Character appearance
Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[3] – Steven Sharif
L'aspetto del personaggio può essere modificato nel creatore del personaggio (CC)[4] ed attraverso saloni/barbieri all'interno del gioco.[5][6]
- I modelli dei personaggi sono realistici.[7]
- Il giocatore vedrà un personaggio generico prima delle modifiche.[8]
- I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[9]
- Le "Loli" non saranno presenti nel gioco.[10][11]
- Gli slider e altri modificatori, come le palette di colori, offriranno flessibilità nella personalizzazione ma ci saranno limiti dettati da razza, genere, e le linee guida artistiche concordate dagli sviluppatori. [12][13][10][14][15]
- Gli slider avranno dei limiti, questa era una delle grandi domande una volta iniziato il lavoro sul creatore del personaggio: quanta possibilità vuoi dare nel permettere, per esempio, di spingere il labbro in basso fino a farlo deformare, oppure spostare una guancia in modo da rendere il volto asimmetrico. Non ci sarà la possibilità di creare quel tipo di personaggio. Nonostante questo si avrà la possibilità di muovere, cambiare, ingrandire, diminuire tutte queste parti, mantenendole più ragionevoli e considerate, nello stesso senso per cui non si avrà la possibilità di cambiare l'aspetto di un nano, né del Dünir né nel Niküan, per creare qualcosa che, in mia opinione, verrebbe considerato un personaggio Loli.[10] – Steven Sharif
Corpo
- Corpi preimpostati.[18]
Testa
- Barba.[34][35][3][36]
Volto
- Tratti del volto.[38]
Dettagli
Potrebbe essere applicato un "aspetto base" del personaggio durante gli assedi o altri contenuti di larga scala per favorire le prestazioni dei giocatori.[42][43][44]
Body appearance
- Body presets.[18]
Head appearance
Face appearance
- Facial features.[38]
Appearance details
A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[42][43][44]
Character sculpting
Sculpting provides the ability to customize different segments of any part of the body in the character creator.[46]
- Plates are used for moving features around.[48]
- Dots are use to change the shape of the character's features altogether.[48]
Examples:
- Adjusting the length and proportions of limbs.[46][19]
- Sizes of calves and thighs.[46][19]
- Adjustments will allow a character to appear more feminine or masculine.[22]
Character blending
Character blending allows the combination of two or more presets from the character creator. It allows users to click and drag to morph between the different presets to create customized characters without spending time adjusting each angle of every body part.[49]
Creatore del personaggio
Il character creator (o schermata di modifica del personaggio) permette ai giocatori di definire l'aspetto del loro character in Ashes of Creation.[51]
Avremo una vasta gamma di modifiche già dall'uscita.[28]
Se dovessi fare un'analogia, userei BDO come esempio di quello che cercherà di fare la nostra Creazione Personaggio.[52]
Sarà possibile selezionare la voce del personaggio da opzioni predefinite.[53]
Racial appearance
Latest Dünir character model concept art.[54][55]
Updated Empyrean character 3D render. Concepted by Emanuel Gonzalez. 3D model by Chris Atkins.[56]
Updated Kaelar character model concept art by Emanuel Gonzalez.[57]
Updated Niküa character model 3D renders.[58]
Updated Py'rai character models.[59]
Updated Ren'Kai character model concept art.[60]
Updated Vaelune character model 3D renders.[62]
Updated Vek character models.[63]
The races in Ashes of Creation are primarily humanoid in appearance. This was mainly driven from a lore perspective as well as savings in animation and character design.[64]
- I didn't feel that it was necessary to recreate the wheel on races from a fantasy perspective. I'm not sure how much that would add to the flavor of the game. Obviously I think that we're capable of doing unique things within the cultures and I think we are doing that specifically, like an islander dwarf race. I mean that really hasn't been seen before. Or a stargazing noble Vek looking race: Those things are still unique and they still bring innovation to the idea of what these races can be, but at the same time there's a familiarity there that players can feel comfortable with in the traditional fantasy setting.[65] – Steven Sharif
Aelan appearance
Vaelune have Jinn influence in their lineage, which manifests as an essence-like rupture in their skin after stepping through the divine gateways.[67]
