Cavalcature

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Cavalcature are obtained through an early quest that is available to players in starting areas.[2]

  • Mounts will be purchasable from players utilizing Animal husbandry and taming.[13]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]
  • There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[16]
  • The majority of mounts are based on animals, but there may be some mounts based on inanimate objects in the future.[17]

Mount abilities and stats

Noble Warhorn Sprint mount ability.[18]

All mounts will have certain types of abilities: Whether those abilities are utility, or sprint, or some type of combat charge through that knocks down players or something. It just depends on the type of mount and the skills associated with that mount. That's also one component of the animal husbandry system is in creating these mounts you can have unique skill sets associated with them that obviously creates an economy for mount types and and puts some relevancy on the profession of animal husbandry to present unique mounts.[19]Steven Sharif

Cavalcature have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[8][14][19][20]

  • Mount abilities may provide either horizontal or vertical power gains.[8]
Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[8]Steven Sharif
  • Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[21][22]
    • Jump abilities.[21]
      • Double-jumping may be possible for certain mounts.[23]
    • Terrain-specific capabilities.[21]
    • Gliding abilities.[21]
Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[22]Steven Sharif
  • Mounts will have varied speeds.[24]
There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[22]Steven Sharif
  • A player can dismount and have their mount follow them.[19][25]

Mounted combat

Certain mounts will have combat abilities.[26][27][13]

Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[28]Steven Sharif
  • Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[29]
    • Charging through opponents (to knock them down).[29]
    • Abilities to create a lance while mounted have been discussed as a potential design idea.[29]
    • Specific weapons systems may exist on different riding points on group mounts.[30]
There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[31]Steven Sharif
  • The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[32]
Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[32]Steven Sharif

Mounts can be killed by players, but can be resurrected after a certain cooldown period.[8][25][33]

  • Potions obtained from the Alchemy profession can be used to reduce the cooldown.[8][34][25]
  • Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[34]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]

Mounts can be targeted separately from the player while mounted.[25]

  • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[35]
  • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[35][36]

Dragon abilities

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Draghi are flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[37][38]

The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[38]Steven Sharif

Summoning mounts

Summoning a mount in Alpha-1.[39]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[39]Steven Sharif

Cavalcature are items that players carry then activate to summon the mount nearby.[13]

  • Mounts are generally able to be summoned during combat in the open-world.[22]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[22]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[22]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[13]Steven Sharif

  • A player can dismount and have their mount follow them.[19][41]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[19]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[19]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[40]

Land mounts

Land mounts (Ground mounts) are tier 1[5] mounts that are obtained through an early quest that is available to players in starting areas.[2]

Gliding mounts

Alpha-2 Thundering Bolt Beast gliding in-game footage.[43]

This is the gliding distance that you can develop a little bit with these gliding mounts. So there's some some good amount of distance traveled.[43]Steven Sharif

Gliding mounts are tier 2[5] winged mounts that jump/glide/hover close to the ground.[44] Unlike royal (tier 3) mounts, gliding mounts are not capable of true flight by default.[45]

Flying mounts (Royal mounts)

Royal mounts are a tier 3[5] class of flying mounts available to Mayors of metropolis nodes and Kings and Queens of Castelli della Gilda. Royal mounts can also be dropped from legendary world bosses.[48][38]

Generally flying is not something that we're going to be doing in this game and there's a lot of reasons for that: Some of it is economic, some of it is ... you create this really great looking world and we don't want you flying over all the time.[45]Jeffrey Bard

At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[50]Steven Sharif

There are different types of royal mounts.[38]

Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[38]Steven Sharif

Undermounts

The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[25][56][57][58]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[58]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[59]
  • This system is subject to change during testing.[59]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[56]Steven Sharif

Aquatic mounts

Le Aquatic mounts sono cavalcature di Tier A[6] e si potranno ottenere attraverso l'taming di creature underwater.[7]

  • Le Aquatic mounts sono più veloci in acqua e più lente su terra.[12]
  • Le cavalcature acquatiche potranno attraversare intere aree naval e zone d'acqua.[62]
An intrepid explorer could choose to traverse on his tide snapper alone.[62]Sarah Flanagan
Mounts will have skills that relate to fishing in some way shape or form, least the water mounts. Whether that be getting out to a particular area, whether it be like some type of fish finding or chumming the area. There could even be benefits while fishing in the water while mounted, like, you're on the back of your turtle out there just sitting in the water casting your rod, or your line.[63]Steven Sharif

Crowdfunding mounts

Kickstarter/Estate crowdfunding mount rewards are obtained and utilized by applicable backers in the following way:[2]

  1. Basic mounts are obtained through an early quest that is available to all players in starting areas.
  2. Players assign cosmetic skins to a character on their account from the account management page.
  3. The skin can then be applied to change the appearance of the mount that was earned in game.
    • This does not remove the skin itself. It can be applied again to any other applicable mount in the future.
    • Players may remove the skin from a character and assign it to another character on their account.
    • Skins can only ever be active on one character and one mount.

