Differenze tra le versioni di "Player corruption"

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(9 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
 
{{Player corruption}}
 
{{Player corruption}}
  
== Bounty hunter maps ==
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== Alpha-1 ==
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{{Player corruption timeline}}
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== Removing corruption ==
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{{Removing corruption}}
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== Bounty hunters ==
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=== Bounty hunter maps ===
  
 
{{Bounty hunter maps}}
 
{{Bounty hunter maps}}
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=== Bounty hunter Pathfinding ability ===
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{{Pathfinding}}
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=== Corrupt players killing bounty hunters ===
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{{Corrupt players killing bounty hunters}}
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== NPC guards ==
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{{NPC guards}}
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== Player flagging ==
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{{Player flagging}}
  
 
== Player death ==
 
== Player death ==
  
 
{{Player death}}
 
{{Player death}}
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=== Respawn lore ===
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{{Respawn lore}}
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=== Respawn locations ===
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{{Respawn locations}}
  
 
== See also ==
 
== See also ==
Riga 15: Riga 49:
 
* [[Bounty hunters]]
 
* [[Bounty hunters]]
  
{{Notes}}
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== References ==
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<references/>
  
 
[[Category:PvP]]
 
[[Category:PvP]]

Versione delle 03:28, 1 lug 2021

Corrupted player in the Alpha-1 preview.[1]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[2]Steven Sharif

If a combatant (purple) character, or their summon, kills a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[3][4][5] Corruption gained for killing controlled entities is a lower value than killing players.[3]

There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[6]Steven Sharif
It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[8]Steven Sharif
  • A player's corruption score (corruption value) increases with each non-combatant player killed.[7][9][10][11] Corruption score has a scaling impact on the efficacy of a character's skills in Pvp combat.[12][13] The higher the corruption score:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[15]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[19]Steven Sharif
    • Corruption penalties occur as the corruption is gained.[20]
Reward without risk is meaningless... Corruption is just another word for risk.[21]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[9]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[23]Steven Sharif
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[32][33]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[32]
  • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[12][36]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[37]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[38]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.
  • Corruption has a visible effect on a player’s appearance.[42]

Alpha-1

Corruzione del Giocatore was implemented in early Alpha-1 tests but was subsequently disabled.[43]

Removing corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[45][27]

  • Dying removes a significant portion of a player's corruption score.[46]
  • Gaining experience will also slowly reduce a player's corruption score.[47][14][45]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[47]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[48][46]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[49]
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Cacciatori di taglie

Bounty hunter maps

Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[51][52] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[53]

Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[54]

Bounty hunter Pathfinding ability

Skill Icon Base skill
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[51][55] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[51] The pathfinding ability can be toggled on or off.[51][56]

Corrupt players killing bounty hunters

Corrupted players potentially gain rewards for killing bounty hunters.[57]

NPC guards

Guard uniform.[58]

NPC guards will kill corrupted players on sight.[59]

  • NPC guards are capable of being killed, but they have high skill levels, damage mitigation, and power levels.[60]
Guards are capable of being killed. However, that is a very tall barrier to surpass; meaning that their skill level is relatively high. Their damage mitigation, their output, and power: those things are very difficult to overcome. But they can be killed; and again you can upgrade guards through policies, through upgrades within the barracks structures; and you can even place mercenaries and guards ahead of certain events.[60]Steven Sharif
info-orange.pngAlcune delle seguenti informazioni non sono state confermate di recente dagli sviluppatori e potrebbero non essere nell'attuale roadmap di sviluppo.

Attivazione PvP del Giocatore

The open world Pvp flagging system is designed to deter people from griefing other players without limiting opportunities for open conflict.[66][67][6][5]

We do incentivize players to fight back, or to participate in PvP through the flagging system, but not to PK. Not to go corrupt.[6]Steven Sharif
  • Players can participate in open world PvP with one another without having to resort to murder.[68]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[69]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[4][70]
  • Elementi are not provided to players until crafting or gathering interactions are complete. Players interrupted before completion will not lose these items or resources.[71]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[11]

  • Non-combatant (green)
    • All players start as non-combatants.[27]
    • Non-forced attacks, including AoE and status effects, will not hit non-combatant players.[72][73]
    • Green players killed by mobs (the mob deals the killing blow) do not flag attacking players as corrupt, but since the exact health of another player is not known (outside of the same party, raid, alliance, or guild), attackers run the risk of killing the player and becoming corrupt.[74]
    • Player abilities with CC effects do not apply to non-combatants. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[14]
    • Non-combatants will not be flagged for looting bodies.[75]
    • Players will be able to opt-in (via a checkbox) to allow their beneficial spells, or non-beneficial AoEs to hit combatants.[76][77]
If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[77]Steven Sharif
  • Combatant (purple)
    • Players are flagged as combatants if they attack another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[76][78][27]
    • Non-combatants entering an open world battleground (PvP event) are automatically flagged as combatants and remain flagged for a period of time after leaving that battleground.[11]
    • Non-combatants who heal, buff, or otherwise interact with combatants or corrupted players will be flagged as combatants.[12][28][29][30]
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.[27]
    • Players are not able to manually set their flagging status to combatant.[78]
    • Players remain flagged for a period of 90 seconds following their most recent attack on a non-combatant or another combatant.[80]
    • Players cannot log out while flagged as combatants.[36]
You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[81]Steven Sharif
  • Corrupted (red)
    • If a combatant player, or their summon, kills a non-combatant player, including any of their controlled entities, such as their battle pet, mount, or summon, the player's character will be flagged as corrupted.[3][4][5]
      • Corruption gained for killing controlled entities is a lower value than killing the players.[3]
    • A character's PK value increases with each non-combatant player killed over the lifetime of that character.[7][14][9][10][11]
    • The wider the level disparity between the players, and the higher the attacker's PK value, the more corruption score they gain.[7][14][9][10][11]
    • A character's corruption score multiplies their death penalties and reveals a their location to bounty hunters.[5]
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[27]
    • Corrupted players may kill bounty hunters without acquiring additional corruption score.[33]
    • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[12][36]
It's important to note that the idea is going to be that, unless a player is in your party, alliance, guild, or raid that you will not have definitive knowledge of their exact hit point values. So when you do something that's sketchy like that, where you want to bring them close to death and let a monster finish him off, you are taking the risk of overhitting and actually gaining the corruption.[74]Steven Sharif

Player death

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[85][86][87][16][88]

It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[91]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[92]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[92][93]
  • Death by falling is possible.[96]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[96]
  • Death by drowning is possible.[97][98]
    • Players that drown will respawn on shore.[97]

Respawn lore

Alpha-2 player death animation.[99]

The lore behind how death and resurrection exists within Ashes of Creation is the concept of this Avatar of the Phoenix being represented of the Goddess of Creation, from which all life on this plane has has come from essentially... Because when you do get reborn it's that connection with your soul to the essence that binds you with the Goddess of Creation that brings that spark of the of that Avatar of the Phoenix back and brings you to life through that manipulation of the essence. So this is a little update on the ash effect.[85]Steven Sharif

Characters entering into the world of Verra are empowered with the spark of life that comes from the Goddess of Creation. This spark houses a portion of what represents their mortal coil/soul and their conduit to The Essence.[100][85][86][101] When a character dies they disintegrate into ashes, in accordance with the mythology of the cycle of life, death, and rebirth that is associated with the celestial avatar of the Goddess of Creation, the phoenix.[85][86]

The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence.[86]Steven Sharif

Respawn locations

Non-corrupt players always respawn at the closest active respawn point (to their death).[103]

  • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[104]
  • There will not be custom respawn points that can be placed in the world.[105]
  • Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away.[103]
That has to do with the lore behind death and resurrection and what it means to have your soul connected as a conduit of that spark of life given from the Goddess of Creation, being that phoenix type of avatar; and if corruption has moved into an area and an event has started, the access to those ley line oriented respawn points may be obscured- might not be accessible. So that could create some additional distance that needs to be traveled as part of these types of events.[103]Steven Sharif

