Creatore del personaggio

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Il character creator (o schermata di modifica del personaggio) permette ai giocatori di definire l'aspetto del loro character in Ashes of Creation.[2]

Avremo una vasta gamma di modifiche già dall'uscita.[3]

Se dovessi fare un'analogia, userei BDO come esempio di quello che cercherà di fare la nostra Creazione Personaggio.[4]

Sarà possibile selezionare la voce del personaggio da opzioni predefinite.[5]

Character appearance

Regolazioni del volto nel creatore del personaggio nell'Alpha-2 (prima versione).[6]

Sarà presente un'ampia possibilità di scelta nella creazione del personaggio, specialmente nel volto. Che si tratti della forma della mandibola, le guance, le orecchie, il naso, le labbra. Sapete che vogliamo offrire molteplici opzioni al giocatore di personalizzare il proprio personaggio.[7]Steven Sharif

Vogliamo che ci sia molta libertà per permettere alle persone di esprimere la loro identità, per giocare di ruolo come vogliono per quanto riguarda l'aspetto. Ci saranno dei parametri con i quali potrete modificare un personaggio. Vogliamo che la cultura e l'identità delle razze esista in modo da renderle facilmente identificabili rispetto ad altre culture ed altri giocatori. Per questo motivo dobbiamo avere uno spettro sul quale possano esistere. Ci saranno un sacco di pettinature e tatuaggi da provare . Sarete in grado di gestire le proporzioni del viso, delle ossa, dell'altezza, larghezza e percentuale di massa grassa. Potrete aggiungere peli corporei in diverse parti del corpo. Se vorrete avere dei peli sui piedi, potrete farlo.[8]Steven Sharif

L'aspetto del personaggio può essere modificato nel creatore del personaggio (CC)[9] ed attraverso saloni/barbieri all'interno del gioco.[10][11]

  • I modelli dei personaggi sono realistici.[12]
  • Il giocatore vedrà un personaggio generico prima delle modifiche.[13]
  • I design dei personaggi avranno influenze di diverse culture, come quelle Europee, Africane e Asiatiche.[14]
  • Le "Loli" non saranno presenti nel gioco.[15][16]
  • Gli slider e altri modificatori, come le palette di colori, offriranno flessibilità nella personalizzazione ma ci saranno limiti dettati da razza, genere, e le linee guida artistiche concordate dagli sviluppatori. [17][18][15][19][20]
Gli slider avranno dei limiti, questa era una delle grandi domande una volta iniziato il lavoro sul creatore del personaggio: quanta possibilità vuoi dare nel permettere, per esempio, di spingere il labbro in basso fino a farlo deformare, oppure spostare una guancia in modo da rendere il volto asimmetrico. Non ci sarà la possibilità di creare quel tipo di personaggio. Nonostante questo si avrà la possibilità di muovere, cambiare, ingrandire, diminuire tutte queste parti, mantenendole più ragionevoli e considerate, nello stesso senso per cui non si avrà la possibilità di cambiare l'aspetto di un nano, né del Dünir né nel Niküan, per creare qualcosa che, in mia opinione, verrebbe considerato un personaggio Loli.[15]Steven Sharif

Corpo

Vaelune, Dünir e Empyrean nei primi render 3D dei modelli dei personaggi dell'Alpha-1 .[21]

Tante opzioni in arrivo. Il nostro team dei personaggio continua a rifinire le nostre opzioni di personalizzazione![22]Steven Sharif

  • Corpi preimpostati.[23]
    • Massa corporea: sovrappeso, magro, muscoloso.[24][25]
    • Percentuale di massa grassa.[8]
    • Struttura ossea.[18][8]

Testa

Personalizzazione di capelli e barba nel creatore del personaggio dell'Alpha-2 (prima versione).[33]

Ogni colore dei capelli usa accenti e base diversamente, ma solitamente la base è il colore delle radici e l'accento quello sulle punte.[33]Zachary Mallet

Il preset Vek nel creatore del personaggio dell'Alpha-2 (prima versione).[34]

Le teste saranno proporzionate alla dimensione del corpo, con poche limitatate variazioni.[35]

Volto

  • Tratti del volto.[42]
    • Fronti preimpostate.[42]
    • Sopracciglia preimpostate.[42][27][3]
    • Occhi preimpostati.[42]
    • Orecchie preimpostate.[42]
    • Guance preimpostate.[42]
    • Bocche preimpostate.[42]

Dettagli

Potrebbe essere applicato un "aspetto base" del personaggio durante gli assedi o altri contenuti di larga scala per favorire le prestazioni dei giocatori.[46][47][48]

Body appearance

Vaelune, Dünir and Empyrean Alpha-1 early character model 3D renders.[21]

So many options coming down the road. Our character team continues to refine our customization options![22]Steven Sharif

  • Body presets.[23]
    • Body tone: Overweight, skinny, muscular.[24][25]
    • Body fat percentage.[8]
    • Bone structure.[18][8]

Head appearance

Alpha-2 character creator hair and beard customization (first pass).[33]

Every hair color uses the accent and the fill differently, but usually the fill is the root color and the accent is the tip color.[33]Zachary Mallet

Face appearance

Vek presets in the Alpha-2 character creator (first pass).[34]

Heads will be relatively proportional to the body size, with some limited variability.[35]

Appearance details

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[46][47][48]

