Differenze tra le pagine "Polearm" e "Combat"

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#REDIRECT [[Polearms]]
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[[Combat]] in [[Ashes of Creation]] is focused on strategy and tactics.<ref>[https://youtu.be/tqsybteR44Q?t=1081 Livestream, 3 May 2017 (15:15).]</ref>
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* [[Classes]] allow players to flavor their primary [[Archetypes|archetype]] abilities with augments from a secondary archetype.
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* Players can build their characters with the active skills they want.
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** The number of active skills on the action bar at any one time will be contained in size (fewer than 30).
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** For example: One [[Fighter]] will be different from another based on what active skills they have chosen.
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== See also ==
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* [[Classes]]
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{{Notes}}
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[[Category:Risk vs reward]][[User interface]]

Versione delle 23:27, 20 ott 2017

box warning orange.pngQuesto articolo è attualmente uno stub. Aiutaci espandendolo.

Combattimento in Ashes of Creation is focused on strategy and tactics.[1]

  • Classi allow players to flavor their primary archetype abilities with augments from a secondary archetype.
  • Players can build their characters with the active skills they want.
    • The number of active skills on the action bar at any one time will be contained in size (fewer than 30).
    • For example: One Fighter will be different from another based on what active skills they have chosen.

See also

Riferimenti

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