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Differenze tra le versioni di "Military nodes"

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{{Military nodes}}
 
{{Military nodes}}
  
<blockquote>''Potentially one of the contenders for our Military Metropolis unique benefits would be access to a kind of hero system based cross-server competition for specific archetypes, but we're still in discussions about that.''{{livestream|26 May 2017|29m05|JtG9mB2bREI}}{{ndash|[[Steven Sharif]]}}</blockquote>
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== Government ==
 
== Government ==
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* [[Node governments]]
 
* [[Node governments]]
  
{{Notes}}
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== References ==
  
[[Category:Nodes]]
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[[Category:Nodes]][[Category:Node types]]

Versione delle 01:00, 24 mag 2019

Military nodes are focused on combat and class training.[1]

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
Potentially one of the contenders for our Military Metropolis unique benefits would be access to a hero system based cross-server competition for specific archetypes, but we're still in discussions about that.[3]Steven Sharif

Military nodes enable Cacciatori di taglie and (potentially) reduced duration of corruption.[4][5]

Government

Military node mayors are elected based on trial by combat. During the election week the node will enter an open-Pvp battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.[6][7]

  • Previously the developers were considering champions that fought in a last-man-standing arena.[8][9][10][11][12]

See also

Riferimenti