Siege summons

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Eight players of the same primary archetype can band together to create monumental effects during a siege.[2]

These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[2]Steven Sharif

Summoner siege abilities

Summoners can collaborate to summon larger summons, such as Golems.[3]

  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[4]
  • The number of summoners participating in the summon will determine its overall size.[4]
  • All summoners must be in the same party and the party leader must be a summoner.[5]
    • The party leader initiates the summon and then takes control of it.
    • Once summoned, the party leader cannot be changed.
    • If the party disbands, the summon ends. There will be a grace period to handle disconnects.
    • The party may also contain non-Summoners.

It doesn't have to be just summoners, but it has to be a party led by a summoner with other summoners in it.[5]Steven Sharif

Tank siege abilities

If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[2]Steven Sharif

Summoning siege equipment

A summoning sheet is used to summon siege equipment to the player's position.[7]

  • Siege vehicles that can be player driven.
  • Hand held weapons.
  • Multiple people may need to equip some items of siege equipment for it to function.


See also