Social organization benefits

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Progression within a social organization offers different rewards.[1]

If you are part of a town that has been developed and the Scholar's Academy has the most amount of work from the players, that becomes a patron organization of the city so will grant certain benefits and services to players that they can participate in, that relate to their position within the Scholar's academy. Augments are a huge thing that these different societies will offer. They're not going to be a lot of arguments within the society's progression: It will probably be around 3 or 4 that exist per organization. So, you'll have to really investigate and study which organization is most beneficial for the path you've chosen with your archetype or whatever role you wish to have in the world.[4]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Organizzazioni sociali offer special cosmetics.[4]

Organizzazioni sociali have a role in artisan progression.[4]

Organizzazioni sociali may relate to which bosses might need to be killed first and may affect building progression of a node.[6]

Social organization progression

Social organization progression is achieved through accomplishing tasks or quests within that social organization.[6]

  • Some progression is static, but more competitive achievements will be seasonal, based on a ladder system.[7]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

There are hierarchical paths pertaining to specific questlines for the organization's thematic.[6] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[8]

- For example, a Thieves' guild may have objectives and quests toward securing a particular item to enable players to advance within the organization.[6]
Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[9]Steven Sharif

Patron organizations

Patron organizations are social organizations that contribute the most amount of work to their node.[4]

See also

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