Animation canceling

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Animation cancelling will not be a combat mechanic in Ashes of Creation.[1][2]

Dodging

Dodging in Alpha-1 early combat.[3]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[3]Steven Sharif

Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[4][5][6]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[5]Steven Sharif

Active blocking

Tank active blocking with a Shield in Alpha-2.[10]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[11]Tradd Thompson

Active blocking is a universal skill that applies to all classes.[13][14][4][15][11][8]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[15]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[18]Steven Sharif
  • Some abilities may be able to overcome, surpass, or cancel active blocking.[14]
If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[14]Steven Sharif
  • Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[19][20]

Interrupts

Abilities with a cast bar can be interrupted during the cast.[22]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
info-orange.pngQuesta sezione contiene informazioni dai test Alpha-1. Verrà aggiornato quando saranno rese disponibili nuove informazioni.
Skill Icon Origin Description
Bulwark Bulwark Icon.jpg Tank Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[23][24][25][26]

Time to kill

PvP Carovana in Alpha-2.[27]

Generally when it comes to finger in the wind we're around where we want to be for TTK and that's probably on the bit faster side of TTK for MMOs that we're accustomed to, but we're a PvX game.[28]Steven Sharif

Time to kill (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[28]

  • Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[29]
  • The developers do not want one-shots in the final MMORPG.[30]
  • Average non-elite mob time-to-kill for a solo player is intended to be around 6 seconds.[31]
In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[30]Steven Sharif

Gear inspection/ Threat assessment

Hai deciso di gankare un giocatore, ma hai scoperto di esser stato tratto in una imboscata![32]

I giocatori avranno un buff nella loro targhetta che indica quale set d'equipaggiamento stanno indossando. Gli altri giocatori potranno vedere questo buff da lontano selezinando il giocatore.[33][34][35]

Puoi selezionare un giocatore. Potrai vedere che tipo di armatura possiedono basandoti sul buff che possiedono poichè le cosmetiche possono cambiare l'apparenza. Potresti avere delle silhouette differenti come risultato di ciò.[36]Steven Sharif
  • Il bordo indicherà il livello e la qualità del set.[33][34][37]
    • Questo indicherà anche se l'equipaggiamento è incantato, assieme agli effetti visivi associati agli oggetti incantati.[34][38][37]
  • Gli sviluppatori credono che ispezionare l'attrezzatura per ottenere una lista esatta di equipaggiamento o un punteggio dell'equipaggiamento possa portare a "comportamenti indesiderati".[39]
Quando vedi un giocatore che si avvicina e indossano un'armatura trasformata in apparenza (transmog) non sai se quella persona ha un'alta mitigazione di danno fisico o magico e il modo in cui risolviamo questo problema è che quando selezioni un giocatore da lontano ci sarà un buff presente che potrai vedere, che indica essenzialmente quale set stanno indossando. Per i giocatori , da un punto di vista di valutazione delle minacce, è importante sapere riconoscere a cosa vanno incontro se controllano di proposito e questo sarà possibile.[35]Steven Sharif

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[40][41]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[43]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[46]
    • In Alpha-1 testing mounts were not separate from the player.[46]
There's also going to be effects that just stun the mount or stun you on the mount.[46]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[41]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[41]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[53]
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[54] The root effect is nature based.[55]
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[56]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[57][58][59]
Chains of Restraint Chains of Restraint Icon2.png Cleric Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[60][61]
Condemn Condemn.png Cleric Stun target enemy for 3 seconds.[62][63]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[64]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[65]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[66][67]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Ranger Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[68]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[69]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[70]
Quake Quake.png Mage Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[71]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[72]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[73][74][75]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[76]

Combat stances

The use of weapon stances in game is likely.[77]

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[78]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[79]Jeffrey Bard