Character blending

Blending in the Alpha-2 character creator (first pass).[50]

This is more of a large scale macro tool that you can select a couple of presets and then you can get certain features from one preset or different features from a another preset. So you place down your presets and then you can click and drag and morph between those different presets.[50]Zachary Mallet

Character blending allows the combination of two or more presets from the character creator. It allows users to click and drag to morph between the different presets to create customized characters without spending time adjusting each angle of every body part.[50]

Character sculpting

Sculpting in the Alpha-2 character creator (first pass).[51]

Clayton and I tag-teamed on this one. We really wanted to give players that feeling that they were grabbing and pulling and sculpting their own character; especially with more minute details. I mean, it would have been easy to give character- players 100 sliders, but it feels better to have a much more tactile response, like clicking and dragging and pulling all these points around.[52]Zachary Mallet

Sculpting micro adjustments with the Alpha-2 character creator (first pass).[53]

Zach mentioned how much variation we achieve through the customization features. A lot of that is achieved through what Steven is playing with right now: with these dots that are appearing; and the reason why those are dots instead of the little plates that you see highlighted on the character is because these are actually changing the shape of the character's features altogether. Plates are used for moving things around and it sort of maps exactly to your input; and that's why that pick map or the plates feel so nice. Then you can click on those dots and drag those around and actually change the shape of a feature altogether.[53]Clayton Stamper

Sculpting provides the ability to customize different segments of any part of the body in the character creator.[51]

  • Plates are used for moving features around.[53]
  • Dots are use to change the shape of the character's features altogether.[53]

Examples:

  • Adjusting the length and proportions of limbs.[51][24]
  • Sizes of calves and thighs.[51][24]
  • Adjustments will allow a character to appear more feminine or masculine.[27]

Tulnar appearance

Tulnar character model concept art of the three base influences.[54]

There's a number of minor races and major races that all sought refuge within the Underrealm and we talked about how this particular player character race was going to have a pretty unique approach when it comes to character customization because with that background there comes different species influence in the race itself and we want players to be able to dial up or down those influences as they see fit between the humanoid, the simian or mammalian, and the reptilian influences; and as you dial those things up, your base body- if it exceeds a certain percentage threshold- will assume the form and stance of one of three primary types of influences that exist for the Tulnar. And now what you're going to see is those three distinct influences and you can be of course a hundred percent in one if you wish and you'll be very similar to what you're going to see here from the concepts; or you can mix-and-match and you can blend between the different influences.[55]Steven Sharif

The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[55][56][57][58][59][60]

Gare are primarily humanoid in appearance.[61]

  • There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[15][57]
  • Catgirl and Loli Tulnar are not able to be created.[15]
Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[57]Steven Sharif
Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[63]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • Mammalian Tulnar may have snout features, fur and inverted knees.[64]
  • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[64]

Cosmetic items

I Cosmetic items permettono ai giocatori di modificare i loro character all'interno del gioco.[3]

  • Colore degli occhi.
  • Colore della pelle.
  • Colore dei capelli.
  • Pettinature.
  • Tattoos.
  • Cicatrici.

Oggetti cosmetici che producono effetti cosmetici all'interno del gioco saranno disponibili.[65]

  • Fuochi d'artificio.
  • Picnic.
  • Campeggi.

Racial skins

Racial skins enable a player to change their character's racial appearance.[66][67]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[68]
  • Racial skins can be toggled on and off.[67]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[68]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[69]

  • Skin color customization.[70]
  • Racial skins appear along with any costume appearances.[71]

There are plans to create other racial skins.[72]

  • Some potential future ideas include undead and werewolf (lycan) skins.[73]

Costumes

Vestments of the Runecarvers pre-order pack cosmetic costume.[74]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![75]Sarah Flanagan

Costumes were available for purchase from the cosmetic store.[76]

Full costumes do not mix and match pieces.[81]Steven Sharif

Armor appearance

Alpha-1 female plate armor 3D render.[90]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[90]Steven Sharif

  • Armor will not be overly sexual in appearance.[90][92]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[91]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[94]
    There might be sliders, but there are not gonna be naked sliders.[94]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[98]Steven Sharif
  • Cosmetici can be used by all races but there may be slight variations to make them work with the body builds of each race.[86]
  • Hair will likely be masked if helmet display is toggled on.[107]

Appearance slots/Transmogs

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[111][112]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[83]
  • Cosmetic slots can be toggled on or off on their character by the player.[113]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[46][47]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[46]Steven Sharif

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[114]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[114]

Timeline

The character creator is intended to be included in the Alpha-2 client.[115][116][117][30][118][119]

Character creator is scheduled before the start of Alpha-2, so players will have an opportunity to see the character creator in the start of Alpha-2's client that they'll have access to. It's something that I believe last milestone, or maybe it's this milestone was getting re revamped or retouched up.[115]Steven Sharif
  • Some aspects of the character creator may not be present at the start of Alpha-2.[116]
The character creator is in a usable, functional, and testable playable format for Alpha-2. It may not have all the bells and whistles of course that we want to launch with, but it is going to be a part of the Alpha-2 client that players will get to interface with.[116]Steven Sharif
Character Creator will likely enter PI testing within the next 1-2 months.[120]Steven Sharif
We aim to have the character creator in the hands of players before the release of Alpha Two.[117]

Immagini

See also

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