- The Vaelune have an interesting lineage and there is some influence there that when the Vaelune step through the portal, some portions of their body begin to exhibit this almost essence-like rupture in the skin; and you guys are going to see some examples of that in the future; and it is a bit of some Jinn influence in their lineage as a race that sets them apart from their Kaelar counterparts.[67] – Steven Sharif
Dünir dwarven appearance
- Facial hair has been portrayed on Dünir male and female characters, and Niküa male characters.[58][55][68]
- Body hair may also be a character customization option for female Dünir.[69]
- The developers updated the Dünir dwarves' design to have a more stout traditional fantasy appearance based on feedback from Alpha-1.[70][71]
- Niküa dwarves have a "halfling" appearance.[70][71]
- Facial hair is characteristic of the Dünir, not the Niküa.[3]
- Female Dünir beards will not match that of the male. It will be more of a braided option that is not as voluminous.[3]
Pyrian appearance
All Py'rai will have antlers, but their length, size, width, color, and other components can be adjusted via the character creator.[73][74]
- The horns are a unique feature of the Py'Rai, but it may be possible to remove them.[75]
- Py'rai will be capable of having brown skin.[76]
Ren'Kai Appearance
Ren'Kai are large and 'buff' in appearance.[79][80]
- They are the tallest race in Ashes of Creation.[79][81]
- They are considerably taller than their human counterparts.[81]
- Red or green skin tone is selectable via the character creator.[81]
Vek are "goblinesque" in appearance and have a somewhat "contorted" stature.[78][80]
- The Vek are taller than the Dünir but appear shorter than the Kaelar and Vaelune due to their stature.[78][82]
Tulnar appearance
The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[84][85][86][87][88][89]
- Simian (or mammalian).[84][85][86][87][89]
- Bestial/feline.[84][85][86][87][89]
- Reptilian.[84][85][86][87][89]
Gare are primarily humanoid in appearance.[64]
- There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[10][86]
- Catgirl and Loli Tulnar are not able to be created.[10]
- Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[86] – Steven Sharif
- The Tulnar do not have avian characteristics. The sentient avian races (such as the Sladeborne) did not take refuge in the Sottorealtà.[90]
- Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
- A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[91] – Steven Sharif
- Mammalian Tulnar may have snout features, fur and inverted knees.[92]
- Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[92]
Gender
There are female and male genders in Ashes of Creation.[94][95]
- Gare and Classi are not gender-locked.[96][97]
- Armor appearance adapts to gender.[98]
- Costumes are not gender locked.[99]
- There are no plans for gender neutral pronouns.[100]
- Same-sex marriages are possible.[100][101]
Artistic influences
- L'architettura Aelan prende spunto dalla Francia medievale.[104]
- Dünir have a Nordic cultural influence.[105]
Gli Empyrean hanno un che di imperialistico Greco-Roman.[106]
- The Kaelar have a European influence.[107]
- The Niküa have a Polynesian influence.[108][106]
- The Py'Rai have a Navajo Native American influence.[106] Py'Rai architecture has a woodland inspiration.[109][110]
- Pyrian architecture has a Greco-Roman influence.[111]
- Ren'Kai architecture has an Asian influence.[102]
- The Vaelune have a Middle Eastern influence.[112]
- The Vek have a Mesoamerican influence.[112]
- You will see in the different races that are available from a player character standpoint a lot of different influences that reflect many cultures in the world: Not just European, not just Africa, not Mesoamerican. These cultures are going to be present in many of the races.[113] – Steven Sharif
- The idea is just to find a base component in the real world as a starting point and then to begin to fantasize.[104] – Steven Sharif
Cosmetic items
I Cosmetic items permettono ai giocatori di modificare i loro character all'interno del gioco.[28]
- Colore degli occhi.
- Colore della pelle.
- Colore dei capelli.
- Pettinature.
- Tattoos.
- Cicatrici.
Oggetti cosmetici che producono effetti cosmetici all'interno del gioco saranno disponibili.[114]
- Fuochi d'artificio.
- Picnic.
- Campeggi.