See also

Riferimenti

  1. Video, 2020-05-31 (5:29).
  2. 2.0 2.1 2.2 Podcast, 2018-04-23 (51:31).
  3. 3.0 3.1 3.2 3.3 Trasmissione in diretta, 2022-10-28 (1:35:36).
  4. 4.0 4.1 4.2 4.3 steven-summons-pvp-1.png
  5. 5.0 5.1 5.2 5.3 5.4 pvp flagging.png
  6. 6.0 6.1 6.2 Trasmissione in diretta, 2021-06-25 (23:08).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 Trasmissione in diretta, 2022-10-28 (24:28).
  8. 8.0 8.1 Trasmissione in diretta, 2022-10-28 (13:53).
  9. 9.0 9.1 9.2 9.3 9.4 steven-corruption-value.png
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Colloquio, 2020-07-18 (41:54).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 MMOGames interview, January 2017
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Trasmissione in diretta, 2022-10-28 (26:48).
  13. steven-corruption-score.png
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 CC effects do notapply to non-combatants.png
  15. 15.0 15.1 15.2 Trasmissione in diretta, 2017-05-22 (42:33).
  16. 16.0 16.1 Podcast, 2017-05-05 (43:05).
  17. Colloquio, 2018-05-11 (5:05).
  18. Trasmissione in diretta, 2017-11-17 (35:20).
  19. Podcast, 2021-04-11 (38:31).
  20. corruption.jpg
  21. corruption2.jpg
  22. 22.0 22.1 Colloquio, 2023-07-09 (36:56).
  23. Trasmissione in diretta, 2020-01-30 (1:40:48).
  24. jindrack-naval-pvp.png
  25. jindrack-pvp-events.png
  26. Trasmissione in diretta, 2022-07-29 (1:07:20).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 Colloquio, 2017-04-27 (0:17).
  28. 28.0 28.1 steven-healing-corrupt.png
  29. 29.0 29.1 Colloquio, 2019-04-22 (54:40).
  30. 30.0 30.1 Trasmissione in diretta, 2017-11-17 (29:45).
  31. steven-l2.png
  32. 32.0 32.1 steven-bounty-hunters-1.png
  33. 33.0 33.1 Colloquio, 2017-04-27 (1:18).
  34. 34.0 34.1 Trasmissione in diretta, 2023-02-24 (1:12:24).
  35. 35.0 35.1 Trasmissione in diretta, 2021-04-30 (1:14:49).
  36. 36.0 36.1 36.2 steven-flagging-logout.png
  37. Trasmissione in diretta, 2021-08-27 (1:20:09).
  38. Trasmissione in diretta, 2021-08-27 (1:20:51).
  39. 39.0 39.1 vaknar-gold.png
  40. Trasmissione in diretta, 2023-03-31 (54:22).
  41. Trasmissione in diretta, 2021-06-25 (1:32:24).
  42. Colloquio, 2017-02-01 (39:33).
  43. Colloquio, 2018-08-08 (18:55).
  44. Trasmissione in diretta, 2018-07-09 (20:41).
  45. 45.0 45.1 Colloquio, 2020-07-18 (44:35).
  46. 46.0 46.1 Colloquio, 2020-07-19 (30:51).
  47. 47.0 47.1 Trasmissione in diretta, 2023-04-28 (1:27:18).
  48. steven-removing-corruption.png
  49. Trasmissione in diretta, 2018-06-04 (2:18).
  50. pvp corruption duration.png
  51. 51.0 51.1 51.2 51.3 steven-bounty-hunters-2.png
  52. Colloquio, 2017-01-20 (06:12).
  53. Trasmissione in diretta, 2017-05-24 (48:00).
  54. The mighty beard!
  55. Colloquio, 2017-04-27 (9:28).
  56. corruption toggle.png
  57. Colloquio, 2018-10-20 (15:51).
  58. guard-uniform.png
  59. Trasmissione in diretta, 2020-02-28 (1:14:38).
  60. 60.0 60.1 60.2 Trasmissione in diretta, 2023-08-31 (2:08:54).
  61. Trasmissione in diretta, 2023-08-31 (2:06:21).
  62. Trasmissione in diretta, 2023-04-07 (1:19:41).
  63. Trasmissione in diretta, 2022-08-26 (1:17:04).
  64. Trasmissione in diretta, 2017-05-19 (28:04).
  65. Trasmissione in diretta, 2018-01-18 (31:05).
  66. Trasmissione in diretta, 2023-04-28 (2:06).
  67. Trasmissione in diretta, 2023-03-31 (1:00:16).
  68. 68.0 68.1 Trasmissione in diretta, 2017-05-12 (24:52).
  69. pvp camping.png
  70. steven-summons-pvp-2.png
  71. Trasmissione in diretta, 2023-07-28 (3:58).
  72. Trasmissione in diretta, 2022-10-28 (1:34:52).
  73. PvP.jpg
  74. 74.0 74.1 Trasmissione in diretta, 2021-07-30 (1:10:34).
  75. 75.0 75.1 75.2 Podcast, 2021-04-11 (34:41).
  76. 76.0 76.1 Trasmissione in diretta, 2022-12-02 (2:41).
  77. 77.0 77.1 Colloquio, 2020-07-08 (1:05:27).
  78. 78.0 78.1 Trasmissione in diretta, 2020-11-30 (1:09:06).
  79. Trasmissione in diretta, 2018-10-31 (44:12).
  80. steven-flagging-duration.png
  81. Podcast, 2018-04-23 (49:21).
  82. flagging.jpg
  83. pvp flagging lockouts.png
  84. 84.0 84.1 Video, 2024-02-29 (19:35).
  85. 85.0 85.1 85.2 85.3 85.4 85.5 85.6 Trasmissione in diretta, 2021-09-24 (51:20).
  86. 86.0 86.1 86.2 86.3 86.4 86.5 86.6 86.7 Trasmissione in diretta, 2021-03-26 (1:07:33).
  87. a419c5398b542a713545e4f393d67215.png
  88. Colloquio, 2020-07-18 (27:11).
  89. Podcast, 2023-07-15 (26:31).
  90. Trasmissione in diretta, 2023-04-28 (1:18:48).
  91. Podcast, 2023-07-15 (28:28).
  92. 92.0 92.1 Trasmissione in diretta, 2021-01-29 (1:24:27).
  93. Trasmissione in diretta, 2018-09-27 (47:46).
  94. Trasmissione in diretta, 2023-11-30 (1:52:37).
  95. Colloquio, 2023-09-10 (53:47).
  96. 96.0 96.1 Trasmissione in diretta, 2022-02-25 (1:06:45).
  97. 97.0 97.1 Trasmissione in diretta, 2022-04-29 (1:08:27).
  98. Trasmissione in diretta, 2017-07-28 (50:22).
  99. Video, 2023-08-31 (4:01).
  100. Trasmissione in diretta, 2023-04-28 (1:19:56).
  101. Podcast, 2018-05-11 (51:39).
  102. Video, 2022-12-02 (16:29).
  103. 103.0 103.1 103.2 Trasmissione in diretta, 2021-06-25 (1:15:37).
  104. Colloquio, 2017-04-27 (9:28).
  105. Trasmissione in diretta, 2023-05-31 (1:08:39).