Drop by our discord if you are able to help gather tooltips and screenshots from Alpha-1 for Elementi, Missioni, Resources, Recipes, or anything that is not currently in the wiki.

Ship classes

Da Ashes of Creation Wiki.
Jump to navigation Jump to search

Navi are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[2][3]

Size Type Usage.[3] Crew.[4]
Small "Solo" content 1-3
Medium Frigates (potentially).[5] Group content Group size (8)
Large Galleons.[6][7] Raid content Raid size (40)

Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[8]

Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[2]Steven Sharif

Galleons

Galleons are a class of ship in Ceneri della creazione.[7]

Naval caravans

Alpha-1 Niküa naval caravan 3D render.[9]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction kind of site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of you know a minute to two minutes. There's a little bit of vulnerability in that regard.[10]Steven Sharif

Naval caravans (Trade ships) are part of Ceneri della creazione naval content.[11] Naval caravans allow the transportation of trading goods.[12]

 

Fishing boats

There may be fishing boats in Ceneri della creazione.[14]

Ship building

Ship building is a crafting profession that is able to construct ship components based on blueprints that unlock capabilities that scale with their progression within the ship building profession.[16][6][17]

  • Movement, Durability, Speed, Turn rate, Hit points, Defensive and Damage abilities.[18][16][6][17]
  • Weapon slots.[18]
  • Aesthetic customization.[17]
  • Ship components can be sold to other players.[16]

You can have the base value of a hull. That hull might have certain placements that are available when it comes to utility slots and/or weapon slots for the ship. Essentially you are going to have that hull itself be augmented by constructibles via the ship building profession.[18]Steven Sharif

A player does not need to be a ship builder to construct ships. Players utilize the ship components that are crafted by ship builders to upgrade their ships.[16][19]

  • Anyone with the right schematics, materials and an advanced enough node may construct a ship.[20]

You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.[16]Steven Sharif

Players can choose which "joints" get populated with either utility or weaponry spots on a ship.[22]

Mariner classes

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap for Alpha-1.

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Classi artigiane. As a player gains experience in these different skills they become more adept at using them.[24]

You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[24]Jeffrey Bard

Naval content

Navale content refers to content above and below the sea.[5][27]

Naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[29]

Navi for "island hopping" may be included in Alpha-1.[30][31]

  • Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[30]

See also

Riferimenti