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Underwater content will be accessible, not cumbersome.[3]

Underwater breathing

Mechanics for breathing underwater:[3]

Death by drowning is possible.[5]

Aquatic mounts

Aquatic mounts are Tier A mounts[8] that may be obtained from taming underwater creatures.[9]

  • Aquatic mounts are faster in water and slower on land.[10]
  • Aquatic mounts will be able to fully traverse naval areas and water areas.[11]

An intrepid explorer could choose to traverse on his tide snapper alone.[11]Sarah Flanagan

Underwater dungeons

Underwater dungeons are part of Ceneri della creazione naval content.[13]

Underwater nodes

Underwater points of interest that have NPC structures may appear to be like cities, but they will not be nodes.[14]

  • There won't be nodes underwater or in the water.[15]

Coastal/island nodes

Pre-alpha naval concept.[16]

There will be nodes along the coast and on islands.[15]

  • These nodes will have specific water oriented influences and abilities, services, questlines, that relate to the seas.[15]
  • Coastal nodes change the spawn tables of the nearby water content and can also trigger specific events.[17]
  • Harbors in coastal nodes will have quest lines that relate to the ocean and nearby islands.[17]
  • It may be possible to siege a coastal city by sea.[18]

Island chains are part of Ceneri della creazione naval content.[13][19]

See also