Emoji
Emoji adds additional flare either for chat or character representation (social animations).[115][116][28]
- Race and class emoji packs were available in the Kickstarter and Estate crowdfunding campaigns at the Explorer level and above.[28]
- There will be role-playing emoji such as dice rolling.[117]
Gear appearance
- Gear is intended to be realistic in appearance.[118][119][120]
- Armor will not be overly sexual in appearance.[118][120]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[119] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[122]
- There might be sliders, but there are not gonna be naked sliders.[122] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[126] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[127]
- Crafters are able to influence what their crafted items look like.[129][130]
- Cosmetici can be used by all races but there may be slight variations to make them work with the body builds of each race.[131]
- Dye cosmetics can be used to change gear colors.[132][133][134]
Appearance slots/Transmogs
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[140][141]
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[142]
- Cosmetic slots can be toggled on or off on their character by the player.[143]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[42][43]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[42] – Steven Sharif
Immagini
Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[145]
- We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[145] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[146] – Steven Sharif
- Intrepid Studios does not use AI for art production.[147]
- We do not use AI for production, except in unique internal cases when communicating fast reference material.[147] – Steven Sharif
2023-12-25 2023-04-27 2023-02-01 2023-02-01 2023-02-01 2023-02-01 2023-02-01 2022-08-15 2022-04-27 2022-04-01 2022-04-01 2022-04-01 2022-04-01 2022-03-31 2022-03-31 2021-01-30 2020-10-31
See also
Riferimenti
- ↑ Video, 2022-03-31 (13:47).
- ↑ 2.0 2.1 2.2 Trasmissione in diretta, 2020-04-30 (46:51).
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 Trasmissione in diretta, 2018-04-8 (PM) (13:39).
- ↑ Trasmissione in diretta, 2017-05-08 (47:35).
- ↑ Trasmissione in diretta, 2022-04-29 (5:05).
- ↑ Trasmissione in diretta, 2017-05-15 (51:19).
- ↑ Trasmissione in diretta, 2017-06-30 (11:21).
- ↑ Trasmissione in diretta, 2017-06-30 (10:04).
- ↑ Trasmissione in diretta, 2017-06-30 (12:39).
- ↑ 10.0 10.1 10.2 10.3 10.4 Podcast, 2021-09-29 (18:19).
- ↑
- ↑ Trasmissione in diretta, 2022-03-31 (1:00:14).
- ↑ 13.0 13.1 13.2 Video, 2022-03-31 (9:23).
- ↑ 14.0 14.1 14.2 Trasmissione in diretta, 2020-04-30 (1:10:46).
- ↑ Trasmissione in diretta, 2017-06-30 (13:13).
- ↑ 16.0 16.1 Trasmissione in diretta, 2020-10-30 (46:22).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Video, 2022-03-31 (7:05).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 Trasmissione in diretta, 2022-01-28 (59:48).
- ↑ 20.0 20.1 Trasmissione in diretta, 2017-06-30 (10:27).
- ↑ 21.0 21.1 Video, 2022-03-31 (7:50).
- ↑ 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 Trasmissione in diretta, 2017-05-22 (54:32).
- ↑ 23.0 23.1 Video, 2022-03-31 (8:54).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 Video, 2022-03-31 (7:49).
- ↑ 25.0 25.1 Trasmissione in diretta, 2020-07-25 (1:11:52).
- ↑ 26.0 26.1 Trasmissione in diretta, 2017-05-24 (48:45).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 27.9 Video, 2022-03-31 (10:00).
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 28.13 28.14 28.15 28.16 28.17 28.18 28.19 28.20 28.21 Trasmissione in diretta, 2017-05-08 (48:49).
- ↑ 29.0 29.1 29.2 29.3 Twitter - A little salt and pepper never hurt anyone!
- ↑ 30.0 30.1 Video, 2022-03-31 (39:29).
- ↑ 31.0 31.1
- ↑ 32.0 32.1 32.2 32.3 Video, 2022-03-31 (11:02).
- ↑ 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 33.12 33.13 Video, 2022-03-31 (11:04).
- ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 34.12 34.13 34.14 34.15 34.16 34.17 34.18 34.19 34.20 34.21 34.22 34.23 Video, 2022-03-31 (11:52).
