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Agenzia di gioco
Systems that grow and shape player experiences in the game.
- Armi, Armatura
- Progressione, Livellamento
- Alloggiamento, Alloggiamento del nodo, Appartamenti, Freeholds
- Cavalcature, Muli, Draghi
- Creatore del personaggio, Gear appearance
- Cosmetici, Skins, Costumes, Accessories
- Inventario, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif