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Experience debt

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Experience debt (negative experience) is a death penalty that scales to approximately 2 or 3 percent of the total XP for a max level player (subject to change based on testing).[1][2][3][4]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[3]Steven Sharif
  • Characters accumulate experience debt on death. This does not delevel characters, but does have detrimental effects until the debt is paid off.[3]
Experience debt is the bite of not achieving success. If I die to a monster because my strategy was bad, because my performance was bad, because my planning was bad: all of that means that debt is the cost I pay for the bad choice.[1]Steven Sharif
  • Skill points accrue at specific XP milestones to avoid creating an imbalance with experience debt.[6]
  • Experience debt is paid down by the player gaining experience. This applies even to max-level players. Rested experience will increase the rate that the debt is paid back.[9]
Q: Does experience debt at max level interact with rested experience? So, let's say I have experience at max level, will I be able to use rested experience to gain the experience back?
A: Yes. Rested experience is a modifier that occurs when you first receive the experience and then after that modifier happens where that experience goes to buy down the debt is what happens. So, if you have rested experience and you have experience debt and you go out to collect experience, you will be working that debt off faster because of the rested experience.[9]Steven Sharif

Death penalties

  • Non-combatant (green players) suffer normal death penalties, which include:[10]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[11]Steven Sharif

Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[25][26][27][28]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[28]Steven Sharif

Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[24]

  • These penalties will be less than those for a green player.[30]

Player death

Player death in an open world dungeon in Alpha-1.[31]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[3]Steven Sharif

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[32][33][14][10][15]

It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[37]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[38]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[38][39]
  • Death by falling is possible.[43]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[43]
  • Death by drowning is possible.[44][45]
    • Players that drown will respawn on shore.[44]


Non-corrupt players always respawn at the closest active respawn point (to their death).[22]

  • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[21]
  • There will not be custom respawn points that can be placed in the world.[47]
  • Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away.[22]
That has to do with the lore behind death and resurrection and what it means to have your soul connected as a conduit of that spark of life given from the Goddess of Creation, being that phoenix type of avatar; and if corruption has moved into an area and an event has started, the access to those ley line oriented respawn points may be obscured- might not be accessible. So that could create some additional distance that needs to be traveled as part of these types of events.[22]Steven Sharif

Removing corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[49][50]

  • Dying removes a significant portion of a player's corruption score.[51]
  • Gaining experience will also slowly reduce a player's corruption score.[52][53][49]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[52]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[54][51]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[55]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Durability loss

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[12]Steven Sharif

There is item durability (item decay) in Ashes of Creation.[57]

If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[59]Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[57]Steven Sharif

See also


  1. 1.0 1.1 Trasmissione in diretta, 2023-04-07 (40:30).
  2. 2.0 2.1 Trasmissione in diretta, 2021-05-28 (1:50:50).
  3. 3.0 3.1 3.2 3.3 Podcast, 2018-04-23 (49:21).
  4. 4.0 4.1 Trasmissione in diretta, 2017-05-19 (13:37).
  5. 5.0 5.1 Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  6. Trasmissione in diretta, 2023-07-28 (1:03:27).
  7. Trasmissione in diretta, 2023-07-28 (1:01:30).
  8. Trasmissione in diretta, 2023-04-28 (1:22:57).
  9. 9.0 9.1 Trasmissione in diretta, 2023-09-29 (1:18:04).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Podcast, 2017-05-05 (43:05).
  11. 11.0 11.1 11.2 11.3 11.4 Colloquio, 2021-02-07 (13:14).
  12. 12.0 12.1 12.2 12.3 12.4 Colloquio, 2020-07-29 (16:46).
  13. 13.0 13.1 Trasmissione in diretta, 2022-12-02 (1:26:02).
  14. 14.0 14.1 a419c5398b542a713545e4f393d67215.png
  15. 15.0 15.1 Colloquio, 2020-07-18 (27:11).
  16. 16.0 16.1 Trasmissione in diretta, 2022-10-28 (24:28).
  17. 17.0 17.1 17.2 Colloquio, 2020-07-18 (41:54).
  18. Trasmissione in diretta, 2017-11-17 (35:20).
  19. Colloquio, 2018-05-11 (15:41).
  20. steven-corruption-gear-drop.png
  21. 21.0 21.1 Colloquio, 2017-04-27 (9:28).
  22. 22.0 22.1 22.2 22.3 Trasmissione in diretta, 2021-06-25 (1:15:37).
  23. corruption.jpg
  24. 24.0 24.1 Colloquio, 2023-07-09 (36:56).
  25. Trasmissione in diretta, 2023-02-24 (1:29:45).
  26. 26.0 26.1 Trasmissione in diretta, 2022-06-30 (1:14:52).
  27. 27.0 27.1 Trasmissione in diretta, 2021-08-27 (1:22:56).
  28. 28.0 28.1 Trasmissione in diretta, 2020-12-22 (1:13:51).
  29. Trasmissione in diretta, 2017-05-15 (36:23).
  30. Colloquio, 2023-07-09 (38:03).
  31. Trasmissione in diretta, 2020-03-28 (1:58:24).
  32. Trasmissione in diretta, 2021-09-24 (51:20).
  33. 33.0 33.1 33.2 Trasmissione in diretta, 2021-03-26 (1:07:33).
  34. Podcast, 2021-04-11 (34:41).
  35. Podcast, 2023-07-15 (26:31).
  36. Trasmissione in diretta, 2023-04-28 (1:18:48).
  37. Podcast, 2023-07-15 (28:28).
  38. 38.0 38.1 Trasmissione in diretta, 2021-01-29 (1:24:27).
  39. Trasmissione in diretta, 2018-09-27 (47:46).
  40. vaknar-gold.png
  41. Trasmissione in diretta, 2023-11-30 (1:52:37).
  42. Colloquio, 2023-09-10 (53:47).
  43. 43.0 43.1 Trasmissione in diretta, 2022-02-25 (1:06:45).
  44. 44.0 44.1 Trasmissione in diretta, 2022-04-29 (1:08:27).
  45. Trasmissione in diretta, 2017-07-28 (50:22).
  46. Video, 2022-12-02 (16:29).
  47. Trasmissione in diretta, 2023-05-31 (1:08:39).
  48. Trasmissione in diretta, 2018-07-09 (20:41).
  49. 49.0 49.1 Colloquio, 2020-07-18 (44:35).
  50. Colloquio, 2017-04-27 (0:17).
  51. 51.0 51.1 Colloquio, 2020-07-19 (30:51).
  52. 52.0 52.1 Trasmissione in diretta, 2023-04-28 (1:27:18).
  53. CC effects do notapply to non-combatants.png
  54. steven-removing-corruption.png
  55. Trasmissione in diretta, 2018-06-04 (2:18).
  56. pvp corruption duration.png
  57. 57.0 57.1 57.2 Podcast, 2017-05-13 (25:55).
  58. Trasmissione in diretta, 2020-08-28 (2:05:07).
  59. 59.0 59.1 Podcast, 2021-09-29 (32:35).
  60. player stall repair.png
  61. Colloquio, 2020-07-19 (51:11).
  62. Trasmissione in diretta, 2021-05-28 (1:53:04).
  63. Durability.jpg
  64. Colloquio, 2020-07-29 (15:04).
  65. Trasmissione in diretta, 2017-05-05 (20:41).