- ↑ 35.0 35.1
- ↑ 36.0 36.1 Ashes of Creation Twitter.
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 Video, 2022-03-31 (13:31).
- ↑ 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 38.12 38.13 Video, 2022-03-31 (13:56).
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 Video, 2022-03-31 (13:59).
- ↑ 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 40.10 40.11 Video, 2022-03-31 (19:49).
- ↑ 41.0 41.1 Video, 2022-03-31 (21:03).
- ↑ 42.0 42.1 42.2 42.3 Trasmissione in diretta, 2020-07-25 (54:10).
- ↑ 43.0 43.1 43.2 Trasmissione in diretta, 2019-11-22 (1:08:05).
- ↑ 44.0 44.1 Trasmissione in diretta, 2018-08-17 (1:07:51).
- ↑ Twitter - We took our Vek to the barbershop for some fresh new cuts!
- ↑ 46.0 46.1 46.2 46.3 Video, 2022-03-31 (15:21).
- ↑ Video, 2022-03-31 (15:40).
- ↑ 48.0 48.1 48.2 48.3 Video, 2022-03-31 (16:23).
- ↑ 49.0 49.1 49.2 Video, 2022-03-31 (29:14).
- ↑ Trasmissione in diretta, 2017-06-30 (9:28).
- ↑ Trasmissione in diretta, 2017-06-30 (09:43).
- ↑
- ↑ Trasmissione in diretta, 2017-05-26 (53:40).
- ↑ Forums: Player Feedback Request Dünir Race
- ↑ 55.0 55.1 Trasmissione in diretta, 2023-03-31 (1:06:38).
- ↑ Trasmissione in diretta, 2022-09-30 (1:05:25).
- ↑ Trasmissione in diretta, 2022-09-30 (1:06:56).
- ↑ 58.0 58.1 Trasmissione in diretta, 2023-06-30 (1:32:10).
- ↑ Twitter - Revised Py'Rai models.
- ↑ Trasmissione in diretta, 2022-07-29 (46:09).
- ↑ Trasmissione in diretta, 2022-07-29 (59:00).
- ↑ Trasmissione in diretta, 2023-03-31 (1:07:25).
- ↑ Twitter - Behold! The full-body models for the female and male Vek!
- ↑ 64.0 64.1 Colloquio, 2021-06-13 (33:21).
- ↑ Podcast, 2021-09-29 (20:27).
- ↑ Trasmissione in diretta, 2023-03-31 (1:09:08).
- ↑ 67.0 67.1 Trasmissione in diretta, 2022-08-26 (41:37).
- ↑ 68.0 68.1 68.2 Twitter - The female Dünir models have received some upgrades!
- ↑ Trasmissione in diretta, 2022-01-28 (53:29).
- ↑ 70.0 70.1 Trasmissione in diretta, 2022-01-28 (50:00).
- ↑ 71.0 71.1 Trasmissione in diretta, 2021-08-27 (1:17:07).
- ↑ Video, 2022-06-30 (22:03).
- ↑ 73.0 73.1 Trasmissione in diretta, 2022-02-25 (54:08).
- ↑ Trasmissione in diretta, 2022-02-25 (50:17).
- ↑ Twitter - Py'Rai male concept art.
- ↑
- ↑ X.com - This Friday, we will see the Fighter Archetype Preview for Alpha Two! And the Ren'Kai Orcs!
- ↑ 78.0 78.1 78.2 78.3 Trasmissione in diretta, 2022-01-28 (39:30).
- ↑ 79.0 79.1 Trasmissione in diretta, 2022-01-28 (47:00).
- ↑ 80.0 80.1 Colloquio, 2021-06-13 (31:24).
- ↑ 81.0 81.1 81.2 Trasmissione in diretta, 2021-09-24 (1:06:30).
- ↑ Trasmissione in diretta, 2021-08-27 (1:18:30).
- ↑ Twitter - The Tulnar are a proud, noble, Underrealm-dwelling race.
- ↑ 84.0 84.1 84.2 84.3 84.4 Trasmissione in diretta, 2022-07-29 (56:00).
- ↑ 85.0 85.1 85.2 85.3 Podcast, 2021-09-29 (16:51).
