Ship building
Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[3][4][5][6]
- Various professions can craft ship components.[4][5] These components can be sold to other players.[7]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[3] Previously this was stated to be coastal nodes.[4][7][8][9]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][10][11] The types of attachments that are available are dictated by the ship's class.[2]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[16]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[17] – Steven Sharif
Ship repair
Navi may be repaired but it will be a lengthier process than in other games.[18][19]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[18][19]
Harbors
Harbors are initially dilapidated points of interest that appear in coastal areas.[3] Harbors have a significant amount of influence over the waters.[22]
- Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[3] – Steven Sharif
- A nearby node, coastal or not, will adopt the harbor point of interest and will contribute to its progression.[3]
- Ship building, ship upgrades, and other services offered by the harbor can be utilized by citizens and non-citizens of the node.[3]
- Previously it was stated that harbors would be controlled by a nearby Village (fase 3) (or higher) coastal node.[23][22][7][8] It was also stated that ship workstations are only unlocked by the advancement of that coastal node.[4][7][8][9]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[21]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[21]
- Harbors will grant quests that are related to naval content.[22][13][8]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[23][24][25]
Naming ships
Template:Naming ships and buildings
Emblems
The user interface will allow emblems, logos and symbols to be designed in-game.[27][28][29]
- Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
- A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[30] – Steven Sharif
- Emblem editor functionality is tentatively planned for Alpha-2.[29]
Mariner classes
Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Classi artigiane. As a player gains experience in these different skills they become more adept at using them.[34][35]
- Interaction with attachments, such as gunnery.[34][35]
- Piloting/driving the ship.[34][35]
- Ship navigation.[34][35]
- Utilizing ship components, such as furling the sails.[34][36]
- Ship repair, such as the speed and amount of health restored.[34][35]
- Defensive skills.[35]
- Utility based skills.[35]
- The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[34] – Steven Sharif
See also
Riferimenti
- ↑
- ↑ 2.0 2.1 2.2 Trasmissione in diretta, 2022-02-25 (1:15:50).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Trasmissione in diretta, 2024-03-29 (2:36:06).
- ↑ 4.0 4.1 4.2 4.3 Colloquio, 2023-07-09 (1:20:33).
- ↑ 5.0 5.1 Trasmissione in diretta, 2022-10-28 (1:39:25).
- ↑
- ↑ 7.0 7.1 7.2 7.3 7.4 Trasmissione in diretta, 2020-07-25 (1:59:09).
- ↑ 8.0 8.1 8.2 8.3 Trasmissione in diretta, 2018-07-09 (30:35).
- ↑ 9.0 9.1
- ↑ Trasmissione in diretta, 2021-10-29 (1:15:57).
- ↑ Colloquio, 2018-08-17 (36:29).
- ↑ 12.0 12.1 Podcast, 2020-11-15 (23:30).
- ↑ 13.0 13.1 Colloquio, 2020-07-19 (48:05).
- ↑ 14.0 14.1 Trasmissione in diretta, 2017-05-19 (50:45).
- ↑ Trasmissione in diretta, 2022-09-30 (1:19:27).
- ↑ Trasmissione in diretta, 2022-09-30 (1:19:59).
- ↑ Trasmissione in diretta, 2022-09-30 (1:20:06).
- ↑ 18.0 18.1 18.2 Trasmissione in diretta, 2024-03-29 (2:25:36).
- ↑ 19.0 19.1 Trasmissione in diretta, 2019-07-26 (1:13:00).
- ↑ Trasmissione in diretta, 2021-03-26 (48:42).
- ↑ 21.0 21.1 21.2 Trasmissione in diretta, 2022-08-26 (1:26:58).
- ↑ 22.0 22.1 22.2 Podcast, 2021-04-11 (36:43).
- ↑ 23.0 23.1 Colloquio, 2023-07-09 (1:18:49).
- ↑ Trasmissione in diretta, 2022-10-14 (58:46).
- ↑ Trasmissione in diretta, 2017-05-19 (37:51).
- ↑ Trasmissione in diretta, 2021-07-30 (53:15).
- ↑ 27.0 27.1 27.2 27.3 27.4 Trasmissione in diretta, 2017-05-17 (55:40).
- ↑ 28.0 28.1
- ↑ 29.0 29.1 Trasmissione in diretta, 2018-10-31 (47:44).
- ↑ 30.0 30.1 30.2 Trasmissione in diretta, 2023-10-31 (1:34:37).
- ↑ 31.0 31.1 31.2 Colloquio, 2018-10-20 (3:35:54).
- ↑ Trasmissione in diretta, 2022-07-29 (1:06:39).
- ↑ Trasmissione in diretta, 2022-07-29 (1:06:15).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 Trasmissione in diretta, 2022-09-30 (1:24:54).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 Trasmissione in diretta, 2018-07-09 (36:05).
- ↑ Trasmissione in diretta, 2018-07-09 (36:05).