Accessibility settings

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Saranno presenti impostazioni per assistere i giocatori affetti da daltonismo.[1][2]

  • Gli elementi dell'interfaccia utente avranno texture e icone che li distingueranno, oltre al loro colore.[1]

Interfaccia utente

Alpha-2 UI customization.[3]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[4]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[6][4][7]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[6]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[6]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[8]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[8]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[9]
One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[9]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[10]Steven Sharif

UI settings

Alpha-2 user interface settings work-in-progress UI.[12]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[13]Steven Sharif

User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[8][4][14][7]

Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[8]Colby Marchi

Various display elements can be toggled on or off.[13]

Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[29][30][31]

  • Particle effects and rendering.[32]
  • Effects bloom and brightness.[29]
  • Effect elements and channels.[29]
  • Motion blur will be togglable on and off.[33]
We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[29]Steven Sharif

Gameplay actors, such as foliage density will not be able to be adjusted by players.[34]

  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[35]
We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[34]Steven Sharif

Control settings

Alpha-1 default keybindings.[36]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[37]

Macros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[41]Steven Sharif

Controller support

The Ashes of Creation MMO is not designed around controller support.[43]

Controller support will likely be something we work on closer to launch.[45]Steven Sharif

Camera settings

The aim is to provide a variety of camera options in Ashes of Creation.[46]

  • A "pretty significant" zoom out distance for the camera will be possible.[47][48]
Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[47]Cody Peterson
We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[49]Steven Sharif
Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[50]Margaret Krohn

The action combat camera is tied to the to the player's targeting reticle.[51][52]

  • There will likely be a hotkey that when held down will allow free camera movement in action mode.[52]
  • In future the user will have the ability to choose from different reticle appearances.[19]

Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[35]

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Addons/mods

Ho deciso di non permettere i calcoli del DPS o add-on. Sento che abbiamo adottato misure adeguate per prevenire la maggior parte di potenziali tracciatori di terze parti. So che questo argomento ha voci appassionate da entrambe le parti e rispetto le opinioni e posizioni che molti di voi hanno espresso.[55]Steven Sharif

Gli Addons e misuratori del DPS non saranno permessi.[55][56]

  • Gli sviluppatori non vogliono che addons/mods siano necessari per godersi il gioco.[57]
  • Il design dell'API del gioco è ancora in fase di considerazione.[58]
  • Ci saranno integrazoni disponibili per servizi di streaming come Twitch ed altri, ma non è un qualcosa che verrà già mostrato tramite un'API.[59]
  • Gli sviluppatori credono che i "parsers" (misuratori del DPS) possano avere effetti negativi.[60][56]

L'idea è quella di fare un collegamento diretto dalla compagnia per quanto riguarda i sistemi all'interno del gioco... Non vogliamo avere addons secondo me.[57]Steven Sharif

Ci saranno leader boards.[61]

Voice communications

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[62] - No.[62]
Party.[63][64] Yes.[65][64] No.[65]
Raid.[63][64] Yes.[65][64] No.[65]
Guild.[64] Yes.[64] No.[65]
Tavern voice chat.[66] Yes.[66] Maybe - based on testing.[65]
Mercati/Stall districts.[65] - Maybe - based on testing.[65]
Dungeon (limited rooms).[65] - Maybe - based on testing.[65]
Punti di interesse.[65] - Maybe - based on testing.[65]

Voice chat will have fully functional mute and chat preferences.[64]

Companion app

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[67][68] Some functionality may come post-launch.[69]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[73]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[69]Jeffrey Bard

