Trade routes
Trade routes in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[3]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[3]
- Economic relationships between nodes established by Mayors or node citizens.[2][1]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[2][1]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[2] – Steven Sharif
Roads
Roads in Verra are both pre-generated and player influenced.[7]
- The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[7]
- As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[7]
- Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[7]
- Roads or pathways are not worn into the landscape by repeated traffic over the same area.[7]
- The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[9][10][11]
- Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
- A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[9] – Steven Sharif
Different seasons and events may affect access to various roads.[12][13][14][15]
- Pathways that are open during summer may be closed during winter.[12][15]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[12][13][14][16]
- Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[6][13]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[15]
- Ice will make roads bumpy and slippery.[17]
Sottorealtà routes will open or close dynamically (based on node states).[18]
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[19][18]
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[18]
Caravan components can be utilized to improve on-road or off-road speeds of caravans.[20]
- You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[20] – Chris Justo
Freeholds may not be placed in close proximity to roads.[21]
Trade agreements
Mayors can enter into trade agreements with other nodes to facilitate trade between the nodes.[22][1][23]
- There are a limited number of trade agreements that a node can have.[22]
- Mayoral caravans may only be initiated between nodes with trade agreements or alliances.[22][1]
- Trade agreements affect reputation between the nodes.[24][25]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[26] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Mayors to obtain needed resources from other nodes.[27][22][1]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[22][1][23]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[22][1]
- Players can participate in helping to defend the caravan if they wish.[22]
- Trade caravans can initiate world events.[27]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[22] – Steven Sharif
Quest driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[22][1][28]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[29]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[30]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[11]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[29] – Steven Sharif
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[33][10][34][35]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[10][34][36][32][35]
- Raft caravans may only be used in rivers.[37]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[38][32]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[32]
Hijacking ships
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[39][40]
- The cargo on a merchant ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[40]
Navale content refers to content above and below the sea.[43][44]
- Aquatic mounts.[44]
- Coastal nodes.[43][45]
- Fortresses.[43]
- Harbors.[46][47][43]
- Island chains.[44]
- Raft caravans.[48]
- Naval NPCs.[43]
- PvP Navale.[48]
- Missioni.[43]
- Incursioni.[43][48]
- Navi.[43][44]
- Trade routes.[44]
- Caccia al tesoro.[43][44]
- Underwater dungeons.[48]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[5]
There will not initially be naval content (such as a Dark Lake) in the Sottorealtà, but this may be something that gets added in future expansions.[49]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[50]
See also
Riferimenti
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Video, 2019-07-15 (2:12).
- ↑ 2.0 2.1 2.2 2.3 Podcast, 2021-09-29 (8:38).
- ↑ 3.0 3.1 Video, 2022-05-27 (17:15).
- ↑ Trasmissione in diretta, 2017-05-17 (30:53).
- ↑ 5.0 5.1 Kickstarter - We Just Broke $1,500,000!
- ↑ 6.0 6.1 6.2 Video, 2023-10-31 (34:12).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Trasmissione in diretta, 2021-01-29 (1:13:04).
- ↑ 8.0 8.1 Trasmissione in diretta, 2022-01-28 (33:25).
- ↑ 9.0 9.1 Trasmissione in diretta, 2023-10-31 (1:16:34).
- ↑ 10.0 10.1 10.2 Video, 2023-10-31 (28:06).
- ↑ 11.0 11.1 Trasmissione in diretta, 2018-02-09 (45:48).
- ↑ 12.0 12.1 12.2 12.3 Video, 2022-05-27 (15:50).
- ↑ 13.0 13.1 13.2 Podcast, 2021-04-11 (23:36).
- ↑ 14.0 14.1 Trasmissione in diretta, 2020-06-26 (1:29:06).
- ↑ 15.0 15.1 15.2 15.3 Trasmissione in diretta, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 18.0 18.1 18.2 Trasmissione in diretta, 2020-10-30 (1:19:13).
- ↑ Trasmissione in diretta, 2022-08-26 (53:26).
- ↑ 20.0 20.1 Video, 2023-10-31 (20:17).
- ↑ Trasmissione in diretta, 2017-05-19 (32:23).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 Trasmissione in diretta, 2023-08-31 (2:10:23).
- ↑ 23.0 23.1 City hall.
- ↑ Blog: Development Update with Village Node.
- ↑ Trasmissione in diretta, 2023-08-31 (44:21).
- ↑ Trasmissione in diretta, 2018-04-8 (AM) (18:59).
- ↑ 27.0 27.1 Video, 2023-09-29 (2:59).
- ↑ Trasmissione in diretta, 2017-07-28 (19:43).
- ↑ 29.0 29.1
- ↑ About Ashes of Creation.
- ↑ Video, 2024-01-31 (15:35).
- ↑ 32.0 32.1 32.2 32.3 Trasmissione in diretta, 2020-04-30 (58:05).
- ↑ Video, 2024-01-31 (15:27).
- ↑ 34.0 34.1 Trasmissione in diretta, 2022-08-26 (1:20:17).
- ↑ 35.0 35.1 Trasmissione in diretta, 2018-04-8 (AM) (15:46).
- ↑ Trasmissione in diretta, 2020-05-29 (1:28:38).
- ↑ Trasmissione in diretta, 2024-01-31 (1:07:587).
- ↑ Trasmissione in diretta, 2024-01-31 (1:08:47).
- ↑ Trasmissione in diretta, 2022-05-27 (1:12:33).
- ↑ 40.0 40.1 Trasmissione in diretta, 2018-04-8 (PM) (1:20:03).
- ↑ Trasmissione in diretta, 2020-09-30 (40:52).
- ↑ Video, 2017-11-09 (0:01).
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 43.7 43.8 Podcast, 2021-04-11 (36:43).
- ↑ 44.0 44.1 44.2 44.3 44.4 44.5 Trasmissione in diretta, 2017-05-17 (30:53).
- ↑ Trasmissione in diretta, 2018-04-8 (PM) (1:01:28).
- ↑ Trasmissione in diretta, 2020-07-25 (1:59:09).
- ↑ Trasmissione in diretta, 2018-07-09 (30:35).
- ↑ 48.0 48.1 48.2 48.3 Trasmissione in diretta, 2017-08-23 (28:22).
- ↑ Trasmissione in diretta, 2022-01-28 (1:09:00).
- ↑ Trasmissione in diretta, 2022-02-25 (1:04:29).