Naval NPCs
Naval NPCs exist in and around the oceans.[1]
- Sailing NPCs.[1]
- Fortresses.[1]
- Frigates or galleon ships.[1]
- Raid bosses.[1]
- Quest givers.[1]
- General sea-based NPCs.[1]
There's an NPC structure that exists out in the oceans. These take the form of sailing NPCs, fortresses, whether that be large frigate or galleon based ships, and they take the form of raid bosses. They take the form of general sea-based NPCs. There's treasures that you can find on land and explore out at sea, as obviously one of the missions is why you would be going out to sea. There's escort missions that you can participate in... Some of those are straightforward and interact but with an NPC to receive a quest for; and some of those have to be discovered at sea. So these are all things that are make that type of area in an MMO exciting. You don't just want to have water for water's sake. You want to have water because it's a different experience from a content perspective than what's on land; and in order to be a different experience you have to have that content.[1] – Steven Sharif
Coastal nodes
There will be nodes along the coast and on islands.[4]
- These nodes will have specific water oriented influences, services, and questlines, that relate to the seas.[4]
- Coastal nodes change the spawn tables of the nearby water content and can also trigger specific events.[5]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[6][7][8]
- We've gone back and forth a little bit on whether or not the design intent for sieging of nodes is intended to include, for certain nodes, the naval component. The concern there was that it would be a difficult thing to balance around that particular node having accessibility from the water for those types of defenses. So what we've presented as an opportunity where harbors are the focal point of those naval interactions; and during sieges you are aware that nodes have certain objectives, which have ramifications and can influence the outcome and/or the ongoings of a particular against a node. And if one of those objectives is a naval objective, because that node might own a harbor, which is a point of interest that gets adopted by a node which advances far enough around it. So you might have one harbor and five nodes that can own that harbor. And the first to hit the village stage adopts the harbor. Then that can become an objective point during a siege that has naval interaction. So that's the direction we've moved towards, rather than allowing the naval component to interact directly with sieging the node itself as opposed to being a part of the objective-based gameplay that exists for a node siege.[6] – Steven Sharif
- Island chains are part of Ashes of Creation naval content.[9][10]
Harbors
Harbors are points of interest that appear in proximity to coastal nodes.[6][13][14] Harbors have a significant amount of influence over the waters.[1]
- The first coastal node to reach Village (fase 3) will take control of its closest harbor.[6][1]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[12]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[12]
- Harbors will grant quests that are related to naval content.[1][5][14]
- Navi may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of coastal nodes.[15][13][14][16]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[6][7][8]
Raft caravans
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[19][20][21][22]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[20][21][23][18][22]
- Rivers can only be used by raft caravans.[24]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[25][18]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[18]
Navale content refers to content above and below the sea.[1][9]
- Aquatic mounts.[9]
- Coastal nodes.[1][4]
- Fortresses.[1]
- Harbors.[13][14][1]
- Island chains.[9]
- Raft caravans.[28]
- Naval NPCs.[1]
- PvP Navale.[28]
- Missioni.[1]
- Incursioni.[1][28]
- Navi.[1][9]
- Trade routes.[9]
- Caccia al tesoro.[1][9]
- Underwater dungeons.[28]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[10]
There will not initially be naval content (such as a Dark Lake) in the Sottorealtà, but this may be something that gets added in future expansions.[29]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[30]
See also
Riferimenti
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Podcast, 2021-04-11 (36:43).
- ↑ Trasmissione in diretta, 2018-08-17 (58:53).
- ↑ 3.0 3.1
- ↑ 4.0 4.1 4.2 Trasmissione in diretta, 2018-04-8 (PM) (1:01:28).
- ↑ 5.0 5.1 Colloquio, 2020-07-19 (48:05).
- ↑ 6.0 6.1 6.2 6.3 6.4 Colloquio, 2023-07-09 (1:18:49).
- ↑ 7.0 7.1 Trasmissione in diretta, 2022-10-14 (58:46).
- ↑ 8.0 8.1 Trasmissione in diretta, 2017-05-19 (37:51).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Trasmissione in diretta, 2017-05-17 (30:53).
- ↑ 10.0 10.1 Kickstarter - We Just Broke $1,500,000!
- ↑ Trasmissione in diretta, 2021-03-26 (48:42).
- ↑ 12.0 12.1 12.2 Trasmissione in diretta, 2022-08-26 (1:26:58).
- ↑ 13.0 13.1 13.2 Trasmissione in diretta, 2020-07-25 (1:59:09).
- ↑ 14.0 14.1 14.2 14.3 Trasmissione in diretta, 2018-07-09 (30:35).
- ↑ Colloquio, 2023-07-09 (1:20:33).
- ↑
- ↑ Video, 2024-01-31 (15:35).
- ↑ 18.0 18.1 18.2 18.3 Trasmissione in diretta, 2020-04-30 (58:05).
- ↑ Video, 2024-01-31 (15:27).
- ↑ 20.0 20.1 Video, 2023-10-31 (28:06).
- ↑ 21.0 21.1 Trasmissione in diretta, 2022-08-26 (1:20:17).
- ↑ 22.0 22.1 Trasmissione in diretta, 2018-04-8 (AM) (15:46).
- ↑ Trasmissione in diretta, 2020-05-29 (1:28:38).
- ↑ Trasmissione in diretta, 2024-01-31 (1:07:587).
- ↑ Trasmissione in diretta, 2024-01-31 (1:08:47).
- ↑ Trasmissione in diretta, 2020-09-30 (40:52).
- ↑ Video, 2017-11-09 (0:01).
- ↑ 28.0 28.1 28.2 28.3 Trasmissione in diretta, 2017-08-23 (28:22).
- ↑ Trasmissione in diretta, 2022-01-28 (1:09:00).
- ↑ Trasmissione in diretta, 2022-02-25 (1:04:29).