Differenze tra le versioni di "Leveling"
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== Class progression == | == Class progression == |
Versione delle 21:11, 7 dic 2017
Livellamento won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3]
- Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[4] – Steven Sharif
- Players will have the option to rush their vertical progression to level cap or spend time building infrastructure through horizontal progression.[5][2][6][7]
- Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as Pvp, PvE, Esplorazione, Raccolta/Elaborazione/Crafting, Events/Missioni, Grinding mobs.[8][2][9][10]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[9]
- A character's level is visible to other players.[11]
- Some levels may offer more rewards than others.[12]
- I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[12] – Steven Sharif
- There will not be level boosts or auto-leveling (AFK leveling).[13][14]
- As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[13] – Steven Sharif
- If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[15] – Steven Sharif
- A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[16]
Class progression
Come un giocatore progresses con il suo archetype primario (classe primaria), avranno l'opportunità di scegliere un archetipo secondario per augment le loro abilità primarie con gli effetti dell'archetipo secondario (classe secondaria).[17] La combinazione di archetipi primari and secondari è riferita come una Class.[18][19]
Se un Fighter scegliesse il Mage come archetipo secondario, il combattente diventerebbe uno Spellsword. Questa combinazione sblocca augments che possono essere applicati alle abilità nel loro skill tree primario. I combattenti hanno una abilità Rush che gli permette di scagliarsi contro un bersaglio; ed una volta raggiunto, infliggere del danno con una possibiltà di atterarlo. Un potenziamento Mage's escape può essere applicato all'abilità di carica, che può ora teletrasportare il giocatore verso il bersaglio; eliminando quindi il tempo di carica richiesto per l'abilità.[17]
Ogni abilità nel primary tree avrà diverse opzioni di augment dall'albero secondario. Questo è un esempio di horizontal progression.[17]
I giocatori ricevono skill points quando level. Questi possono essere usati per potenziare le abilità all'interno del loro albero.[20]
- Non sarà possibile potenziare al massimo tutte le abilità di un albero.[20]
Classes by archetype combination
Con 8 Archetipi da combinare, i giocatori potranno scegliere da 64 combinazioni totali per creare la loro class.[18][19]
Class abilities
Primary skills (class abilities) are based on a player's archetype.[24][17]
- A player may choose a secondary archetype when they reach level 25.[25][26] The player can then augment their primary skills with effects from their secondary archetype.[24][25][26][17][27]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[28]
- Class skills are not affected by the type of weapon that is equipped.[29]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[30]
Rested experience
Taverns offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[31][32]
- Rested experience allows players to gain experience at a faster rate for a period of time.[32]
- There are no current plans to replace rested experience with another bonus for max-level players.[33]
- Rested experience increases the rate that experience debt is paid back.[34]
See also
Riferimenti
- ↑ 1.0 1.1 Trasmissione in diretta, 2020-07-31 (1:05:58).
- ↑ 2.0 2.1 2.2 Trasmissione in diretta, 2022-10-14 (23:15).
- ↑
- ↑ Trasmissione in diretta, 2023-10-31 (5:27).
- ↑ Podcast, 2023-07-15 (13:51).
- ↑ Colloquio, 2018-10-20 (2:53:53).
- ↑ Colloquio, 2018-10-20 (1:55).
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ 9.0 9.1 Trasmissione in diretta, 2022-05-27 (1:11:10).
- ↑ Trasmissione in diretta, 2017-05-24 (46:27).
- ↑ Trasmissione in diretta, 2020-07-25 (1:33:37).
- ↑ 12.0 12.1 Trasmissione in diretta, 2022-07-29 (1:24:58).
- ↑ 13.0 13.1 Colloquio, 2021-06-13 (48:27).
- ↑ Trasmissione in diretta, 2018-09-27 (52:41).
- ↑ 15.0 15.1 Trasmissione in diretta, 2020-07-25 (1:34:55).
- ↑ Trasmissione in diretta, 2022-04-29 (1:06:34).
- ↑ 17.0 17.1 17.2 17.3 17.4
- ↑ 18.0 18.1
- ↑ 19.0 19.1 Ashes of Creation class list.
- ↑ 20.0 20.1 Trasmissione in diretta, 2017-07-28 (19:05).
- ↑
- ↑ Trasmissione in diretta, 2017-10-16 (1:00:44).
- ↑ Colloquio, 2018-08-08 (22:27).
- ↑ 24.0 24.1 Trasmissione in diretta, 2023-12-19 (1:20:41).
- ↑ 25.0 25.1 Trasmissione in diretta, 2023-07-28 (1:04:27).
- ↑ 26.0 26.1 Colloquio, 2020-07-18 (1:05:04).
- ↑
- ↑ Trasmissione in diretta, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Trasmissione in diretta, 2021-09-24 (1:18:06).
- ↑ Trasmissione in diretta, 2023-06-30 (27:52).
- ↑ 32.0 32.1 The mighty beard!
- ↑ Trasmissione in diretta, 2023-06-30 (1:22:32).
- ↑ Trasmissione in diretta, 2023-09-29 (1:18:04).