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Differenze tra le versioni di "Player agency"
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Versione delle 08:24, 29 set 2018
Systems that grow and shape player experiences in the game.
- Armi | Armatura
- Progressione | Livellamento
- Alloggiamento | Alloggiamento del nodo | Appartamenti | Freeholds
- Cavalcature | Muli | Draghi
- Creatore del personaggio | Gear appearance
- Cosmetici | Skins | Costumes | Accessories
- Inventario | Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif