Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Differenze tra le pagine "Races" e "Combat"

Da Ashes of Creation Wiki.
(Differenze fra le pagine)
Jump to navigation Jump to search
(Add citation)
 
(Add info and links)
 
Riga 1: Riga 1:
{{Draft}}
+
{{Stub}}
  
[[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]]
+
[[Combat]] in [[Ashes of Creation]] is focused on strategy and tactics.<ref>[https://youtu.be/tqsybteR44Q?t=1081 Livestream, 3 May 2017 (15:15).]</ref>
[[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed [[Divine gateway|divine gateway]].<ref name="livestream-20-October-2017">[https://go.twitch.tv/videos/182781830?t=00h50m20s Livestream Q&A, 20 October 2017 (50:20).]</ref>]]
 
  
== Races ==
+
* [[Classes]] allow players to flavor their primary [[Archetypes|archetype]] abilities with augments from a secondary archetype.
 +
* Players can build their characters with the active skills they want.
 +
** The number of active skills on the action bar at any one time will be contained in size (fewer than 30).
 +
** For example: One [[Fighter]] will be different from another based on what active skills they have chosen.
  
[[Ashes of Creation]] offers nine playable [[Races|races]].<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref>
+
== See also ==
  
* [[Aela Humans]] ([[Kaelar]] and [[Vaelune]])
+
* [[Classes]]
* [[Pyrian Elves]] ([[Empyrean]] and [[Py’Rai]])
 
* [[Kaivek Orcs]] ([[Ren’Kai]] and [[Vek]])
 
* [[D&uuml;nzenkell Dwarves]] ([[D&uuml;nir]] and [[Nik&uuml;a]])
 
* [[Tul'nar]]<ref name="tulnar-kickstarter">[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1896959 Kickstarter &ndash; $2,500,000 New Player Race Achieved.]</ref>
 
 
 
== Racial influence ==
 
 
 
A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
 
 
 
* Each race will have different base stats.
 
* Racial augments may be applied to primary [[Archetypes|Archetype]] skills.
 
* Races are not gender or [[Classes|Class]] locked.
 
* Some classes may work better with certain races but nothing is enforced.
 
 
 
== Racial influence on nodes ==
 
 
 
A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref>
 
 
 
== Starting zones ==
 
 
 
Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref>
 
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Engaging and immersive story]][[Category:Races]]
+
[[Category:Risk vs reward]][[User interface]]

Versione delle 23:27, 20 ott 2017

box warning orange.pngQuesto articolo è attualmente uno stub. Aiutaci espandendolo.

Combattimento in Ashes of Creation is focused on strategy and tactics.[1]

  • Classi allow players to flavor their primary archetype abilities with augments from a secondary archetype.
  • Players can build their characters with the active skills they want.
    • The number of active skills on the action bar at any one time will be contained in size (fewer than 30).
    • For example: One Fighter will be different from another based on what active skills they have chosen.

See also

Riferimenti

Interfaccia utente