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Node wars

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Node governments may declare war on another node and rally citizens to the cause.[1]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[4]Steven Sharif

Server prime-time

Objective-based events such as Nodo assedi, Assedi del castello, Guild Wars, and Node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[5][6][7]

Node government

Alpha-1 winner of Mayoral election.[8]

Node governments are chosen from a node's citizenry when a node reaches stage 3 (Village).[9]

Positions within a node's government are attained through titles that grant special access to NPCs in the node.[10]

There are a lot of things that you can strive for within [a node] that grant you that special treatment.[10]Steven Sharif

Leadership powers

Depiction of a mayor.[13]

Government officials have wide-ranging leadership powers.[14]

  • Declare war on another node and rally citizens to the cause.[1]
  • Enter into trade agreements.[1]
  • Directing assets.[9]
  • Mayors are able to initiate quest-driven systems that non-citizens can participate in. The mayor can use a portion of the node's treasury or goods as rewards for quest completion. Players will be able to interface with the node to view the quests that are available to them.[17]
  • Governments may be able to choose a node name from a predetermined list.[18][19]

The government has a lot of say in the direction of the nodes development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[9]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[20]Steven Sharif

Gilde do not control nodes.[21][22] Guild leaders (kings and queens) can become mayors of nodes.[23]

  • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[9]
  • Only a certain number of guilds may participate in these roles.[9]
  • Separate guild roles are reserved for small, medium and large guilds.[9]

Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.[9]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[24]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[25]Steven Sharif

Nodo assedi

Nodo assedi (Pre-alpha footage).[26]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[27]Margaret Krohn

Nodo assedi enable players to destroy nodes.[27] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[28]

Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[28]

If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![29]Steven Sharif

Nodes can delevel based on node atrophy.[27]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[30]


See also