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Differenze tra le versioni di "Military nodes"
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{{Military nodes}} | {{Military nodes}} | ||
− | + | {{Military node benefits}} | |
== Government == | == Government == | ||
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* [[Node governments]] | * [[Node governments]] | ||
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− | [[Category:Nodes]] | + | <references/> |
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+ | [[Category:Nodes]][[Category:Node types]] |
Versione delle 01:00, 24 mag 2019
Military nodes are focused on combat and class training.[1]
- Guard NPCs are present from the first stage of development (Expedition).[1]
- Honor is a potential currency earned through personal progression at military nodes.[2]
- Potentially one of the contenders for our Military Metropolis unique benefits would be access to a hero system based cross-server competition for specific archetypes, but we're still in discussions about that.[3] – Steven Sharif
Military nodes enable Cacciatori di taglie and (potentially) reduced duration of corruption.[4][5]
Government
Military node mayors are elected based on trial by combat. During the election week the node will enter an open-Pvp battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.[6][7]
- Previously the developers were considering champions that fought in a last-man-standing arena.[8][9][10][11][12]
See also
Riferimenti
- ↑ 1.0 1.1 Blog - Know Your Nodes - The Basics.
- ↑ Colloquio, 2023-07-09 (19:56).
- ↑ Trasmissione in diretta, 2017-05-26 (29:05).
- ↑ MMOGames interview, January 2017
- ↑
- ↑ Blog: Development Update with Village Node.
- ↑ Trasmissione in diretta, 2023-08-31 (24:54).
- ↑
- ↑ Colloquio, 2020-07-19 (26:54).
- ↑ Colloquio, 2020-03-27 (09:05).
- ↑ Trasmissione in diretta, 2021-03-26 (1:17:20).
- ↑ Podcast, 2018-05-11 (52:20).