Differenze tra le versioni di "Player corruption"

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=== Respawn lore ===
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== See also ==
 
== See also ==

Versione delle 23:55, 14 mag 2018

Corrupted player in the Alpha-1 preview.[1]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[2]Steven Sharif

If a combatant (purple) character, or their summon, kills a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[3][4][5] Corruption gained for killing controlled entities is a lower value than killing players.[3]

There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[6]Steven Sharif
It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[8]Steven Sharif
  • A player's corruption score (corruption value) increases with each non-combatant player killed.[7][9][10][11] Corruption score has a scaling impact on the efficacy of a character's skills in Pvp combat.[12][13] The higher the corruption score:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[15]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[19]Steven Sharif
    • Corruption penalties occur as the corruption is gained.[20]
Reward without risk is meaningless... Corruption is just another word for risk.[21]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[9]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[23]Steven Sharif
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[32][33]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[32]
  • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[12][36]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[37]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[38]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • Corruption has a visible effect on a player’s appearance.[42]

Bounty hunter maps

Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[43][44] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[45]

Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[46]

Player death

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[48][49][50][16][51]

It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[55]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[56]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[56][57]
  • Death by falling is possible.[60]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[60]
  • Death by drowning is possible.[61][62]
    • Players that drown will respawn on shore.[61]

Respawn lore

Alpha-2 player death animation.[63]

The lore behind how death and resurrection exists within Ashes of Creation is the concept of this Avatar of the Phoenix being represented of the Goddess of Creation, from which all life on this plane has has come from essentially... Because when you do get reborn it's that connection with your soul to the essence that binds you with the Goddess of Creation that brings that spark of the of that Avatar of the Phoenix back and brings you to life through that manipulation of the essence. So this is a little update on the ash effect.[48]Steven Sharif

Characters entering into the world of Verra are empowered with the spark of life that comes from the Goddess of Creation. This spark houses a portion of what represents their mortal coil/soul and their conduit to The Essence.[64][48][49][65] When a character dies they disintegrate into ashes, in accordance with the mythology of the cycle of life, death, and rebirth that is associated with the celestial avatar of the Goddess of Creation, the phoenix.[48][49]

The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence.[49]Steven Sharif

See also

Riferimenti

  1. Video, 2020-05-31 (5:29).
  2. 2.0 2.1 2.2 Podcast, 2018-04-23 (51:31).
  3. 3.0 3.1 Trasmissione in diretta, 2022-10-28 (1:35:36).
  4. steven-summons-pvp-1.png
  5. 5.0 5.1 pvp flagging.png
  6. Trasmissione in diretta, 2021-06-25 (23:08).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Trasmissione in diretta, 2022-10-28 (24:28).
  8. 8.0 8.1 Trasmissione in diretta, 2022-10-28 (13:53).
  9. 9.0 9.1 9.2 steven-corruption-value.png
  10. 10.0 10.1 10.2 10.3 10.4 Colloquio, 2020-07-18 (41:54).
  11. 11.0 11.1 MMOGames interview, January 2017
  12. 12.0 12.1 12.2 12.3 12.4 Trasmissione in diretta, 2022-10-28 (26:48).
  13. steven-corruption-score.png
  14. 14.0 14.1 14.2 CC effects do notapply to non-combatants.png
  15. 15.0 15.1 15.2 Trasmissione in diretta, 2017-05-22 (42:33).
  16. 16.0 16.1 Podcast, 2017-05-05 (43:05).
  17. Colloquio, 2018-05-11 (5:05).
  18. Trasmissione in diretta, 2017-11-17 (35:20).
  19. Podcast, 2021-04-11 (38:31).
  20. corruption.jpg
  21. corruption2.jpg
  22. 22.0 22.1 Colloquio, 2023-07-09 (36:56).
  23. Trasmissione in diretta, 2020-01-30 (1:40:48).
  24. jindrack-naval-pvp.png
  25. jindrack-pvp-events.png
  26. Trasmissione in diretta, 2022-07-29 (1:07:20).
  27. Colloquio, 2017-04-27 (0:17).
  28. steven-healing-corrupt.png
  29. Colloquio, 2019-04-22 (54:40).
  30. Trasmissione in diretta, 2017-11-17 (29:45).
  31. steven-l2.png
  32. 32.0 32.1 steven-bounty-hunters-1.png
  33. Colloquio, 2017-04-27 (1:18).
  34. 34.0 34.1 Trasmissione in diretta, 2023-02-24 (1:12:24).
  35. 35.0 35.1 Trasmissione in diretta, 2021-04-30 (1:14:49).
  36. steven-flagging-logout.png
  37. Trasmissione in diretta, 2021-08-27 (1:20:09).
  38. Trasmissione in diretta, 2021-08-27 (1:20:51).
  39. 39.0 39.1 vaknar-gold.png
  40. Trasmissione in diretta, 2023-03-31 (54:22).
  41. Trasmissione in diretta, 2021-06-25 (1:32:24).
  42. Colloquio, 2017-02-01 (39:33).
  43. steven-bounty-hunters-2.png
  44. Colloquio, 2017-01-20 (06:12).
  45. Trasmissione in diretta, 2017-05-24 (48:00).
  46. The mighty beard!
  47. 47.0 47.1 Video, 2024-02-29 (19:35).
  48. 48.0 48.1 48.2 48.3 48.4 48.5 48.6 Trasmissione in diretta, 2021-09-24 (51:20).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 49.6 49.7 Trasmissione in diretta, 2021-03-26 (1:07:33).
  50. a419c5398b542a713545e4f393d67215.png
  51. Colloquio, 2020-07-18 (27:11).
  52. 52.0 52.1 Podcast, 2021-04-11 (34:41).
  53. Podcast, 2023-07-15 (26:31).
  54. Trasmissione in diretta, 2023-04-28 (1:18:48).
  55. Podcast, 2023-07-15 (28:28).
  56. 56.0 56.1 Trasmissione in diretta, 2021-01-29 (1:24:27).
  57. Trasmissione in diretta, 2018-09-27 (47:46).
  58. Trasmissione in diretta, 2023-11-30 (1:52:37).
  59. Colloquio, 2023-09-10 (53:47).
  60. 60.0 60.1 Trasmissione in diretta, 2022-02-25 (1:06:45).
  61. 61.0 61.1 Trasmissione in diretta, 2022-04-29 (1:08:27).
  62. Trasmissione in diretta, 2017-07-28 (50:22).
  63. Video, 2023-08-31 (4:01).
  64. Trasmissione in diretta, 2023-04-28 (1:19:56).
  65. Podcast, 2018-05-11 (51:39).