Nodi

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Alpha-2 Village node flythrough.[1]

Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land. Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.[2]

Encompassing each server are carefully placed points of development called Nodi.[3] There will be 85 regular node locations at launch with 15 additional castle nodes (5 castles x 3 castle nodes each)[4][5][6] for a total of 100 nodes.[7]

We have moved from a 103 nodes to 85 nodes; and there's a few reasons for that. One, when we were doing the calculations behind how- in Alpha 2 and in the game- we want these vassal structures to exist, we had more nodes than what felt meaningful and we wanted to condense some of that those curated story arcs and hooks into the environment and realm around the areas to be more bountiful at a lesser node value: meaning bringing down the node count so that we can increase the richness of each of those nodes more than what was at 103.[7]Steven Sharif
Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node.[8]Margaret Krohn
  1. X.com - Fly on through the Village Node we showed in our August livestream!
  2. Node series part I
  3. A reactive world - Nodes.
  4. 4.0 4.1 Blog: 10 facts about castle sieges in the MMORPG.
  5. 5.0 5.1 castle nodes.png
  6. 6.0 6.1 Podcast, 2018-04-23 (15:14).
  7. 7.0 7.1 Trasmissione in diretta, 2022-08-26 (1:05:47).
  8. 8.0 8.1 Blog - Know Your Nodes - The Basics.
  9. Colloquio, 2018-08-24 (3:44).
  10. Trasmissione in diretta, 2022-08-26 (1:18:54).
  11. Trasmissione in diretta, 2022-08-26 (1:06:42).
  12. 12.0 12.1 Trasmissione in diretta, 2020-11-30 (37:16).
  13. Trasmissione in diretta, 2023-10-31 (1:34:37).
  14. Trasmissione in diretta, 2017-05-17 (55:40).