Mana

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Resting and mana regeneration.[1]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[2]Steven Sharif

Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[3][4][5]

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[3]Steven Sharif

Stats

Waterfall stats.[8][9][10][11]
Primary attribute Stat
Constitution.[12]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[13]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[14]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[15]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[16]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[17]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[8][9]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[9]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[20]

Ruoli

Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[21][22][23]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[24]Steven Sharif

Archetype resources

Archetype resources (also called Class resources) are generated by certain skills based on specific criteria.[25] The current design approach is for every archetype to have its own resource, in addition to Mana, which is universal across all archetypes.[3][26][4][5]

Archetype resource Icon Archetype
Combat Momentum Fighter Momentum Buff Icon.png Fighter
Courage Courage icon.png Tank
Divine Power Divine Power Icon.png Cleric

See also

Riferimenti