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Character appearance

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Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[3]Steven Sharif

La Character appearance può essere modificata nel character creator (CC)[4] ed attraverso saloni/barbieri all'interno del gioco.[5]

  • I modelli dei Character sono realistici.[6]
  • Il giocatore vedrà un personaggio generico primad delle modifiche.[7]
  • I giocatori potranno rendere il loro personaggio sovrappeso, magro, muscoloso.[8]
  • I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[9]
  • Le Lolis non saranno nel gioco.[10]

Gli slider offrirannp flessibilità nelle modifiche.[11]

  • Pettinature.[3]
    • Si potrà aggiungere del pelo in diverse parti del corpo.
  • Tatuaggi.[3]
  • Viso.[3]
  • Struttura ossea.[3]
  • Altezza.[3]
    • Non potrete fare personaggi alti due centimetri.[12]
  • Larghezza.[3]
  • Percentuale di massa grassa.[3]

Le modifiche permetteranno al character di apparire più femminile o mascolino.[13]

  • Altezza delle sopracciglia.[13]
  • Mento.[13]
  • Capelli.[13]
  • Barba.[14]
    • Le barbe delle Dwarven femmine non saranno uguali a quelle dei maschi. Saranno un tipo più intrecciato che non sia così voluminoso.[3]
    • I peli sul viso sono caratteristici dei Dünir, non dei Niküa.[3]
  • Tipi di corporatura.[13]
  • Ci saranno "slider per tette".[12]
    • Questi saranno relativi alla razza del personaggio.
    • Le proporzioni non saranno ridicole.

La Character appearance potrà essere salvata sull'hard disc.[15]

Gear appearance

Alpha-1 female plate armor 3D render.[16]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[16]Steven Sharif

Gear is intended to be realistic in appearance.[17][18]

  • There will not be "oversized" weapons.[19]
  • Armor will not be overly sexual in appearance.[18]

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[17]Jeffrey Bard

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[17]Steven Sharif

Armatura will take on a racial appearance.[20]

  • Cosmetici can be used by all races but there may be slight variations to make them work with the body builds of each race.[21]

Players can change gear colors using dyes.[22][23]

Helmet display can be toggled on and off.[24]

  • Hair will likely be masked if helmet display is toggled on.[25]

Particle effects are used to denote the importance and rarity of some weapons.[26]

Armi are able to be sheathed.[27]

Crafters are able to influence what their crafted items will look like.[28][29]

Appearance slots/Transmogs

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[30][31]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[32]
  • Cosmetic slots can be toggled on or off by the player.[33]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[34][35]

Creatore del carattere

Il character creator (o schermata di modifica del personaggio) permette ai giocatori di definire l'aspetto del loro character in Ceneri della creazione.[37]

Avremo una vasta gamma di modifiche già dall'uscita.[38]

Se dovessi fare un'analogia, userei BDO come esempio di quello che cercherà di fare la nostra Creazione Personaggio.[39]

Sarà possibile selezionare la voce del personaggio da opzioni predefinite.[40]

Racial appearance

The races in Ceneri della creazione are primarily humanoid in appearance. This was mainly driven from a lore perspective as well as savings in animation and character design.[41]

Dünir dwarven appearance

Facial hair is characteristic of the Dünir, not the Niküa.[3]

Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[3]

Tulnar appearance

Outdated Tulnar silhouettes. These do not represent the current state of game design.[42][43]

Tulnar is the only race with the capability to adjust racial appearance in a significant manner.[44]

  • Tulnar race does not have sub-types, instead, players will be able to customize the appearance of Tulnar characters.[45]
  • Players will have dials to adjust the reptilian, mammalian, humanoid, and other attributes of their Tulnar character in the Creatore del carattere.[46]
    • Mammalian Tulnar may have snout features, fur and inverted knees.[47]
    • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[47]
  • Tulnar do not equal furries.[48]
    • There are bestial components that can be scaled up when creating a Tulnar character.[48]

Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[48]Steven Sharif

Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[49]Steven Sharif

Artistic influences

You will see in the different races that are available from a player character standpoint a lot of different influences that reflect many cultures in the world: Not just European, not just Africa, not Mesoamerican. These cultures are going to be present in many of the races.[56]Steven Sharif

The idea is just to find a base component in the real world as a starting point and then to begin to fantasize.[50]Steven Sharif

Cosmetic items

I Cosmetic items permettono ai giocatori di modificare i loro character all'interno del gioco.[38]

  • Colore degli occhi.
  • Colore della pelle.
  • Colore dei capelli.
  • Pettinature.
  • Tattoos.
  • Cicatrici.