The Dawnbreaker mount skin is used in a similar fashion as described, but is only applicable to a certain class of mounts. Aquatic mount skins, like the Tidesnapper, are also used in a similar fashion, but are only applicable to the aquatic class of mounts.[2]

Mount barding

Mount barding cosmetic reward for backing at the Leader of Men level.[64]

Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[65]

  • The higher the level of barding, the better looking it will be.[65]
  • Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[66][65]
  • Barding cosmetics can only be applied to mounts with barding cosmetic slots.[67]
  • Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[68]
    • Barding skins can not be applied over a mount skin.[69]
    The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[69]Cody Peterson
    • Barding skins' appearance may differ depending on the type of mount.[67]

Racial mounts

Characters are able to obtain racial mounts via a quest in that race's starting area.[70][3]

Each starting area will have a different quest line that will yield a different type of starting mount. But by default you don't just choose human and here you get a horse, so to speak. Because you can be a human in our game and choose to start in a different racial area- at a different Divine Gateway- and as such then you could follow the quest line that gives you the Orc mount.[70]Steven Sharif

Group mounts

Multi-passenger group mounts were unlocked during the Kickstarter crowdfunding campaign.[72][71]

  • These mounts will be elephant sized or larger.[73]
  • Group mounts will be rarer and more difficult to obtain than regular mounts.[30]
  • There will be a limit on the number of passengers (for each type of group mount).[30]
  • Specific weapons systems may exist on different riding points on group mounts.[30]

The group mount is gonna be a very difficult mount to achieve, but once achieved it's gonna be very fun and and pivotal in gameplay. So the idea there is to have them grand.[73]Steven Sharif

Mount drops

Cavalcature and pets are dropped by world bosses on a very rare basis.[74]

Temporary mounts

Temporary mounts that drop from bosses will age and eventually die.[75]

Naming mounts

Cavalcature and pets are able to be named by players.[76]

  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[77]

Animal husbandry

Screenshot of Dawnbreaker variant achievable through the Animal husbandry profession. 3D model by Jessica Jennings.[78]

Those variations that were present with the Dawnbreaker: those are examples of how Animal Husbandry surfaces subtle changes- from subtle to extreme. Those were more subtle; those are wing variations, those were fur variations, color variations, eye color variations. All of that stuff gets represented as part of the Animal husbandry system and it's cool to see what's available for players to experiment with.[79]

Rare Flailrunner[80] mount that can only be obtained via breeding two tamable creatures through the animal husbandry profession.[81]

Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[82]Steven Sharif

Animal husbandry is a profession within the processing artisan class.[83][84][85]

Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[87]

Breeding mechanics

Gryphon concept art.[94]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[95]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[84][96]

  • Pets, Cavalcature, Livestock, and Beasts of burden can be captured and tamed to breed the best version of that species.[84][88]
    • Geographical location may be relevant for the creation of certain types of breeds.[84]
    Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[84]Steven Sharif
  • Royal mounts (such as Draghi) are dropped as eggs that can be cultivated by Animal husbandry artisans with a high enough stable upgrade on their freehold.[48]
    • These mounts are not breedable.[52]
  • Mounts that are bred through animal husbandry may be sold at auction.[97]
    • These mounts can also be applied as certificates toward the construction of caravans.[97]
  • There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[98]

Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[84][99]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[99]

Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[84]Steven Sharif

There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[100]

I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[100]Steven Sharif

There is a compendium of acceptable parameters for breeding[101], which isn't going to be known until players discover it.[97][102] This discovery may be different for different players.[102]

  • Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[97] There will be odd combinations, but there will be limits to what is possible.[102]
  • Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[102]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

A modified character creation system allows customization of Summoner pets and Animal husbandry.[95][99]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[99]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[99]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[102]Steven Sharif

Stables

Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[103]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[103]Steven Sharif

Stables in Ashes of Creation refer to:

  • A system that stores active mounts in slots that can be used local to the stable.[8]
The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[8]Steven Sharif
Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[104]Steven Sharif

Royal stables

info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Royal stables are a type of building in Ashes of Creation.[38]

