Trophy park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.
- Server announcements and achievements are designed to encourage groups to experience new content.
- Relics include the four ancient artifacts of Verra that were originally discovered by King Atrax in his pursuit of the power of The Essence. These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world. These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ceneri della creazione, located near the capital city of the ancient Toren empire, Torall.
- The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.
- The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.
- The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.
- The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.
- Relics are placed in a node's reliquary.
- Limited access to the relics stored in a node's reliquary are granted to registered attackers after successfully destroying that node in a node siege.
- World and server first achievements.
- There will be leader boards.
- There may be visible items on a character that relate to Titles or Successi.
- Certain titles will unlock special abilities or stats during sieges and events.
It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game. – Steven Sharif
- Number of successful siege defenses.
- Number of successful siege assaults.
- Number of Pvp kills.
- Raid participation points.
- Number of firsts.
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed. – Steven Sharif
- Podcast, 2018-08-04 (1:35:58).
- Livestream, 2020-11-30 (52:56).
- Interview, 2020-07-18 (56:11).
- Livestream, 2018-02-09 (29:26).
- Livestream, 2020-11-08 (15:-1).
- Livestream, 2020-11-08 (00:49).
- Livestream, 2020-11-08 (07:58).
- Livestream, 2017-05-15 (44:10).
- Podcast, 2018-08-04 (59:23).
- Livestream, 2020-07-25 (1:52:45).
- Livestream, 2017-05-22 (28:02).
- Livestream, 2018-07-09 (47:17).
- Podcast, 2018-08-04 (1:47:21).
- Livestream, 2017-07-18 (58:50).