Fighter

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Fighter2.PNG Fighter is an archetype in Ashes of Creation.[2]

The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[3]Steven Sharif

Fighter classes

Class Primary Secondary
Bladecaller Fighter Summoner
Bladedancer Fighter Bard
Dreadnought Fighter Tank
Highsword Fighter Cleric
Hunter Fighter Ranger
Shadowblade Fighter Rogue
Spellsword Fighter Mage
Weapon Master Fighter Fighter

Skills/abilities

The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[9][6][7][8][10]

Skill Icon Base skill
Battle Cry Battle Cry.png Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[11]
Blitz Blitz.png Charge directly toward target enemy, dealing Physical damage to the target on arrival. [12]
Blood Fusion Blood Fusion.png Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration. [13]
Brutal Cleave Brutal Cleave.png Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [14]
Cataclysm Cataclysm.png Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets. [15]
Crippling Blow Crippling Blow.png Deal Physical damage and apply Snare to target enemy for 6 seconds.[16]
Exert Exert.png Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[17]
Form Of Celerity Form of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[18]
Form Of Ferocity Form Of Ferocity.png While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[19]
Form Of Fluidity Form of Fluidity.png While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[20]
Knock Out Knock Out.png Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[21]
Leap Strike Leap Strike.png Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[22]
Lethal Blow Lethal Blow.png Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[23]
Lunging Assault Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[24]
Maim Maim.png Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[25]
Overpower Overpower.png Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[26]
Rupture Rupture.png Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[27]
Whirlwind Whirlwind.png Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[28]
Q: What percentage of Fighter skills are templated attacks versus requiring a target?
A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[29]Steven Sharif

Skill upgrades

Skill upgrade Icon Upgrade to Description
Act of War Art of War Skill Tree IconAlpha.png Form Of Ferocity,Form Of Celerity,Form Of Fluidity Switching forms no longer triggers cooldowns or costs Combat Momentum.[30]
Brutality Greater Brutality Skill Tree IconAlpha.png Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[31]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Whirlwind Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[32]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Lethal Blow Lethal Blow returns 50% of overkill damage dealt as health and mana.[33]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Overpower,Brutal Cleave Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[34]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Form Of Fluidity Form of the River increases your mana regneration by 0.01% of your maximum mana per point of Combat Momentum you have.[35]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Whirlwind After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[36]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Blitz Blitz generates 20 Combat Momentum.[37]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Lunging Assault Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[38]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Exert Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[39]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Blitz Killing an enemy with Lethal Blow resets the cooldown of Blitz.[40]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Form Of Celerity Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[41]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Maim Maim launches a piercing projectile that deals damage to enemies in its path.[42]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Exert Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect. [43]

Fighter augments

info-orange.pngQuesta sezione verrà aggiornata non appena le informazioni saranno rese disponibili dagli sviluppatori

Timeline

The Fighter archetype is scheduled for release at the start of Alpha-2.[44][45]

Immagini

Archetype list

Icon Archetype Type.[47] Role.[48] Resource.[49][50]
Bard2.PNG Bard Arcane Support -
Cleric4.PNG Cleric Arcane Support Divine Power
Fighter2.PNG Fighter Martial Damage Combat Momentum
Mage3.PNG Mage Arcane Damage -
Ranger3.PNG Ranger Martial Damage -
Rogue2a.PNG Rogue Martial Damage -
Summoner3a.PNG Summoner Arcane - -
Tank1.PNG Tank Martial Tank Courage

See also

Riferimenti