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Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[1] Mules transport goods on a much smaller scale than the caravan system.[2]

If a player dies there will be a period of time before their mule despawns. Other players must kill the mule to be able to loot it.[3]

If a player's mule dies its corpse will contain the same percentage of lootable items as the player (based on their flagging status).[3][4]

List of mule mounts


Moonstrider Mule mount color schemes.

Many species of mules will be breedable.[5]

  • There will be smaller mules.[6]

Carrying capacity

Personal inventory limits[8][9] are tied to a backpack.[10] Material and gatherable items are subject to quantity rather than weight limits. Caravan and Mules are intended to be the primary mode of transportation of goods beyond these limits.[11][12]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[13]
  • Caravan will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[14]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[15]

Inventario capacity will be relatively limited for new characters.[15]

  • Inventario expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[15][16]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[15]

Item stacks will in general have quantity limits based on the type of item.[11]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[11]


Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[18][19]


See also