Quarrior

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Quarrior was a cosmetic pet in a pre-order pack.[3]

  • Quarriors are able to be domesticated and used on Freehold farms to gather gemstones from the ground using their long tongues. These gems suffuse into the creature's shell, where they can be removed by their owners. Removing the gems allows the quarrior to continue to eat.[4]

The warrior of the quarry. None are his equal.[3]

Kaelar bestiary

Entry from the Kaelar Bestiary: Amidst the strange landscapes beyond the portal, there has proven to be no shortage of hostile wildlife, though fortunately a select few have defied this notion. Among them is a curiously docile creature clad in a veritable suit of stony armor. After observing its rampant propensity for excavation using its long claws, the researchers investigating it dubbed the creature a 'quarrior.'[1]

The creature's most notable features, however, are the myriad sparkling jewels that dot the surface of the quarrior's stone plates. This is said to be a natural byproduct of its diet, composed of a wide selection of geodes. Extraordinarily resilient teeth and a potent stomach acid serve to break down the minerals into a more amicable form of sustenance. Excess nutrients left unused by the body condense and form the bright jewels each quarrior possesses.[1]

Despite the seemingly unrefined nature of the quarrior’s jewels, they harbor an unmistakable lustre that quickly rose in demand. Upon learning of the existence of these potentially lucrative beasts, more than a few forward-thinking poachers set out to extract their fortunes off the backs of the unlucky quarriors they found. While possessed of a highly volatile temperament when cornered, the quarrior is ultimately not a combative creature by nature. Many fell, and soon the markets bustled over the bids of bloodsoaked gems.[1]

However, such niceties, like so many things, are finite. A particularly wealthy nobleman took scope of the situation. Whether through pity for such a creature or seeing the opportunity to expand his wealth further, he took it upon himself to safeguard the creatures. With a sizeable congregation of quarriors bought for no small sum of coins, the nobleman was intrigued by the creature's unusual docility, and soon wondered if such a thing could not be domesticated as one would a cat or dog. Eventually, his theory would yield merit, and his would be the very first quarrior farm. Many soon followed, and the quarrior now finds itself in a position of high esteem, not only for its gems, but its natural ability to excavate, proving to be a remarkable boon in carving civilization from the rock and stone of the new world.[1]

In bundle

Cosmetici

I Cosmetici offriranno una vasta gamma di modifiche in Ashes of Creation.[7]

Negozio di cosmetici

Ashes of Creation cosmetic store.[8]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[9]Steven Sharif

The Negozio di cosmetici enables players to purchase Cosmetici for use in Ashes of Creation.[10] The cosmetic store offers limited time, limited quantity items to help sustain game development.[11]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[11]
  • Nothing in the cosmetic store will be pay to win.[12]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[12]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[13]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[11]Steven Sharif

  • All cosmetic store items will be non-tradeable.[14] There will be no gifting mechanism for cosmetic items.[15]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[15]Steven Sharif

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[16]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[17]Steven Sharif

Accessories/armor, Buildings, Caravan, Cavalcature, Pets, and Navi sold in the cosmetic store are skins.[18][19][20]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[22]Steven Sharif
  • The lore on store cosmetics is flavor text.[21]
  • The best skins will be in-game achievable.[30]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[30]Steven Sharif

Immagini

See also

Riferimenti