  • Castles come with a royal stables.[38]
  • Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[38]
  • Royal mounts must be mounted in a royal stables in order to fly.[38]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[38]Steven Sharif

Faster travel

Faster travel in Ashes of Creation refers to the use of player ridden mounts and automated creatures that connect certain nodes.[106][21][107][108]

There will be connection points between certain nodes via the use of like flying automated creatures that you can use.[108]Steven Sharif

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[112]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[113]Steven Sharif

Accessories/armor, Buildings, Caravan, Cavalcature, Pets, and Navi sold in the cosmetic store are skins.[114][115][116]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[118]Steven Sharif
  • The lore on store cosmetics is flavor text.[117]
  • The best skins will be in-game achievable.[125]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[125]Steven Sharif

Negozio di cosmetici

Ashes of Creation cosmetic store.[126]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[127]Steven Sharif

The Negozio di cosmetici enables players to purchase Cosmetici for use in Ashes of Creation.[128] The cosmetic store offers limited time, limited quantity items to help sustain game development.[129]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[130]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[131]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[129]Steven Sharif

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[133]Steven Sharif

Community guides

See also

Riferimenti

  1. Trasmissione in diretta, 2021-10-29 (1:01:28).
  2. 2.0 2.1 2.2 2.3 kickstarter mounts.png
  3. 3.0 3.1 racial mounts.jpg
  4. Trasmissione in diretta, 2018-01-18 (34:08).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Trasmissione in diretta, 2019-09-30 (1:39:01).
  6. 6.0 6.1 steven-aquatic-tier.png
  7. 7.0 7.1 underwater taming.jpg
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Trasmissione in diretta, 2022-04-29 (1:11:24).
  9. 9.0 9.1 9.2 9.3 9.4 Trasmissione in diretta, 2023-04-28 (1:25:36).
  10. 10.0 10.1 10.2 mount abilities.png
  11. steven-mount-speeds.png
  12. 12.0 12.1 Video, 2020-09-30 (6:38).
  13. 13.0 13.1 13.2 13.3 Trasmissione in diretta, 2018-04-8 (AM) (12:34).
  14. 14.0 14.1 Trasmissione in diretta, 2021-10-29 (51:48:).
  15. 15.0 15.1 Trasmissione in diretta, 2022-02-25 (1:06:45).
  16. Trasmissione in diretta, 2022-04-29 (1:04:52).
  17. 17.0 17.1 Trasmissione in diretta, 2023-03-31 (1:17:42).
  18. Video, 2021-02-26 (20:25).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Trasmissione in diretta, 2021-04-30 (1:08:10).
  20. mount stats.png
  21. 21.0 21.1 21.2 21.3 21.4 Trasmissione in diretta, 2022-02-25 (1:14:21).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Trasmissione in diretta, 2021-04-30 (1:10:04).
  23. Trasmissione in diretta, 2023-05-31 (1:10:08).
  24. mount speeds.png
  25. 25.0 25.1 25.2 25.3 25.4 Colloquio, 2020-07-19 (1:05:41).
  26. Trasmissione in diretta, 2022-01-28 (1:16:02).
  27. 27.0 27.1 Trasmissione in diretta, 2017-05-05 (22:44).
  28. steven-mount-pvp.png
  29. 29.0 29.1 29.2 Trasmissione in diretta, 2022-01-28 (1:15:30).
  30. 30.0 30.1 30.2 30.3 Trasmissione in diretta, 2022-01-28 (1:11:40).
  31. 31.0 31.1 Trasmissione in diretta, 2022-07-29 (1:01:02).
  32. 32.0 32.1 Trasmissione in diretta, 2023-08-31 (2:21:08).
  33. Trasmissione in diretta, 2017-05-10 (38:27).
  34. 34.0 34.1 Podcast, 2021-09-29 (32:35).
  35. 35.0 35.1 Trasmissione in diretta, 2021-01-29 (1:24:27).
  36. Trasmissione in diretta, 2018-09-27 (47:46).
  37. dragon abilities.png
  38. 38.00 38.01 38.02 38.03 38.04 38.05 38.06 38.07 38.08 38.09 38.10 38.11 38.12 38.13 38.14 Trasmissione in diretta, 2018-04-8 (PM) (51:49).
