Template:Recipes
Jump to navigation
Jump to search
↑ Video, 2023-11-30 (3:15).
↑ 2.0 2.1 2.2 2.3 Video, 2023-11-30 (3:49).
↑ 3.0 3.1 Trasmissione in diretta, 2023-11-30 (1:58:55).
↑ Colloquio, 2020-03-27 (9:00).
↑ Trasmissione in diretta, 2017-05-05 (20:41).
↑
↑ 7.0 7.1 Colloquio, 2021-02-07 (37:26).
↑ Podcast, 2023-12-03 (17:10).
↑ Trasmissione in diretta, 2023-11-30 (1:57:38).
↑ 10.0 10.1 Trasmissione in diretta, 2023-11-30 (1:54:37).
↑ Trasmissione in diretta, 2023-11-30 (1:38:47).
↑ 12.0 12.1 Video, 2023-11-30 (59:21).
↑ Colloquio, 2018-10-20 (17:31).
↑ Video, 2023-11-30 (1:01:04).
↑ Trasmissione in diretta, 2017-05-26 (5:25).
↑ 16.0 16.1 Trasmissione in diretta, 2022-01-28 (1:19:48).
↑ 17.0 17.1 Video, 2023-11-30 (1:02:15).
↑ 18.0 18.1 Trasmissione in diretta, 2023-11-30 (1:56:01).
↑ Colloquio, 2021-02-07 (38:15).
Crafting in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[3][2][4][5][6]
- Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[2][7]
- Artisans must have the required artisan certification to learn recipes at that level (or lower).[8]
- Recipes can be traded or sold prior to them being committed into a player's recipe book.[7]
- In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[2]
- Once a recipe is learned, it cannot be shared with other characters, including alts.[9]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[3][10][11][12][13] Choosing different selectable materials can also result in crafted items with different statblocks and unique properties.[14][15]
- These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[12] – Mike Han
- Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[10][17]
- Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[17] – Mike Han
- While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[18][16][19]
- Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
- A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[18] – Steven Sharif