Differenze tra le versioni di "Underrealm environment"
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Versione delle 15:57, 12 nov 2020
Underrealm environments are vast.[2]
- Caravan should be able to operate as they do above ground.[2]
- If there's insufficient room for Draghi, another mount type may be utilized.[2]
- Burrowing mounts are being considered as an alternative to flying mounts in the Sottorealtà.[3]
One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[4] – Steven Sharif
Seasons above ground will affect the Sottorealtà.[2]
- This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
- Tunnel flooding and other effects will be related to the weather above ground.
The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[2] – Jeffrey Bard
Underrealm nodes
Underrealm nodes and nodes directly above them are considered adjacent but do not exist in the same ZOI.[5][6][7]
- There will be "bleed over" between underrealm nodes and surface nodes in terms of influence and interaction.[6]
- There may be visual cues above ground that indicate influence from underrealm nodes in that area.[6]
That might be a little bit of a departure from our design in the past. I know originally like two-plus years ago we were discussing how those would be independent of each other, but I think as we further defined the layout of the world map itself it made more sense for those to have some interaction and influence that's combined.[6] – Steven Sharif
- Caravan routes will go underground.[8]
- Assedi al nodo occur in the usual manner.[9]
- There will be underrealm Metropolises.[10]
Underrealm resources
Risorse will be different in the Sottorealtà, including unique species of fish.[11][12][2]
- This will affect professions such as fishing, farming, and animal husbandry.[11][2]
- Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.[2]
Artwork
2018-03-13
See also
Riferimenti
- ↑ Ashes of Creation - The visuals.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Trasmissione in diretta, 2017-06-01 (24:30).
- ↑ Colloquio, 2018-08-17 (8:57).
- ↑ Trasmissione in diretta, 2018-01-18 (14:00).
- ↑ Trasmissione in diretta, 2019-03-29 (58:14).
- ↑ 6.0 6.1 6.2 6.3 Trasmissione in diretta, 2019-03-29 (29:17).
- ↑ Trasmissione in diretta, 2017-05-05 (37:52).
- ↑ Trasmissione in diretta, 2017-05-26 (31:44).
- ↑ Trasmissione in diretta, 2017-05-26 (42:45).
- ↑ Trasmissione in diretta, 2017-05-24 (31:39).
- ↑ 11.0 11.1 Trasmissione in diretta, 2023-04-07 (27:30).
- ↑ Trascrizione, 2022-11-05 (10:46:47).