  39. 39.0 39.1 Trasmissione in diretta, 2020-04-30 (56:16).
  40. 40.0 40.1 40.2 40.3 Trasmissione in diretta, 2017-11-17 (33:17).
  41. Colloquio, 2020-07-19 (1:05:50).
  42. Ashes of Creation Store: Prowler of Perdition.
  43. 43.0 43.1 Video, 2023-04-28 (22:39).
  44. dragons.png
  45. 45.0 45.1 45.2 Trasmissione in diretta, 2017-05-26 (37:17).
  46. 46.0 46.1 Twitter - t’s a chicken! It’s a bird! It’s the Thundering Bolt Beast!
  47. 47.0 47.1 Trasmissione in diretta, 2018-12-06 (41:43).
  48. 48.0 48.1 48.2 48.3 Colloquio, 2020-07-18 (49:46).
  49. flying-mount-lifespan.png
  50. 50.0 50.1 50.2 Colloquio, 2020-07-18 (52:28).
  51. Colloquio, 2020-07-18 (52:57).
  52. 52.0 52.1 Trasmissione in diretta, 2017-05-26 (46:43).
  53. flying-mount-total.png
  54. royal horses.png
  55. Trasmissione in diretta, 2019-09-27 (39:09).
  56. 56.0 56.1 Trasmissione in diretta, 2019-07-26 (56:06).
  57. wyrmlings1.png
  58. 58.0 58.1 wyrmlings2.png
  59. 59.0 59.1 wyrmlings3.png
  60. Video, 2020-09-30 (8:32).
  61. Ashes of Creation Twitter: Travel with an aquatic mount.
  62. 62.0 62.1 62.2 Trasmissione in diretta, 2020-09-30 (16:31).
  63. Trasmissione in diretta, 2022-03-31 (1:22:01).
  64. Leader of Men
  65. 65.0 65.1 65.2 Trasmissione in diretta, 2020-05-29 (58:31).
  66. Trasmissione in diretta, 2020-09-30 (45:37).
  67. 67.0 67.1 margaret-barding-slots.png
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  69. 69.0 69.1 cody-skins.png
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  71. 71.0 71.1 Group mounts.png
  72. group mounts goal.png
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  74. mountpetdrops.png
  75. Mounts.jpg
  76. namingmountspets.png
  77. Trasmissione in diretta, 2021-01-29 (1:21:01).
  78. Trasmissione in diretta, 2021-10-29 (30:34).
  79. Trasmissione in diretta, 2021-10-29 (37:34).
  80. Trasmissione in diretta, 2021-04-30 (56:43).
  81. Steven Sharif Twitter, April 17, 2021.
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  86. Video, 2023-06-30 (7:37).
  87. 87.0 87.1 87.2 Blog: A noble steed
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  89. Trasmissione in diretta, 2020-05-29 (39:02).
  90. Colloquio, 2023-07-09 (51:26).
  91. Twitter - The animal husbandry system will affect aquatic animals as well!
  92. Colloquio, 2023-07-09 (56:37).
  93. Trasmissione in diretta, 2017-06-01 (28:42).
  94. stevengryphon.png
  95. 95.0 95.1 Trasmissione in diretta, 2018-08-17 (12:27).
  96. husbandry discoverable.png
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  105. Node series part II – the Metropolis.
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  108. 108.0 108.1 108.2 Colloquio, 2018-08-17 (24:48).
  109. steven-stream-clarifications-august-2022.png
  110. Trasmissione in diretta, 2018-06-04 (45:30).
  111. Trasmissione in diretta, 2018-05-04 (51:57).
  112. Ashes of Creation Store: Mounts.
  113. Trasmissione in diretta, 2020-11-30 (56:02).
  114. cosmetic skins.png
  115. Cygnus.png
  116. Pimp your caravan.jpg
  117. 117.0 117.1 Rime and Regal.
  118. 118.0 118.1 118.2 steven-cosmetic-skins.png
  119. Trasmissione in diretta, 2023-06-30 (1:15:34).
  120. Trasmissione in diretta, 2020-11-30 (57:50).
  121. Trasmissione in diretta, 2020-08-28 (2:14:06).
  122. cosmetic-levels.png
  123. 123.0 123.1 toast-caravan-skins.png
  124. 124.0 124.1 margaret-caravan-skins.png
  125. 125.0 125.1 steven-best-skins.png
  126. Ashes of Creation cosmetic store.
  127. Trasmissione in diretta, 2020-07-25 (1:53:46).
  128. cosmetics obtaining.png
  129. 129.0 129.1 129.2 Trasmissione in diretta, 2018-04-8 (PM) (58:29).
  130. 130.0 130.1 kickstarter microtransactions.png
  131. equitable-cosmetics-quote.png
  132. cash shop non tradable.jpg
  133. 133.0 133.1 Colloquio, 2018-05-11 (32:36).