- ↑ 86.0 86.1 86.2 86.3 86.4 86.5 Trasmissione in diretta, 2018-04-8 (AM) (3:12).
- ↑ 87.0 87.1 87.2 87.3 Trasmissione in diretta, 2017-08-23 (31:29).
- ↑ Trasmissione in diretta, 2017-07-28 (20:17).
- ↑ 89.0 89.1 89.2 89.3 Trasmissione in diretta, 2017-06-30 (15:10).
- ↑ Podcast, 2020-11-15 (1:03:17).
- ↑ Colloquio, 2019-04-22 (58:20).
- ↑ 92.0 92.1 Colloquio, 2019-04-15 (20:15).
- ↑ Forums: Player Feedback Request Vek Race
- ↑ Trasmissione in diretta, 2022-03-31 (55:36).
- ↑ Trasmissione in diretta, 2017-09-03 (37:10).
- ↑ Trasmissione in diretta, 2017-07-18 (35:58).
- ↑ Trasmissione in diretta, 2017-05-08 (43:30).
- ↑ Trasmissione in diretta, 2020-09-30 (47:47).
- ↑
- ↑ 100.0 100.1 Podcast, 2018-05-11 (1:05:58).
- ↑
- ↑ 102.0 102.1 Trasmissione in diretta, 2019-10-31 (40:27).
- ↑ Trasmissione in diretta, 2022-02-25 (49:42).
- ↑ 104.0 104.1 Colloquio, 2018-10-20 (3:47:17).
- ↑
- ↑ 106.0 106.1 106.2 Colloquio, 2018-05-11 (1:03:21).
- ↑ Podcast, 2018-05-11 (31:35).
- ↑ Trasmissione in diretta, 2022-09-30 (1:08:24).
- ↑ Trasmissione in diretta, 2022-02-25 (44:28).
- ↑
- ↑ Trasmissione in diretta, 2017-10-16 (15:58).
- ↑ 112.0 112.1 Podcast, 2018-05-11 (31:35).
- ↑ Colloquio, 2018-05-11 (1:04:27).
- ↑ Trasmissione in diretta, 2017-05-26 (32:14).
- ↑
- ↑ Trasmissione in diretta, 2017-11-17 (53:02).
- ↑ Trasmissione in diretta, 2017-05-22 (58:51).
- ↑ 118.0 118.1 118.2 118.3 Trasmissione in diretta, 2020-05-29 (50:20).
- ↑ 119.0 119.1 Trasmissione in diretta, 2017-05-26 (19:51).
- ↑ 120.0 120.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 122.0 122.1 Trasmissione in diretta, 2021-12-23 (1:34:07).
- ↑ Trasmissione in diretta, 2024-02-29 (1:15:51).
- ↑ Podcast, 2018-08-04 (53:43).
- ↑ Trasmissione in diretta, 2022-10-28 (1:41:06).
- ↑ Trasmissione in diretta, 2021-09-24 (1:25:27).
- ↑ Trasmissione in diretta, 2023-11-30 (1:40:11).
- ↑
- ↑ Trasmissione in diretta, 2020-11-30 (1:05:22).
- ↑ Trasmissione in diretta, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ Trasmissione in diretta, 2017-07-18 (54:56).
- ↑ Trasmissione in diretta, 2017-07-28 (9:47).
- ↑
- ↑ Trasmissione in diretta, 2020-10-30 (1:13:22).
- ↑
- ↑ Trasmissione in diretta, 2017-09-03 (48:56).
- ↑ Trasmissione in diretta, 2023-05-31 (58:37).
- ↑ Colloquio, 2018-08-24 (5:28).
- ↑ Trasmissione in diretta, 2017-11-17 (22:33).
- ↑ Trasmissione in diretta, 2020-11-30 (57:50).
- ↑ Trasmissione in diretta, 2018-02-09 (50:29).
- ↑ 144.0 144.1 Trasmissione in diretta, 2022-02-25 (46:17).
- ↑ 145.0 145.1 Colloquio, 2018-10-20 (2:17:43).
- ↑ 146.0 146.1 Trasmissione in diretta, 2023-03-31 (1:17:42).
- ↑ 147.0 147.1