Oggetti cosmetici che producono effetti cosmetici all'interno del gioco saranno disponibili.[57]

  • Fuochi d'artificio.
  • Picnic.
  • Campeggi.

Emoji

Emoji adds additional flare either for chat or character representation.[38] Emoji packs were available in the Kickstarter and Estate crowdfunding campaigns at the Explorer level and above.[38]

There will be role-playing emoji such as dice rolling.[58]

Character page

A character web page (character sheet) will be available closer to live launch that shows the following:[59]

  • What a character looks like.[59]
  • Successi and server firsts.[59]
  • Info on a player's class.[59]
  • Character's back story via journal entries (that are shared publicly by the player).[60][61]
  • Traits can be applied that describe a character's history.[61]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[61]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[60]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[60]Steven Sharif

The player can manage what info is shown on the character page.[59]

Artwork

Ceneri della creazione will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[62]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[62]Steven Sharif

See also

Riferimenti

  1. Livestream, 2017-10-16 (15:18).
  2. Ashes of Creation - The visuals.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Livestream, 8 April 2018 (PM) (13:39).
  4. Livestream, 2017-05-08 (47:35).
  5. Livestream, 2017-05-15 (51:19).
  6. Livestream, 2017-06-30 (11:21).
  7. Livestream, 2017-06-30 (10:04).
  8. Livestream, 2017-06-30 (10:27).
  9. Livestream, 2017-06-30 (12:39).
  10. Lollis.jpg
  11. Livestream, 2017-06-30 (13:13).
  12. 12.0 12.1 Livestream, 2017-05-24 (48:45).
  13. 13.0 13.1 13.2 13.3 13.4 Livestream, 2017-05-22 (54:32).
  14. beards.jpg
  15. Livestream, 2017-05-24 (28:22).
  16. 16.0 16.1 Livestream, 2020-05-29 (50:20).
  17. 17.0 17.1 17.2 Livestream, 2017-05-26 (19:51).
  18. 18.0 18.1 Reddit Q&A, 8 January 2019.
  19. oversized.jpg
  20. Podcast, 2018-08-04 (53:43).
  21. margaret-gear-appearance.png
  22. Livestream, 2017-07-18 (54:56).
  23. Livestream, 2017-07-28 (9:47).
  24. helmet.jpg
  25. Livestream, 2020-10-30 (1:13:22).
  26. Sparkly.jpg
  27. Livestream, 2017-09-03 (48:56).
  28. Livestream, 2020-11-30 (1:05:22).
  29. Livestream, 2017-05-24 (24:19).
  30. Interview, 2018-08-24 (5:28).
  31. Livestream, 2017-11-17 (22:33).
  32. Livestream, 2020-11-30 (57:50).
  33. Livestream, 2018-02-09 (50:29).
  34. Livestream, 2020-07-25 (54:10).
  35. Livestream, 2019-11-22 (1:08:05).
  36. Livestream, 2017-06-30 (9:28).
  37. Livestream, 2017-06-30 (09:43).
  38. 38.0 38.1 38.2 38.3 Livestream, 2017-05-08 (48:49).
  39. character creator BDO.png
  40. Livestream, 2017-05-26 (53:40).
  41. Interview, 2021-06-13 (33:21).
  42. tulnar-concepts.png
  43. Livestream, 2017-05-30 (16:51).
  44. Livestream, 2017-07-28 (20:17).
  45. Livestream, 2017-06-30 (15:10).
  46. Livestream, 2017-08-23 (31:29).
  47. 47.0 47.1 Interview, 2019-04-15 (20:15).
  48. 48.0 48.1 48.2 Livestream, 8 April 2018 (AM) (3:12).
  49. Interview, 2019-04-22 (58:20).
  50. 50.0 50.1 Interview, 2018-10-20 (3:47:17).
  51. dunirinfluence.png
  52. 52.0 52.1 52.2 Interview, 2018-05-11 (1:03:21).
  53. 53.0 53.1 53.2 Podcast, 2018-05-11 (31:35).
  54. py'rai archetecture.jpg
  55. Livestream, 2017-10-16 (15:58).
  56. Interview, 2018-05-11 (1:04:27).
  57. Livestream, 2017-05-26 (32:14).
  58. Livestream, 2017-05-22 (58:51).
  59. 59.0 59.1 59.2 59.3 59.4 Livestream, 2017-11-17 (13:59).
  60. 60.0 60.1 60.2 Interview, 2018-08-08 (28:50).
  61. 61.0 61.1 61.2 Interview, 2018-08-24 (6:30).
  62. 62.0 62.1 Interview, 2018-10-20 (2:17:43).
  63. Interview, 2018-10-20 (2:28:08).