Template:Starting areas
Starting areas (starting zones) are located in the ruined cities of the four ancient races of Verra.[3]
- Starting areas are located near one of the four divine gateways where players spawn into the world.[3][4]
- Each race has its own starting area.[8]
- Starting areas include expeditionary NPC settlements that serve as initial quest origination points.[4] Lore-wise, these settlements represent scouts that were sent ahead of the main expedition back to Verra.[10]
- Starting areas are not tied to the node system.[4]
A problem that a lot of MMOs have is that those starting areas become just vacant of players and it's so sad because the greatest aspect of an MMO is that community that you get to experience, so one of the great things about the node system is that it really works from new player acquisition standpoint, where these nodes tend to develop larger near the starting location areas around the world; and it brings these players back to those locations if they're citizens and want services within those cities. So, as new players enter the world they're going to actually be surrounded most likely by more population because people are coming back to those larger nodes.[11] – Steven Sharif
- ↑ Trasmissione in diretta, 2020-03-28 (32:30).
- ↑ 2.0 2.1 Trasmissione in diretta, 2020-07-25 (1:03:03).
- ↑ 3.0 3.1
- ↑ 4.0 4.1 4.2 4.3
- ↑ 5.0 5.1 5.2 Trasmissione in diretta, 2017-10-16 (53:58).
- ↑
- ↑
- ↑ Trasmissione in diretta, 2017-05-19 (29:25).
- ↑
- ↑ 10.0 10.1 Trasmissione in diretta, 2017-07-28 (25:20).
- ↑ Video, 2018-04-05 (40:08).