017

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Gilde in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.

Guild progression

Gilde can focus on niche progression or opt to grow in size.[1]

  • Membership slots can be traded off for advantages.
  • Guild alliances may be a key part in creating a larger “guild”.
  • The progression system will include guild quests.

Guild size

There are mechanics that are geared towards larger and smaller guilds.[1]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

Guild alliances

Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]

Zergs

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]

Guild benefits

Ideas that are being considered by the developers:[2]

  • Guild activities
  • Passives

Leadership tools

The developers are considering the following tools:[2]

  • Recruitment tools
  • Management tools
  • Communication tools
  • Motivational systems

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