Umbral Fetch

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Umbral Fetch was a pet cosmetic skin in a pre-order pack.[1]

Hardly more than a swatch of Void-stuff animated by a bit of precious Essence, the Umbral Fetch is arguably nothing more than a struggling shade aspiring to life on the Material Plane. When an Umbral Fetch is seen, it usually attempts to take the shape of a common animal like a cat, a rabbit, or an oversized spider, but the fetch can only hold a cohesive shape for a short period of time before falling back into a formless cloud.

Since the Material Plane and the Void have no common borders, an Umbral Fetch can only travel to the mortal realm by “hitching a ride” on an entity being pulled there by a summoning ritual or dark magic spell. They can also be pulled across the veil in the magical eddies trailing in the wake of a Harbinger, or in the crossing of an archdemon, demon, or Greater Shedim. They linger on the Material Plane for as long as possible by consuming scraps of fervor and strong emotion.

Some Shedim keep these little aberrations as pets, as do aspirant Void and Shadow Mages. A few have been trained to do simple tasks, but the ephemeral spirits are more often taken on for their aesthetic.[1]

In bundle

Immagini

Cosmetici

I Cosmetici offriranno una vasta gamma di modifiche in Ashes of Creation.[3]

Negozio di cosmetici

Ashes of Creation cosmetic store.[4]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[5]Steven Sharif

The Negozio di cosmetici enables players to purchase Cosmetici for use in Ashes of Creation.[6] The cosmetic store offers limited time, limited quantity items to help sustain game development.[7]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[7]
  • Nothing in the cosmetic store will be pay to win.[8]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[8]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[9]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[7]Steven Sharif

  • All cosmetic store items will be non-tradeable.[10] There will be no gifting mechanism for cosmetic items.[11]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[11]Steven Sharif

See also

Riferimenti