Subscription model

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Game time is currently purchasable in Pre-order packs.[1]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[2]

Ceneri della creazione (the MMORPG) is a subscription based game.[2]

  • The monthly subscription fee is USD $14.99.[3][4]
    • Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[5]

I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[8]Steven Sharif

  • Subscriptions will begin at launch or, subject to change, a user may be able to choose to activate their subscription to start at a particular point in time.[9]

Ashes of Creation Apocalypse was free-to-play.[10][11]

  • These are stand-alone modes that will be open to everyone, not just backers.[10][11][12][13]

There is no P2W in Apocalypse or the MMORPG![11]

Subscription payment

Intrepid Bucks earned through the Referral program can be used to reduce subscription costs (to zero).[14]

We want to make sure that there's no "interactability" between any type of pay-to-win scenario where our players can exchange those in-game types of currencies to pay for subscriptions.[15]Steven Sharif

Referral program

Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[14]

  • This only applies to purchases made with an applicable payment method. Purchases redeemed using Intrepid Bucks are not eligible.[14]

Intrepid Bucks

Intrepid Bucks earned through the Referral program can be used to:[14]

Expansions

Le DLC expansions (releases dopo il lancio) sono pianificate su base trimestrale.[17]

Grazie alla struttura modulare di molti dei sistemi a cui stiamo lavorando, non risulta difficile implementare nuove cose... Pianifichiamo di avere un ciclo a base trimestrale e/o mensile per continuare a pubblicare nuovi contenuti.[20]Jeffrey Bard

Il ciclo trimestrale per i grandi contenuti è ottimo per noi ed in più, come hai detto, queste componenti modulari dei meccanismi nel gioco ci permettono di introdurre patch minori che possono essere viste in diretta nel mondo.[20]Steven Sharif

Non faremo tanti giri di parole sul futuro costo dei DLC. Visto il modello a sottoscrizione, questo fa parte dell'accordo tra noi come Studio e voi: Ci saranno aggiornamenti e capitoli regolarmente pianificati; e la vostra sottoscrizione è ciò che vi permette di accedere a quel contenuto.[21]Steven Sharif

Box cost

There is no upfront box cost associated with Ceneri della creazione.[22]

Pay to win

Ceneri della creazione will not be pay to win.[23][8][24]

Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[24]

A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[8]Steven Sharif

Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.[23]Steven Sharif

Inventario slots, RNG loot boxes and XP potions are considered pay-to-win.[25][26][27]

My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[26]Steven Sharif

Q: Will there be RNG boxes?
A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[27]Steven Sharif

Player housing grace period

If a player's subscription runs out, there will be a grace period before player housing is lost.[30]

See also

Riferimenti