Gathering tools

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Crafting an apprentice herbalism gathering tool in Alpha-2.[1]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[2]Steven Sharif

Raccolta Halcyonite using a mining pick gathering tool.[3]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[3]Kory Rice

Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[3][4][5][6]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[6]Steven Sharif
  • Tools will have durability and lifespans.[2][14][15]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[14]
    • Tools may become non-repairable, requiring re crafting.[2][15]
  • Artisans will not need to rely on other trees in order to make their tools.[5]
  • The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[12]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[6]Kory Rice

List of tools

info-orange.pngQuesta sezione contiene informazioni dai test Alpha-1. Verrà aggiornato quando saranno rese disponibili nuove informazioni.
Item Icon Type Profession Rarity Level requirement
Apprentice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Herbalism Common Apprentice
Apprentice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Lumberjacking Common Apprentice
Axe AxeIcon.png Tool Common 1
Beginners Pole BeginnersPoleIcon.png Fishing pole Common 1
Copper Pickaxe CopperPickaxeIcon.png Pickaxe Common 1
Crude Herbalism Sickle CrudeHerbalismSickleIcon.png Tool Herbalism Common
Cultivator CultivatorIcon.png Tool Rare 1
Diamond Tipped Pickaxe DiamondTippedPickaxeIcon.png Pickaxe Epic 1
Intermediate Pole IntermediatePoleIcon.png Fishing pole Uncommon 1
Iron Chopper IronChopperIcon.png Tool Uncommon 1
Iron Pickaxe IronPickaxeIcon.png Pickaxe Uncommon 1
Journeyman Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Lumberjacking Common Journeyman
Master Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Lumberjacking Common Master
Novice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Herbalism Common Novice
Novice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Lumberjacking Common Novice
Novice Mining Axe Novice Mining Axe Icon.png Tool Mining Common Novice
Shears ShearsIcon.png Tool Farming
Soil Knife SoilKnifeIcon.png Tool Common 1
Steel Pickaxe SteelPickaxeIcon.png Pickaxe Rare 1
Tiller 7a088b0d-ff65-40ad-9ce3-2d0e6eaa77ff-0.png Tool Uncommon 1

Resource tiers (rarities)

Risorse will have differing tiers of quality for the same resource type.[17] This is somewhat similar to Star Wars Galaxies.[18]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[19]Steven Sharif

Item rarities

Item rarities in Ashes of Creation.

Surveying

Surveying plays a key role in helping gatherers track down and identify resources that spawn in particular locations through the use of surveying tools.[28][29][30]

Surveying is something that we're trying to use for gatherers to really interact with the things that we want to do with our dynamic world... Surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[28]Kory Rice
  • Surveying can also identify the types of resources that spawn statically within an area and also provides information about the seasons and locations they spawn in.[29]
Surveying is a way that players can check out an area for resources. Players can learn where resources are that are static and that grow back in the same location; but we'll also have resources and Ashes that can spawn anywhere, so surveying will help players locate those those resources. So if they're looking for something specific they can hunt them down. Surveying will also allow players to uncover hidden resources that players wouldn't be able to see with their with their naked eye. Another thing that a surveying would provide is some of the information that we're talking about before, like for instance if you survey- and inside of your survey area there's plants, you might learn what season that plant likes to grow in. You might learn whether it likes to be watered during the winter versus how it likes to be watered in the summer.[29]Kory Rice
  • Surveying can help uncover hidden resources that are not visible to the naked eye.[29]
  • Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[29]
    • Unlocking surveying pylons allows the gatherer to adjust the shape and extend the area of their survey.[29]
You'd work with a surveying tool; and you set the surveying tool down, and that tool would have a specific area in which it's able to uncover and extract information about the resources that are in the area. As a starting out gatherer you might end up with one of the tools, but as you as you progress and become more proficient with using the tool you might be able to set up additional pylons and extend the area of your survey. That allows you to start making shapes and having more strategic areas that you're surveying. If you could connect multiple pylons to create a shape, maybe you could follow the twisting caverns of the cave. Maybe if you're out in the open like we are here you could just try and make yourself a nice widened shape to scan as much of the area as possible. So it'll be up to the player to be tricky with their surveying tool to try and get the most efficiency out of their survey.[29]Kory Rice

Artisan progression

I giocatori dovranno scegliere, per ogni personaggio, una carriera nell'albero delle abilità dell'artigianato.[31] All'interno di ognuna delle tre classi madri (Raccolta, Elaborazione e Crafting) sono presenti diverse professioni. Un personaggio può arrivare ad un livello di maestria in soltanto una di queste tre classi principali.[32][33][34][35]

  • È possibile padroneggiare più professioni (non tutte) all'interno di una singola classe madre, ma sarà un'impresa lunga che necessiterà molte risorse.[32][35][36]
    • Un giocatore può diventare esperto una professione soltanto se ha raggiunto il livello massimo della classe madre.[37]
    • Basandosi sul testing, potrebbe essere deciso di limitare i certificati di padroneggiamento ad un numero limitato.[37][38]

L'estrazione è una classe madre dell'artigianato, come la lavorazione e la produzione. All'interno di ognuna sono presenti diverse professioni. Potrai padroneggiare soltanto una di queste classi madre; ma potrai utilizzare il tuo tempo per padroneggiare ogni singola professione all'interno della classe.[35]Steven Sharif

