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Versione delle 17:41, 1 ott 2018

Razze, classi
Razze, classi
Nodi, economia
Nodi, economia
Raid, Gilde, Combattimento
Raid, Gilde, Combattimento
Ingranaggio, alloggiamento, supporti
Ingranaggio, alloggiamento, supporti
PvP, battaglie, caravan
PvP, battaglie, caravan

Ashes of Creation Wiki ha lo scopo di acquisire una conoscenza accurata e confermata su Ceneri della creazione. Le 14 205 pagine di questo wiki sono aggiornate ogni giorno con le ultime informazioni di Intrepid Studios. Tutti possono contribuire a questo wiki.

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Ashes of Creation

Ceneri della creazione (AoC) is an upcoming MMORPG, set in a high fantasy open world.[1] Image credit: Intrepid Studios.

Wiki is a great source.[2]Steven Sharif

Information relevant to the ongoing development of Ashes of Creation.

Storia coinvolgente e coinvolgente

Topics that reflect the past and the present of Verra.

Mondo reattivo

Topics that describe how the world of Verra evolves based on player activity.

Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[5]Margaret Krohn

Interazione del giocatore

Game systems and mechanics that foster player interaction.

We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[9]

Agenzia di gioco

Systems that grow and shape player experiences in the game.

We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[11]Steven Sharif

Rischio contro ricompensa

Activities that reward daring adventurers and foster meaningful conflict.

The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[13]Steven Sharif


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