See also

Riferimenti

  1. 1.0 1.1 Trasmissione in diretta, 2019-11-22 (1:09:37).
  2. Trasmissione in diretta, 2017-05-17 (1:05:11).
  3. 3.0 3.1 3.2 Trasmissione in diretta, 2020-08-28 (1:19:24).
  4. 4.0 4.1 4.2 4.3 Trasmissione in diretta, 2023-01-27 (1:06:02).
  5. 5.0 5.1 Trasmissione in diretta, 2022-06-30 (51:17).
  6. 6.0 6.1 Trasmissione in diretta, 2020-01-30 (1:34:12).
  7. Trasmissione in diretta, 2023-12-19 (1:49:56).
  8. 8.0 8.1 Trasmissione in diretta, 2021-11-19 (50:38).
  9. Trasmissione in diretta, 2020-06-26 (1:24:06).
  10. 10.0 10.1 Video, 2023-01-27 (35:51).
  11. 11.0 11.1 11.2 Video, 2022-12-02 (34:41).
  12. 12.0 12.1 12.2 Video, 2022-12-02 (16:55).
  13. 13.0 13.1 13.2 Trasmissione in diretta, 2024-03-29 (2:38:15).
  14. 14.0 14.1 14.2 14.3 Trasmissione in diretta, 2023-09-29 (1:12:16).
  15. 15.0 15.1 15.2 15.3 Video, 2023-01-27 (40:24).
  16. Trasmissione in diretta, 2023-01-27 (15:22).
  17. Trasmissione in diretta, 2022-12-02 (1:05:08).
  18. Trasmissione in diretta, 2023-01-27 (1:13:29).
  19. Trasmissione in diretta, 2021-09-24 (1:22:46).
  20. Trasmissione in diretta, 2020-06-26 (1:19:50).
  21. shieldactiveblockA1.png
  22. Trasmissione in diretta, 2017-05-08 (43:30).
  23. Alpha-1 screenshot.
  24. toast-keybinds-skills.png
  25. Video, 2021-02-09 (0:37).
  26. Trasmissione in diretta, 2020-07-31 (1:14:26).
  27. Video, 2024-01-31 (5:22).
  28. 28.0 28.1 Trasmissione in diretta, 2024-01-31 (59:45).
  29. Colloquio, 2018-10-20 (3:25:46).
  30. 30.0 30.1 Colloquio, 2018-10-20 (9:10).
  31. steven-mob-ttk.png
  32. Twitter - Better luck next time.
  33. 33.0 33.1 Trasmissione in diretta, 2020-08-28 (2:07:26).
  34. 34.0 34.1 34.2 34.3 Trasmissione in diretta, 2020-07-25 (53:08).
  35. 35.0 35.1 Trasmissione in diretta, 2020-06-26 (1:28:10).
  36. 36.0 36.1 Podcast, 2021-09-29 (52:58).
  37. 37.0 37.1 Trasmissione in diretta, 2017-07-28 (1:34:55).
  38. Official Livestream - May 4th @ 3 PM PST - Q&A
  39. Trasmissione in diretta, 2017-07-28 (23:20).
  40. Trasmissione in diretta, 2017-10-16 (25:56).
  41. 41.0 41.1 41.2 41.3 Trasmissione in diretta, 2017-05-24 (45:12).
  42. Video, 2023-12-19 (27:14).
  43. CC effects do notapply to non-combatants.png
  44. Trasmissione in diretta, 2023-12-19 (1:16:19).
  45. Trasmissione in diretta, 2022-09-30 (51:28).
  46. 46.0 46.1 46.2 Trasmissione in diretta, 2021-04-30 (1:08:10).
  47. summons-ccs.png
  48. Trasmissione in diretta, 2018-02-09 (28:17).
  49. Trasmissione in diretta, 2019-11-22 (1:06:25).
  50. steven-hard-ccs.png
  51. Podcast, 2018-08-04 (1:11:05).
  52. 52.0 52.1 Trasmissione in diretta, 2018-04-8 (PM) (37:57).
  53. Podcast, 2018-08-04 (1:11:52).
  54. Air Strike New Description.png
  55. Video, 2022-09-30 (15:28).
  56. Ancestral Bolas Description.png
  57. New Chain Lightning Description.png
  58. Video, 2023-05-31 (12:12).
  59. Video, 2023-04-28 (17:50).
  60. Video, 2023-07-28 (20:50).
  61. Chains of Restraint Info Panel.png
  62. Video, 2023-07-28 (29:23).
  63. Condemn Info Panel.png
  64. Crippling Blow Description.png
  65. Fissure Description2.png
  66. Video, 2023-03-31 (9:55).
  67. Video, 2023-01-27 (10:27).
  68. Imbue Ammo Weighted Skill Tree Description.png
  69. Knock Out Skill Tree Description.png
  70. Leap Strike Description.png
  71. Quake Description.png
  72. Slam Description.png
  73. Video, 2023-04-28 (17:22).
  74. Slumber Description2.png
  75. Video, 2023-09-29 (11:23).
  76. Video, 2023-01-27 (7:28).
  77. Trasmissione in diretta, 2019-06-28 (1:19:00).
  78. Trasmissione in diretta, 2017-05-30 (16:25).
  79. 79.0 79.1 79.2 Trasmissione in diretta, 2018-12-06 (48:52).