Template:Pay to win
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↑ 1.0 1.1 Trasmissione in diretta, 2020-11-30 (56:02).
↑ 2.0 2.1 Trasmissione in diretta, 2020-07-25 (1:53:46).
↑ 3.0 3.1
↑ 4.0 4.1 4.2
↑ 5.0 5.1 Trasmissione in diretta, 2020-07-25 (48:28).
↑ 6.0 6.1 Podcast, 2018-08-04 (1:57:56).
↑ 7.0 7.1
↑ Colloquio, 2021-06-13 (48:27).
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↑ 11.0 11.1
Ashes of Creation will not be pay to win.[1][2][3]
- Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[3]
- A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[2] – Steven Sharif
- Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.[1] – Steven Sharif
Inventario slots, RNG loot boxes and XP potions are considered pay-to-win.[4][5][6][7]
- There will not be level boosts or auto-leveling.[8]
- There will not be a loot box system in Ashes of Creation.[4]
- We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.[4]
- Multiple accounts and multi-boxing on separate computers is not currently considered pay-to-win.[5][9][10]
- My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[6] – Steven Sharif
- Items sold in the store that are also obtainable through gameplay are still considered pay-to-win.[11]
- It undermines an achievement when you remove the need to achieve it.[11] – Steven Sharif
- Q: Will there be RNG boxes?
- A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[7] – Steven Sharif