Character appearance

Da Ashes of Creation Wiki.
(Reindirizzamento da Salons)

Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[3]Steven Sharif

La Character appearance può essere modificata nel character creator (CC)[4] ed attraverso saloni/barbieri all'interno del gioco.[5]

  • I modelli dei Character sono realistici.[6]
  • Il giocatore vedrà un personaggio generico primad delle modifiche.[7]
  • I giocatori potranno rendere il loro personaggio sovrappeso, magro, muscoloso.[8]
  • I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[9]
  • Le Lolis non saranno nel gioco.[10]

Gli slider offrirannp flessibilità nelle modifiche.[11]

  • Pettinature.[3]
    • Si potrà aggiungere del pelo in diverse parti del corpo.
  • Tatuaggi.[3]
  • Viso.[3]
  • Struttura ossea.[3]
  • Altezza.[3]
    • Non potrete fare personaggi alti due centimetri.[12]
  • Larghezza.[3]
  • Percentuale di massa grassa.[3]

Le modifiche permetteranno al character di apparire più femminile o mascolino.[13]

  • Altezza delle sopracciglia.[13]
  • Mento.[13]
  • Capelli.[13]
  • Barba.[14]
    • Le barbe delle Dwarven femmine non saranno uguali a quelle dei maschi. Saranno un tipo più intrecciato che non sia così voluminoso.[3]
    • I peli sul viso sono caratteristici dei Dünir, non dei Niküa.[3]
  • Tipi di corporatura.[13]
  • Ci saranno "slider per tette".[12]
    • Questi saranno relativi alla razza del personaggio.
    • Le proporzioni non saranno ridicole.

La Character appearance potrà essere salvata sull'hard disc.[15]

Creatore del carattere

Il character creator (o schermata di modifica del personaggio) permette ai giocatori di definire l'aspetto del loro character in Ceneri della creazione.[17]

Avremo una vasta gamma di modifiche già dall'uscita.[18]

Se dovessi fare un'analogia, userei BDO come esempio di quello che cercherà di fare la nostra Creazione Personaggio.[19]

Sarà possibile selezionare la voce del personaggio da opzioni predefinite.[20]

Early access

Ashes of Creation Apocalypse may include an early access character creator.[21][22][23]

As we develop our character creation screen we'll implement that into arena mode. So can create characters there, save those characters. When you make a character in Ashes you can port over that save.[23]Steven Sharif

I would like to have the option for players to go in spend time, create characters save that character and then have it available in their suite their character creation suite as an option to preload at launch that they can take that's those settings and launch the character. I would love for there to be community rewards and competitions for the best made characters that we could do like a monthly kind of thing around and/or additionally I'd like for there to be implementation of housing and a housing suite that you can save your furniture load out as well for building out the interior of housing. I don't know if we'll be able to get to that. It is a cherry on top of the icing. And we'll see how the schedule looks with that regard.[25]Steven Sharif

Ashes of Creation Apocalypse character appearance

Dünir dwarven appearance

Facial hair is characteristic of the Dünir, not the Niküa.[3]

Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[3]

Tulnar appearance

Tulnar silhouettes.[26]

Tulnar is the only race with the capability to adjust racial appearance in a significant manner.[27]

  • Tulnar race does not have sub-types, instead, players will be able to customize the appearance of Tulnar characters.[28]
  • Players will have dials to adjust the reptilian, mammalian, humanoid, and other attributes of their Tulnar character in the Creatore del carattere.[29]
  • Tulnar do not equal furries.[30]
    • There are bestial components that can be scaled up when creating a Tulnar character.[30]

Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[30]Steven Sharif

Cosmetic items

I Cosmetic items permettono ai giocatori di modificare i loro character all'interno del gioco.[18]

  • Colore degli occhi.
  • Colore della pelle.
  • Colore dei capelli.
  • Pettinature.
  • Tattoos.
  • Cicatrici.

Oggetti cosmetici che producono effetti cosmetici all'interno del gioco saranno disponibili.[31]

  • Fuochi d'artificio.
  • Picnic.
  • Campeggi.

Emoji

Emoji adds additional flare either for chat or character representation.[18] Emoji packs were available in the Kickstarter and Estate crowdfunding campaigns at the Explorer level and above.[18]

There will be role-playing emoji such as dice rolling.[32]

Character page

A character web page (character sheet) will be available closer to live launch that shows the following:[33]

  • What a character looks like.[33]
  • Successi and server firsts.[33]
  • Info on a player's class.[33]
  • Character's back story via journal entries (that are shared publicly by the player).[34][35]
  • Traits can be applied that describe a character's history.[35]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[35]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[34]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[34]Steven Sharif

The player can manage what info is shown on the character page.[33]

Artwork

Ceneri della creazione will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[36]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[36]Steven Sharif

See also

Riferimenti

  1. Livestream, 16 October 2017 (15:18).
  2. Ashes of Creation - The visuals.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Livestream, 8 April 2018 (PM) (13:39).
  4. Livestream, 8 may 2017 (47:35).
  5. Livestream, 15 May 2017 (51:19).
  6. Livestream, 30 june 2017 (11:21).
  7. Livestream, 30 june 2017 (10:04).
  8. Livestream, 30 june 2017 (10:27).
  9. Livestream, 30 june 2017 (12:39).
  10. Lollis.jpg
  11. Livestream, 30 june 2017 (13:13).
  12. 12.0 12.1 Livestream, 24 May 2017 (48:45).
  13. 13.0 13.1 13.2 13.3 13.4 Livestream, 22 May 2017 (54:32).
  14. beards.jpg
  15. Livestream, 24 May 2017 (28:22).
  16. Livestream, 30 june 2017 (9:28).
  17. Livestream, 30 June 2017 (09:43).
  18. 18.0 18.1 18.2 18.3 Livestream, 8 May 2017 (48:49).
  19. character creator BDO.png
  20. Livestream, 26 May 2017 (53:40).
  21. Livestream, 26 July 2019 (1:10:44).
  22. 22.0 22.1 Livestream, 1 September 2018 (1:05:10).
  23. 23.0 23.1 23.2 Livestream, 31 October 2018 (40:31).
  24. Newsletter, 7 August 2018
  25. Interview, 8 August 2018 (30:51).
  26. Livestream, 30 May 2017 (16:51).
  27. Livestream, 28 July 2017 (20:17).
  28. Livestream, 30 June 2017 (15:10).
  29. Livestream, 23 August 2017 (31:29).
  30. 30.0 30.1 30.2 Livestream, 8 April 2018 (AM) (3:12).
  31. Livestream, 26 May 2017 (32:14).
  32. Livestream, 22 May 2017 (58:51).
  33. 33.0 33.1 33.2 33.3 33.4 Livestream, 17 November 2017 (13:59).
  34. 34.0 34.1 34.2 Interview, 8 August 2018 (28:50).
  35. 35.0 35.1 35.2 Interview, 24 August 2018 (6:30).
  36. 36.0 36.1 Interview, 20 October 2018 (2:17:43).
  37. Interview, 20 October 2018 (2:28:08).