See also

Riferimenti

  1. 1.0 1.1 Trasmissione in diretta, 2020-10-30 (30:36).
  2. Trasmissione in diretta, 2017-07-18 (52:42).
  3. Video, 2023-07-28 (37:19).
  4. 4.0 4.1 4.2 4.3 4.4 Trasmissione in diretta, 2020-08-28 (1:27:01).
  5. Video, 2023-05-31 (0:37).
  6. 6.0 6.1 6.2 Trasmissione in diretta, 2022-10-28 (3:34).
  7. 7.0 7.1 Trasmissione in diretta, 2017-05-05 (20:02).
  8. 8.0 8.1 8.2 8.3 8.4 Trasmissione in diretta, 2023-02-24 (28:45).
  9. 9.0 9.1 Trasmissione in diretta, 2022-12-02 (1:00:30).
  10. 10.0 10.1 10.2 Trasmissione in diretta, 2021-06-25 (29:09).
  11. Blog: Creative Director's Letter, October 16 2020
  12. Trasmissione in diretta, 2023-02-24 (20:11).
  13. 13.0 13.1 13.2 13.3 13.4 Trasmissione in diretta, 2022-06-30 (48:03).
  14. 14.0 14.1 Trasmissione in diretta, 2017-05-26 (5:06).
  15. Trasmissione in diretta, 2023-02-24 (53:48).
  16. Trasmissione in diretta, 2020-08-28 (1:24:29).
  17. Trasmissione in diretta, 2020-03-28 (1:41:42).
  18. Video, 2022-06-30 (16:39).
  19. 19.0 19.1 Trasmissione in diretta, 2021-06-25 (26:11).
  20. Trasmissione in diretta, 2021-06-25 (1:31:47).
  21. Trasmissione in diretta, 2023-05-31 (43:04).
  22. 22.0 22.1 Video, 2022-06-30 (24:18).
  23. jqWtRci.png
  24. Trasmissione in diretta, 2019-06-28 (1:22:48).
  25. Trasmissione in diretta, 2022-12-02 (1:03:28).
  26. Trasmissione in diretta, 2023-02-24 (53:05).
  27. 27.0 27.1 27.2 27.3 27.4 Trasmissione in diretta, 2017-09-03 (58:29).
  28. helmet.jpg
  29. 29.0 29.1 29.2 29.3 Trasmissione in diretta, 2023-04-28 (1:03:41).
  30. Trasmissione in diretta, 2023-01-27 (1:07:12).
  31. Trasmissione in diretta, 2018-08-17 (1:07:51).
  32. game system.jpg
  33. Trasmissione in diretta, 2018-05-04 (43:35).
  34. 34.0 34.1 Trasmissione in diretta, 2022-06-30 (1:10:19).
  35. 35.0 35.1 Trasmissione in diretta, 2023-04-28 (53:09).
  36. toast-keybinds-skills.png
  37. Trasmissione in diretta, 2017-05-26 (38:30).
  38. 38.0 38.1 keybinds-quote.png
  39. Trasmissione in diretta, 2021-07-30 (1:10:22).
  40. Colloquio, 2018-08-08 (27:38).
  41. Colloquio, 2018-08-08 (27:53).
  42. Intrepid Studios Snapchat, 2018-11-30.
  43. Trasmissione in diretta, 2017-11-17 (21:24).
  44. controller.png
  45. Trasmissione in diretta, 2018-04-8 (AM) (18:04).
  46. Trasmissione in diretta, 2017-05-17 (35:41).
  47. 47.0 47.1 Forums - Livestream Q&A 2022-08-26.
  48. Trasmissione in diretta, 2022-06-30 (52:08).
  49. 49.0 49.1 Colloquio, 2018-08-17 (4:31).
  50. Reddit Q&A, 2019-01-8.
  51. Video, 2022-09-30 (17:00).
  52. 52.0 52.1 Trasmissione in diretta, 2021-03-26 (59:21).
  53. Camera.jpg
  54. camera mechanics.png
  55. 55.0 55.1 Ashes of Creation Forums - No Damage Meter?
  56. 56.0 56.1 Trasmissione in diretta, 2017-05-10 (20:02).
  57. 57.0 57.1 Colloquio, 2018-10-20 (6:29).
  58. Trasmissione in diretta, 2017-05-10 (21:41).
  59. Colloquio, 2018-05-11 (49:03).
  60. Trasmissione in diretta, 2020-04-30 (1:28:19).
  61. Trasmissione in diretta, 2017-05-10 (43:27).
  62. 62.0 62.1 steven-proximity-voice.png
  63. 63.0 63.1 Colloquio, 2020-07-18 (1:10:24).
  64. 64.0 64.1 64.2 64.3 64.4 64.5 64.6 voice chat.png
  65. 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 steven-proximity-voice-2.png
  66. 66.0 66.1 The mighty beard!
  67. Trasmissione in diretta, 2018-01-18 (30:18).
  68. 68.0 68.1 Trasmissione in diretta, 2017-11-17 (11:00).
  69. 69.00 69.01 69.02 69.03 69.04 69.05 69.06 69.07 69.08 69.09 69.10 Trasmissione in diretta, 2018-05-04 (54:09).
  70. Trasmissione in diretta, 2017-05-09 (28:57).
  71. Trasmissione in diretta, 2017-11-17 (9:49).
  72. Trasmissione in diretta, 2017-11-17 (11:53).
  73. 73.0 73.1 Podcast, 2020-11-15 (52:50).