Ashes of Creation Wiki
Ashes of Creation Wiki ha lo scopo di acquisire una conoscenza accurata e confermata su Ceneri della creazione. Le 5 984 pagine di questo wiki sono aggiornate ogni giorno con le ultime informazioni di Intrepid Studios. Tutti possono contribuire a questo wiki.
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ceneri della creazione, Gameplay, Pilastri di disegno, Interfaccia utente
- Programma di rilascio, Alpha-1, Alpha-2
- Franchise, Ashes of Creation Apocalypse
- Media, Livestreams, Video, Concept Art, Screenshot, Interviste, Podcast
- Kickstarter, Estate crowdfunding, Negozio di cosmetici
- Intrepid Studios, Pietre miliari, Newsletter
Storia coinvolgente e coinvolgente
Topics that reflect the past and the present of Verra.
- Classi, Archetipi, Ruoli
- Gare, Religioni
- Mappa del mondo, Punti di interesse, Climate
- Ambienti, Sottorealtà, Sottomarino
Topics that describe how the world of Verra evolves based on player activity.
- Nodi, Zona di influenza
- Economia, Mercati, Giocatore bancarelle
- Classi artigiane, Raccolta, Elaborazione, Crafting
- Missioni, Attività
- Navale, Combattimento navale, Navi
- Eventi mondiali, Boss del mondo, Monete del mostro
Interazione del giocatore
Game systems and mechanics that foster player interaction.
- Dungeon, Incursioni, Combattimento
- Gilde, Guild Halls, Fortezze della Gilda, Castelli della Gilda
- Dinamiche di gruppo, Saccheggio
- Organizzazioni sociali
- Giochi di società
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.
Agenzia di gioco
Systems that grow and shape player experiences in the game.
- Armi, Armatura
- Abilità, Aumenta
- Progressione, Livellamento
- Alloggiamento, Alloggiamento del nodo, Appartamenti, Freeholds
- Monta, Muli, Draghi
- Creatore del carattere, Gear appearance
- Cosmetici, Skins, Costumes, Accessories
- Successi, Leader boards, Trophy park
- Inventario, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose. – Steven Sharif
Rischio contro ricompensa
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP, Cacciatori di taglie
- Nodo assedi, Assedi del castello
- Guild Wars
- Esplorazione, Caccia al tesoro
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a Nodi and other players have dedicated that equivalent time towards Nodo assedi the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content. – Steven Sharif
Everyone in the Ashes of Creation community can contribute to this wiki. We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.
- Starting a new page
- Editing pages
- Formatting content
- Embedding images and videos
- Creating and editing transcripts
- Creating and editing translations
- Using templates