Static housing destructibility
Jump to navigation
Jump to search
La versione stampabile non è più supportata e potrebbe contenere errori di resa. Aggiorna i preferiti del tuo browser e usa semmai la funzione ordinaria di stampa del tuo browser.
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[1]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
Assedi al nodo
Assedi al nodo enable players to destroy nodes starting at Village (fase 3).[3] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[4]
- Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[4]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[5]
- Death penalties do not apply to objective-based events such as node sieges.[6]
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![7] – Steven Sharif
- The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.[8]
See also
Riferimenti
- ↑ Trasmissione in diretta, 2017-07-18 (40:14).
- ↑ Video, 2016-12-04 (0:02).
- ↑ 3.0 3.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 4.0 4.1 A reactive world - Nodes.
- ↑ Twitch Bustin - Practice Sieges?
- ↑ Trasmissione in diretta, 2020-12-22 (1:13:51).
- ↑ Video, 2017-04-30 (5:31).
- ↑ Trasmissione in diretta, 2022-01-28 (17:50).