Stables

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Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[1]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[1]Steven Sharif

Stables in Ashes of Creation refer to:

  • A system that stores active mounts in slots that can be used local to the stable.[3]
The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[3]Steven Sharif
Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[4]Steven Sharif

Animal husbandry

Screenshot of Dawnbreaker variant achievable through the Animal husbandry profession. 3D model by Jessica Jennings.[6]

Those variations that were present with the Dawnbreaker: those are examples of how Animal Husbandry surfaces subtle changes- from subtle to extreme. Those were more subtle; those are wing variations, those were fur variations, color variations, eye color variations. All of that stuff gets represented as part of the Animal husbandry system and it's cool to see what's available for players to experiment with.[7]

Rare Flailrunner[8] mount that can only be obtained via breeding two tamable creatures through the animal husbandry profession.[9]

Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[10]Steven Sharif

Animal husbandry is a profession within the processing artisan class.[11][12][13]

Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[15]

Breeding mechanics

Gryphon concept art.[22]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[23]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[12][24]

  • Pets, Cavalcature, Livestock, and Beasts of burden can be captured and tamed to breed the best version of that species.[12][16]
    • Geographical location may be relevant for the creation of certain types of breeds.[12]
    Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[12]Steven Sharif
  • Royal mounts (such as Draghi) are dropped as eggs that can be cultivated by Animal husbandry artisans with a high enough stable upgrade on their freehold.[25]
    • These mounts are not breedable.[26]
  • Mounts that are bred through animal husbandry may be sold at auction.[27]
    • These mounts can also be applied as certificates toward the construction of caravans.[27]
  • There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[28]

Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[12][29]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[29]

Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[12]Steven Sharif

There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[30]

I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[30]Steven Sharif

There is a compendium of acceptable parameters for breeding[31], which isn't going to be known until players discover it.[27][32] This discovery may be different for different players.[32]

  • Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[27] There will be odd combinations, but there will be limits to what is possible.[32]
  • Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[32]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

A modified character creation system allows customization of Summoner pets and Animal husbandry.[23][29]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[29]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[29]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[32]Steven Sharif

Royal stables

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Royal stables are a type of building in Ashes of Creation.[33]

  • Castles come with a royal stables.[33]
  • Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[33]
  • Royal mounts must be mounted in a royal stables in order to fly.[33]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[33]Steven Sharif

Summoning mounts

Summoning a mount in Alpha-1.[34]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[34]Steven Sharif

Cavalcature are items that players carry then activate to summon the mount nearby.[35]

  • Mounts are generally able to be summoned during combat in the open-world.[36]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[36]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[36]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[35]Steven Sharif

  • A player can dismount and have their mount follow them.[37][38]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[37]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[37]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[2]

Immagini

See also

Riferimenti

  1. 1.0 1.1 1.2 Trasmissione in diretta, 2020-05-29 (39:02).
  2. 2.0 2.1 2.2 2.3 Trasmissione in diretta, 2017-11-17 (33:17).
  3. 3.0 3.1 Trasmissione in diretta, 2022-04-29 (1:11:24).
  4. 4.0 4.1 Trasmissione in diretta, 2023-06-30 (1:38:39).
  5. Node series part II – the Metropolis.
  6. Trasmissione in diretta, 2021-10-29 (30:34).
  7. Trasmissione in diretta, 2021-10-29 (37:34).
  8. Trasmissione in diretta, 2021-04-30 (56:43).
  9. Steven Sharif Twitter, April 17, 2021.
  10. Podcast, 2020-11-15 (35:42).
  11. Trasmissione in diretta, 2022-10-14 (32:38).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Trasmissione in diretta, 2022-02-25 (25:24).
  13. Trasmissione in diretta, 2017-06-16 (28:07).
  14. Video, 2023-06-30 (7:37).
  15. 15.0 15.1 15.2 Blog: A noble steed
  16. 16.0 16.1 Trasmissione in diretta, 2017-05-17 (1:04:12).
  17. Trasmissione in diretta, 2020-05-29 (39:02).
  18. Colloquio, 2023-07-09 (51:26).
  19. Twitter - The animal husbandry system will affect aquatic animals as well!
  20. Colloquio, 2023-07-09 (56:37).
  21. Trasmissione in diretta, 2017-06-01 (28:42).
  22. stevengryphon.png
  23. 23.0 23.1 Trasmissione in diretta, 2018-08-17 (12:27).
  24. husbandry discoverable.png
  25. Colloquio, 2020-07-18 (49:46).
  26. Trasmissione in diretta, 2017-05-26 (46:43).
  27. 27.0 27.1 27.2 27.3 Trasmissione in diretta, 2020-05-29 (43:19).
  28. Trasmissione in diretta, 2022-07-29 (1:06:15).
  29. 29.0 29.1 29.2 29.3 29.4 Podcast, 2018-08-04 (1:22:24).
  30. 30.0 30.1 Trasmissione in diretta, 2022-02-25 (34:00).
  31. Twitter - Verra's lush creatures.
  32. 32.0 32.1 32.2 32.3 32.4 Podcast, 2018-05-11 (1:02:02).
  33. 33.0 33.1 33.2 33.3 33.4 Trasmissione in diretta, 2018-04-8 (PM) (51:49).
  34. 34.0 34.1 Trasmissione in diretta, 2020-04-30 (56:16).
  35. 35.0 35.1 Trasmissione in diretta, 2018-04-8 (AM) (12:34).
  36. 36.0 36.1 36.2 Trasmissione in diretta, 2021-04-30 (1:10:04).
  37. 37.0 37.1 37.2 Trasmissione in diretta, 2021-04-30 (1:08:10).
  38. Colloquio, 2020-07-19 (1:05:50).