Diventare un Produttore professionista, o un Lavoratore o un Estrattore dovrebbe essere un significativo investimento di tempo e risorse; per questo motivo dovrebbe anche essere qualcosa che una volta raggiunto è come se le persone nel server sappiano chi sei.[39]Steven Sharif

La progressione dell'artigianato all'intero dell'albero delle abilità avviene basandosi sull'esperienza (ripetizione di incarichi) e sul raggiungimento di determinati obiettivi all'interno di una specialità.[40]

  • I giocatori possono dedicarsi a qualsiasi professione come novizi prima di deciderne una specifica.[41]
  • Scegliere un percorso specifico all'interno dell'albero delle abilità permette al giocatore di specializzarsi in determinate aree. Questo incoraggia l'interazione tra giocatori, arricchendo l'esperienza nell'artigianato.[42]
  • Il raggiungere un livello di maestria non riguarda soltanto la creazione di oggetti; garantisce molti privilegi, tra cui titoli, accesso ad oggetti, sconti, e missioni. [43]

I giocatori avranno l'opportunità di dilettarsi in qualsiasi professione ad un livello principiante e questo gli darà la possibilità di capire cosa riguarda una determinata professione e di poi scegliere che direzione vogliono prendere per padroneggiarne una in particolare.[41]Steven Sharif

Quando ci riferiamo al non essere esperto di tutto non significa che non sarai professionista nella tua delle tre classi di artigianato, che sono, come sapete, produzione, lavorazione ed estrazione. Sarai professionista di una di queste, ma non delle altre due.[34]Steven Sharif

Artisan gear

Work-in-progress Alpha-2 character user interface showing three gear slots for artisan gear at the bottom right of the paper-doll.[44]

There's gear for all of the different crafting, gathering, and processing professions that'll help you do those different trades.[45]Kory Rice

Artisan gear boosts artisans in their gathering, processing, or crafting professions.[45][46][47]

  • Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[49][44][46]
If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[49]Steven Sharif
Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[46]Steven Sharif

Timeline

Classi artigiane (Raccolta, Elaborazione, Crafting) is expected to come online fully in Alpha-2 and the Betas.[50][51]

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[51]Steven Sharif

Immagini

See also

Riferimenti

  1. Video, 2023-11-30 (7:56).
  2. 2.0 2.1 2.2 2.3 Video, 2023-11-30 (5:58).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Video, 2023-06-30 (3:14).
  4. Trasmissione in diretta, 2022-10-14 (32:38).
  5. 5.0 5.1 Colloquio, 2020-03-27 (9:00).
  6. 6.0 6.1 6.2 Colloquio, 2018-05-11 (38:25).
  7. Video, 2023-11-30 (16:40).
  8. 8.0 8.1 Trasmissione in diretta, 2023-12-19 (1:53:02).
  9. 9.0 9.1 9.2 Video, 2022-10-28 (26:14).
  10. Podcast, 2023-12-03 (12:27).
  11. Video, 2023-11-30 (9:36).
  12. 12.0 12.1 Video, 2022-10-28 (25:11).
  13. 13.0 13.1 13.2 Trasmissione in diretta, 2020-04-30 (53:11).
  14. 14.0 14.1 14.2 Trasmissione in diretta, 2020-07-31 (1:05:58).
  15. 15.0 15.1 crafting tools.jpg
  16. Video, 2023-11-30 (30:19).
  17. 17.0 17.1 Trasmissione in diretta, 2020-07-25 (1:04:50).
  18. resource quality.png
  19. 19.0 19.1 Colloquio, 2018-10-20 (2:13).
  20. Alpha-1 screenshot.
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 Podcast, 2023-12-03 (11:28).
  22. Alpha-1 screenshot.
  23. Alpha-1 screenshot.
  24. Alpha-1 screenshot.
  25. Alpha-2 screenshot.
  26. Alpha-1 screenshot.
  27. Alpha-1 screenshot.
  28. 28.0 28.1 Video, 2023-11-30 (28:22).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Video, 2022-10-28 (10:52).
  30. Trasmissione in diretta, 2022-04-29 (25:16).
  31. artisan skill tree.png
  32. 32.0 32.1 steven-profession-mastery.png
  33. Trasmissione in diretta, 2017-05-24 (32:07).
  34. 34.0 34.1 Trasmissione in diretta, 2019-07-26 (1:09:46).
  35. 35.0 35.1 35.2 artisan mastery1.png
  36. steven-profession-mastery-all.png
  37. 37.0 37.1 artisan mastery5.png
  38. artisan mastery3.png
  39. Colloquio, 2020-07-20 (18:47).
  40. Colloquio, 2021-02-07 (36:38).
  41. 41.0 41.1 Colloquio, 2020-03-27 (5:25).
  42. Trasmissione in diretta, 2017-05-10 (6:12).
  43. artisan mastery4.png
  44. 44.0 44.1 44.2 Video, 2023-11-30 (19:06).
  45. 45.0 45.1 Video, 2023-11-30 (5:47).
  46. 46.0 46.1 46.2 46.3 46.4 46.5 Trasmissione in diretta, 2022-06-30 (1:17:34).
  47. Trasmissione in diretta, 2021-03-26 (1:06:50).
  48. Video, 2023-11-30 (12:05).
  49. 49.0 49.1 Trasmissione in diretta, 2023-11-30 (1:37:49).
  50. 50.0 50.1 Trasmissione in diretta, 2021-03-26 (42:28).
  51. 51.0 51.1 51.2 Colloquio, 2021-02-07 (35:30).
  52. Trasmissione in diretta, 2021-04-30 (41:18).